Search results

  1. N0ught

    Forum Feedback and Suggestions (NOT Game Feedback)

    Hm, that might have been because they have been locked. I unlocked them now, please try again.
    Yes, I can edit them now, thank you! :smile:
  2. N0ught

    Forum Feedback and Suggestions (NOT Game Feedback)

    You can still edit your own old posts by yourself. Beside the suggestion thread all other threads are owned by you yourself. So I don't see an issue here which should hinder you at updating them. If you could please elaborate on that.

    The permission has not been redacted based on your own activity alone but also on the general activity on the subboards. You don't need to be able to moderate the posts of users within the subboard when there is rarely any activity anyway. The few cases which might come up can be reported and will be handled by the respective subforum moderator, in your case by me.
    We did this at the other subboards too, for example at the modding section alone more than 170 non-moderator subboard owners got their moderator rights redacted out of the same reasons.
    I can't edit the pinned topics at the top, like the main download or strategy guide threads.
  3. N0ught

    Forum Feedback and Suggestions (NOT Game Feedback)

    It is more of an issue of not being able to alter the board-moderated topics in there anymore. I have not stopped development of this mod, and most of the activity for it is in the Discord, but I still use the forums as my point of information, with links to my Nexus downloads and my Discord server. I still modify the topics whenever new versions are available. I really would hate to have to condense all of that down to a single thread, after nine years of development...

    If it is possible, I would like to have it returned to normal, and I would also like to know how often I need to login and/or post in it to keep my permissions active enough. I would be much obliged. :smile:
  4. N0ught

    Forum Feedback and Suggestions (NOT Game Feedback)

    I currently seem to be unable to alter the posts in my Solid and Shade M&B mod forum. Curious this is specific, or if this is a systemwide issue?
  5. N0ught

    SOLVED: Bugslaying: Errors That Crash The Game But Do Not Show In Compile?

    Well, this is for my mod for M&B 1.011, but most of that all still applies. CTD's are a big problem indeed, if you don't know exactly what you did since the crash started happening.

    The model i posted in this thread:
    https://forums.taleworlds.com/index.php/topic,375579.0.html

    This model. and one other seem to be the culprits, as when i add them the crash happens, and when I remove them they do not. Now what I am trying to figure out is: Why? This helmet, while hefty, poly-wise has even less polys than others that work fine in the mod.

    When I was playing around in in the BRF it said something about the model having tangential directions, and that only Warband models support that. Thing is, Blastermaster is from my first mod, and after putting it in Solid & Shade, I can even go look at him wearing the models in Barter Town in my mod... but combat crashes unless I remove both of the models. The model is in the other thread for download, if anyone feels like giving it a look.

    All help is much appreciated, again. :mrgreen:

    I will still be plugging away at the troubleshooting...
  6. N0ught

    Model Crashing The Game At Arena

    Could anybody tell me why this model is crashing the game in the arena? http://s000.tinyupload.com/index.php?file_id=04378890185504350049 I have helms with more polys that work fine, so its not that. :?
  7. N0ught

    SOLVED: Bugslaying: Errors That Crash The Game But Do Not Show In Compile?

    Solved, mostly. It wasnt a module system error, it was two 3d models i had added.
  8. N0ught

    SOLVED: Bugslaying: Errors That Crash The Game But Do Not Show In Compile?

