A lot of people enjoyed the game.
It's lacking, but it's really not a bad game to spend a 100+ hours on.
And any game you can spend a 100+ hours on is a game worth the retail price.
And 95% of the players didn't even know what was promised for this game, read the dev blogs, or religiously followed any news regarding the development of the game, so they're not that attached to it. In my opinion, they're more objective than the disgruntled minority.
90% here. Almost year and half passed since EA release and almost no hope left for this game actually reach enjoyable state.
RPG gameplay non-existent
Kingdom management - non-existent
Fief management non-existent
Character progression still broken and mostly meaningless
Companions still broken, boring and useless
Family system still broken, boring and useless
Quests still broken, boring and useless
There is nothing good about this game outside of 3D battles, but even them become boring and repetitive very quickly.
The problem of the main quest is it's existence.
I get why they want to make an intro video, a quest and all that, but to me it doesn't work very well with a simulation in most cases.
To give an example, i've played a certain amount of hours of starbound long time ago, and every time it feels like something was getting in the way of the full potential.. then I saw some video-review where they said the major problem of starbound was the main quest... and I think they're right!
Then after that I've played Kenshi, and boom. No main quest, nothing. Just the world, you, and what you will do to survive..
Just like some game made by TW, that also hasn't a main quest and was lot of fun...
Yea I agree, there should be books in the game. It would be quite interesting too if the books will gather secrets, like treasures, in hidden areas,such as hideouts. It would be cool if there was a book seller to buy these books, or even from loot, perhaps from a lord? Books providing lore would be neat too. Perhaps even giving new recipes for crafting weapons??
That means the answer to two of those things was "no." At that point. But they take into account further interest, so go ahead and stampede in that thread because the game should give more feedback to players.
You complain about the generalisation of "sub-saharan africa" but casually drop "west asia"?
because it generalizes people that have no relation to each other and vastly different cultures.
For one thing, the custom servers for the MP guys are tied to the release date. These guys are getting screwed by postponements (well, modders are also slightly screwed by endless development), the rest of us can wait indeed.
Exactly what pops out of the whole announcement.
Kind of expected, considering the ongoing uncertainty of Taleworlds finishing tasks they have given themselves. In a professional world this is unacceptable. In the semi-pro game dev world they should give at least a rough estimate written in their roadmap. After they make a proper roadmap with colored squares or something easier to read than an outdated list.