    Starting new log file.
    Module_name =  Calradia
    Setting Map Min X =  -105.000000
    Setting Map Max X =  105.000000
    Setting Map Min Y =  -105.000000
    Setting Map Max Y =  105.000000
    Num Hints =  15
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting Blood Multiplier =  100.000000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  2.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  3.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting armor_soak_factor_against_cut =  0.650000
    Setting armor_soak_factor_against_pierce =  0.350000
    Setting armor_soak_factor_against_blunt =  0.300000
    Setting armor_reduction_factor_against_cut =  1.000000
    Setting armor_reduction_factor_against_pierce =  0.650000
    Setting armor_reduction_factor_against_blunt =  0.650000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.750000
    Setting missile_damage_speed_power =  2.000000
    Setting melee_damage_speed_power =  2.000000
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Loading Resource  test
    Loading Resource  textures_face_gen
    Loading Resource  shaders
    Loading Module Resource  my_textures
    Loading Resource  textures
    Loading Module Resource  my_materials
    Loading Resource  materials
    Loading Resource  materials_face_gen
    Loading Resource  uimeshes
    Loading Resource  meshes_face_gen
    Loading Resource  helpers
    Loading Resource  map_tree_meshes
    Loading Resource  map_icon_meshes
    Loading Resource  particle_meshes
    Loading Resource  skeletons
    Loading Resource  tree_meshes
    Loading Resource  xtree_meshes
    Loading Resource  grass_meshes
    Loading Resource  plant_meshes
    Loading Resource  body_meshes
    Loading Resource  object_meshes
    Loading Resource  object_bodies
    Loading Resource  goods_meshes
    Loading Resource  item_meshes1
    Loading Resource  horse_a
    Loading Resource  food
    Loading Resource  beards
    Loading Resource  armors_b
    Loading Resource  armors_c
    Loading Resource  helmets
    Loading Resource  helmets_b
    Loading Resource  village_houses
    Loading Resource  village_houses_a
    Loading Resource  village_houses_b
    Loading Resource  hair
    Loading Resource  deneme
    Loading Resource  interiors_a
    Loading Resource  interiors_b
    Loading Resource  interiors_c
    Loading Resource  arena
    Loading Resource  map_icons_b
    Loading Resource  castle_a
    Loading Resource  dungeon
    Loading Resource  stone_houses
    Loading Resource  snowy_houses
    Loading Resource  snowy_castle
    Loading Resource  helmets_d
    Loading Resource  castle_b
    Loading Resource  square_keep
    Loading Resource  anim_b
    Loading Resource  shields
    Loading Resource  shields_b
    Loading Resource  weapon_meshes_c
    Loading Resource  xtree_meshes_b
    Loading Resource  map_icons_c
    Loading Resource  pictures
    Loading Resource  scene_encounter_spot
    Loading Resource  interior_thirsty_lion
    Loading Resource  scene_small_tavern
    Loading Resource  weapon_meshes1
    Loading Resource  weapon_meshes_b
    Loading Resource  houses1
    Loading Resource  wall_meshes1
    Loading Resource  town_houses
    Loading Resource  doors
    Loading Resource  churches
    Loading Resource  town_houses_b
    Loading Resource  castle_c
    Loading Resource  castle_d
    Loading Resource  castle_e
    Loading Resource  castle_f
    Loading Resource  castle_g
    Loading Resource  castle_h
    Loading Resource  fake_houses
    Loading Resource  town_houses_c
    Loading Resource  banners
    Loading Resource  map_flags
    Loading Resource  map_flags_b
    Loading Resource  map_flags_c
    Loading Resource  costumes_a
    Loading Resource  particles_2
    Loading Resource  prisons
    Loading Resource  prisons_b
    Loading Resource  interiors_d
    Loading Resource  costumes_b
    Loading Resource  costumes_c
    Loading Resource  arena_costumes
    Loading Resource  boots_a
    Loading Resource  terrain_borders
    Loading Resource  terrain_borders_b
    Loading Resource  skyboxes
    Loading Resource  object_b
    Loading Resource  tree_e_meshes
    Loading Resource  destroy
    Loading Resource  xtree_meshes_c
    Loading Resource  grass_meshes_b
    Loading Resource  interiors_steppe
    Loading Resource  grooming_horse
    Loading Resource  town_houses_d
    Loading Resource  horses_b
    Loading Resource  ani_horse_mounted
    Loading Resource  deneme2
    Loading Resource  horse_skeleton
    Loading Resource  steppe_fake_houses
    Loading Resource  weapon_meshes_d
    Loading Resource  tableau_shields
    Loading Resource  heraldic_armors
    Loading Resource  spear
    Loading Resource  weapons_e
    Loading Resource  custom_banner
    Loading Resource  ani_man_walk
    Loading Resource  ani_twohanded
    Loading Resource  ani_onehanded
    Loading Resource  ani_death
    Loading Resource  ani_stand_guardsman
    Loading Resource  ani_human_mounted
    Loading Resource  ani_lady_stand
    Loading Resource  ani_poses
    Loading Resource  ani_stand_shopkeeper
    Loading Resource  ani_man_cheer
    Loading Resource  ani_stand_onhorse
    Loading Resource  ani_throw_stone
    Loading Resource  ani_strikes
    Loading Resource  ani_equip_arms
    Loading Resource  ani_run_p
    Loading Resource  ani_run_forward_left_right
    Loading Resource  uni_strikes3
    Loading Resource  ani_walk_sideways
    Loading Resource  ani_run_sideways
    Loading Resource  uni_jump
    Loading Resource  uni_stances
    Loading Resource  uni_equip
    Loading Resource  uni_strike
    Loading Resource  uni_throws
    Loading Resource  uni_fistswing
    Loading Resource  uni_lord_stand
    Loading Resource  uni_defence
    Loading Resource  uni_sideways
    Loading Module Resource  solidandshade
    Loading Module Resource  necrogauntlets
    Loading Module Resource  ghoulhands
    Loading Module Resource  hornedgloves
    Loading Module Resource  mypictures
    Loading Module Resource  ghoulhands2
    Loading Module Resource  ghoulhands3
    Loading Module Resource  necrogauntlets2
    Loading Module Resource  necrogauntlets3
    Loading Module Resource  ghoulhands4
    Loading Module Resource  necrogauntlets4
    Loading Module Resource  demonhands
    Loading Module Resource  golemhands
    Loading Module Resource  blackgauntlets
    Loading Module Resource  shadowhands
    Loading Module Resource  necrogauntlets5
    Loading Module Resource  necrogauntlets6
    Loading Module Resource  necrogauntlets7
    Loading Module Resource  banners_b
    Loading Module Resource  map_flags_d
    Loading Module Resource  ghasthands
    Loading Module Resource  myfaces
    Loading Module Resource  medusa
    Loading Module Resource  medusahands
    Loading Module Resource  reddeathhands
    Loading Module Resource  patchworkhands
    Loading Module Resource  ghasthands2
    Loading Module Resource  ghasthands3
    Loading Module Resource  ghasthands4
    Loading Module Resource  partyhands
    Loading Module Resource  destroyerhands
    Loading Module Resource  siegegolemhands
    Loading Module Resource  vampiregauntlets
    Loading Module Resource  wolfgloves
    Loading Module Resource  whitewolfgloves
    Loading Module Resource  catgloves
    Loading Module Resource  woodengloves
    Loading Module Resource  burnedwoodengloves
    Loading Module Resource  putridwoodengloves
    Loading Module Resource  preservedwoodengloves
    Loading Module Resource  greatartificergloves
    Loading Module Resource  diamondgloves
    Loading Module Resource  falconrygloves
    Loading Module Resource  typhongauntlets
    Loading Module Resource  abbygloves
    Loading Module Resource  mrjgloves
    Loading Module Resource  sludgegolemhands
    Loading Module Resource  golemhandsiron
    Loading Module Resource  golemhandsgold
    Loading Module Resource  bdgloves
    Loading Module Resource  skeletonhands
    Loading Module Resource  galateahands
    Loading Module Resource  piratehands
    Loading Module Resource  user_interface_b
    Loading Module Resource  nymphhands
    Loading Music...
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    Loading Textures...
    Finished Loading Textures...
    Finished All...
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    parties added.
    launch complete.
    Switching to menu window...
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    parties added.
    launch complete.
    Switching to menu window...
    You gained 5 renown.
    Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded... begin_setup end_setup begin_setup end_setup

    ... That is the log file. It doesn't even log the crash. I saved, and went to the arena, and it crashed as soon as battle engaged.

    I might have to look into some compiling utilities.
  9. N0ught

    SOLVED: Bugslaying: Errors That Crash The Game But Do Not Show In Compile?

    Specifically that's the issue I am having right now - the game crashes during combat, and especially at arena, even though everything compiles fine. There can only be a certain number of things that could cause this. But I am wondering if anyone has had a similar experience, and what the...
  10. N0ught

    Module System Objects: Is There a Limit in module_game_menus.py?

    To specify, the issue I am having is: my game seems to crash the same way it does when i reach the item limit, if i add any more menus to "module_game_menus.py".  So I'm worried I may have hit a limit on menus... :?:
  11. N0ught

    Warband Refined & Enhanced Compiler Kit (v1.0.0 @ Mar 01, 2015)

    I apologize if this has been asked anywhere else, but will this compiler work with M&B 1.011 as well? :mrgreen:
  12. N0ught

    Module System Objects: Is There a Limit in module_game_menus.py?

    So I am well aware of the Item Limit in the M&B 1.011 module system... But my question is: since all the files contain objects, is there a limit to the number of menus you can have in module_game_menus.py?
  13. N0ught

    Coding Issue; Makes No Sense; Losing Mind A Little Bit...

    Also, if I add one or two apostrophes instead of text, it tells me there is an unexpected end of line in the file. on loading the game, and crashes...

    :???:
  14. N0ught

    Coding Issue; Makes No Sense; Losing Mind A Little Bit...

    Alright so can someone PLEASE tell me why changing the following causes the arena to crash? Original Code:   ("action_corpsewife2_step",0,   ".\ ^^Perform the ritual of The Silent Step?\ ^^Ingredients: Woolen Hose, Blue Hose.",   "none",   [ ],     [      ...
  15. N0ught

    Checking the logic of a Module System file?

    Alright so I cannot figure out why my game_menus.py file is causing the game to crash - I have a backup file from not long ago, and everything works fine with it, but the only real difference is more lines of text. I don't see any commas out of place. So I have two questions: 1: Is there a...
  16. N0ught

    NORM: A Serial Killer RPG - Updated 02/18/2018

    New version uploaded, and description updated! Feedback most welcome. :mrgreen:
  17. N0ught

    Questline: Mephistopheles & The Plague

    **************************************************************************************************************************************************************************************
    ~ 8 ~ THE BLACK DEATH
    **************************************************************************************************************************************************************************************

    * The Black Death, or "bubonic plague" is a horrific and deadly disease, said to be a curse from the gods, spread by the fleas that infest Plague Rats.

    * The plague has not found its way to Calradia yet, except...
    ~ Rats have invaded the food stores in one small village, known as Dugan, far to the southeast. The villagers are even showing signs of infection...
    ~ You can also acquire The Black Death, or begin the game with it, and cure it, becoming a Ghoul. This will enable you to summon Plague rats in exchange for Flesh.
    ~ There is also a Ghoul in the Dungeon of Chalbek castle whom Troubadour characters, who are also Antiheroes, can win Pegasus, Chrysaor and The Mask of the Rat King from. If you then play Hymn to Mephistopheles with Pegasus, for money at a town, with Chrysaor also in your inventory or equipped, you have a rare random chance of summoning Plague Rats each turn. Wearing the Mask of the Rat King as well, while playing music in a Town with Pegasus and Chrysaor, also has a random chance of turning a fully human character into a Ghoul.

    * Once you have Plague Rats in your party you will be able to choose "Infestation" on the main menu of towns and castles. This will allow you to transfer Plague Rats to the garrison of that city.
    * Every day, there will be a random check for every garrison/party, to see if there are Plague Rats.
    * There will be a random chance each check that any human troop in that Party will be replaced by Infected Men/Women
    * There will be the same chance of infection for the player character, if they are not a Ghost, Vampire, Werewolf, Lich, Ghoul, Death Itself.
    * A Plaguedoctor's Filter will also prevent infection, if worn diligently in the presence of Plage Rats.

    * If you do become infected with The Black Death you will experience reputation losses due to entering town castle, center, tavern or store scenes, if you have plague of progress level 4 or higher (mentions nausea), or if you are a Ghoul, unless you:
    ~ Wear Plague Wraps, Plaguedoctor's Filter, or Alchemist's Riposte to negate plague fear penalties.
    ~ Keep Crocuses in your inventory to negate Ghoul smell penalties.

    * There will also be a random chance each check that each Infected Man/Woman in each garrison/arty dies of the Plague, and is removed.
    * Each time an Infected Man/Woman dies of the Plague, there will be one Plague Rats added to that garrison/party.
    * Once there are Plague Rats in a garrison at a town or castle you will be able to choose "Rat Hunt" from the main menu to add them to your party over time. They may build up quicker than you can remove them!
    * Ghouls automatically succeed each turn of the Rat Hunt.


    **************************************************************************************************************************************************************************************
    ~ 9 ~ PLAGUE CURES
    **************************************************************************************************************************************************************************************

    * The True Apothecary can be found in the Cellar of The Old Four Ways Inn. He offers to cure any plagues you may suffer from.
    * You must have the Alchemist's Thrust to gain entrance to the Cellar.

    * There are three plagues which are said to be divine curses:
    ~ Solar Porphyria (Vampires)
    ~ Lunar Lycanthropy (Werewolves)
    ~ The Black Death is listed under Terran Vomicarenatus... which is actually the cure, and simultaneously, one of two ways of becoming a Ghoul (and the technical term for the condition).

    * You will be given the Malleus Maleficarum, and told to use its gathering section to retrieve a curative herb from near one of three castles, based on the disease in need of curing. You will need to be within a short distance of each:
    ~ Solar Porphyria = Rhadogir Garlic from Rhadogir castle.
    ~ Lunar Lycanthropy = Tehlrog Aconite from Tehlrog Castle.
    ~ The Black Death = Chalbek Mullein from Chalbek Castle.

    * When you are a Vampire or a Werewolf and ask for a cure, the True Apothecary will tell you to retrieve a Slayer's Amulet as well - a Slayer will give you one free if you talk to them on the world map. When you bring the amulet back, the True Apothecary will bind it to you as further penance, causing your character to react very strongly as if Salt (for Vampires) or Silver (for Werewolves) were near, until the cure is obtained.

    * He also tells you to carry Wax - there is a random chance of finding Mandrake when you gather herbs, and you will die instantly unless you have Wax in your inventory.
    * When you (hopefully) survive any Mandrake encounters, and have the herb, you will need to return to the True Apothecary.
    * He will cure you when you speak to him with the herb, reversing previous stat bonuses and negatives from the affliction (including salt or silver allergies), or in the case of The Black Death, just adding bonuses (and the need to carry Crocuses around, and the ability to summon rats...) and taking away the physical deterioration of the plague.
  18. N0ught

    Fairy-kin - Invigorated by wood and other racial bonuses

    SILVER WEAKNESS TRIGGERS
    ~Items~
    Silver
    Bezoar Amulet
    Black Ring
    Slayer's Amulet
    Alchemist's Thrust
    Alchemist's Riposte
    Alchemist's Parry
    Wolfsbane Alpha
    Wolfsbane Beta
    Wolfsbane Omega
    Silver Spectacles 'NA CL AG'
    Maxwell's Silver Hammer
    Bloodletter
    Slayer's Silver-tipped Darts
    ~Troops~
    Alchemist
    Slayer

    SALT WEAKNESS TRIGGERS
    ~Items~
    Salt
    Hand Of Glory
    Shrunken Head
    Strange Shell
    Slayer's Amulet
    Salt Pick
    Hunter's Moon
    Relentless Hunter's Moon
    Hunter's Stars
    Relentless Hunter's Stars
    Good Bone
    Bad Bone
    Great Artificer's Head
    Great Artificer's Body
    Great Artificer's Feet
    Great Artificer's Hands
    Great Artificer's Vibroblade
    Great Artificer's Clamp
    Poseidon's Trident
    Elder Claw
    Slayer's Salt-encrusted Darts
    ~Troops~
    *River Styx Pirate
    Slayer
    ~Locations~
    Salt Cave
    Fearichen
    *Fisdnar
    *Tebandra
    Old Salt Mine
    *Necropolis Arena
    The Cellar
    Aldelen
    Ambean

    IRON WEAKNESS TRIGGERS
    ~Items~
    Iron
    Slayer's Hand-held Crossbow
    Blood Iron Bastard Sword
    ~Troops~
    Iron Golem
    ~Locations~
    *Barter Town

    WOOD BONUS TRIGGERS
    ~Items~
    Practice Shield
    Practice Sword
    Heavy Practice Sword
    Practice Staff
    Practice Lance
    Practice Bow
    Practice Crossbow
    Practice Arrows
    Practice Bolts
    Practice Javelin
    Wooden Stick
    Cudgel
    Club
    Staff
    Quarter Staff
    Wooden Shield
    Hunting Bow
    Short Bow
    Nomad Bow
    Long Bow
    Khergit Bow
    Strong Bow
    War Bow

    GHOSTWOOD BONUS TRIGGERS
    ~Items~
    Green Spirit Sword
    Ghostwood Thimble
    Ghostwood Splinter
    Ghostwood Thorn
    *Ghostwood Sap
    Ghostwood Shillelagh
    Ghostwood Needle
    Ghostwood Dart
    Ghostwood Sling
    Ghostwood Elfshot
    Ghostwood Prodd
    Ghostwood Gobshot

    * To be added in the next version.
  19. N0ught

    The Training Dummy - Discoveries (WARNING: SPOILERS!)

    Yeah I have to fix a few things to "force-add" some units to the party. This is a bug for now.
  20. N0ught

    The Philosopher Stone - Report Bugs Here

    IF you do choose to cure your Vampire/Werewolf status:
    * You must first recruit the Undying Sword of Vlad Dracula and Lamia/find the Hunter's Night and recruit Crossbones, or you will be unable to complete the Relicmaster rewards.
Top Bottom