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  1. FlowingJade

    Freelancer should be implemented into vanilla Bannerlord

    51637abbe0a73b58174c0a46cfece6d0.gif

    😆
  2. FlowingJade

    Freelancer should be implemented into vanilla Bannerlord

    I once made a small mod for Fallout 4 and had some guy call me a monster and a nazi for denying his request to add a second branch of the mod that would be compatible with an obscure mod he used. I had to ban him from the mod page to stop him from constantly spamming, and then after all of that whining and complaining he went and made it himself and posted it to the nexus. So naturally I reported it as stolen and had it taken down, just out of spite.

    Maybe I am a monster.

    His mod, his choice.
    The ideal scenario for the community (If we consider Bloc's cessation of support as inevitable) would have been for the source code to be shared as that would mean the incredible work and effort that was put in could be refined and continued by other modders in the future instead of someone needing to work from the ground up for the next one (bigger challenge, takes more time etc). I feel like that point has not been acknowledged enough. Of course it his his work and he is perfectly within his rights to withholding the source code but It really is unfortunate that he chose not to as it makes an already grim outcome even darker. It is what it is, maybe he will change his mind in time or come back to continue. That would be awesome.

    Thanks for everything @Bloc your mod was everything I wanted Freelancer to be, and then some.
  3. FlowingJade

    how do I remarry?

    Assuming you are not abusing the name of Hades and we are in fact talking about the standards and practices of an ancient Hellenic polytheistic society, I am no heathen, sir.

    A quick Wikipedia read offers this little insight into the practice of remarriage in ancient Greece: "Another common reason for marriages to end was if someone was widowed. Women were often made widows when their husbands died in war, men commonly became widows as a result of death during childbirth. It was common for those who were divorced or widowed to be remarried" -- source

    I treasured my wonderful Vlandian wife, and now she is gone. I think I'm ready to get back out there.

    My question remains. Good day to you.
    Bold of you to assume that I was not molesting the name of Hades.

    Your response is essentially 'by the standards of the Ancient Greeks I am not a heathen'. That means you have indirectly admitted that there are other standards by which you would be classified as a heathen. What do you have to say for yourself... heathen?

    Alright I think its best I stop faffing around lest @MadVader and yourself be further subjected to my pointless drivel.

    Good day to you as well. I hope you got the issue sorted. :grin:
  4. FlowingJade

    how do I remarry?

    A lame W40K reference. Emperor this, purge that. Low effort, off topic.
    Precisely as intended. This was an exercise in futility. Just bored me doing some random whimsical thing for 30 seconds because I could. (immature I know)

    The reference at the end was meant to be an overt disclaimer of the deliberately illogical, simplistic and abstract (off topic) nature of the post.

    The rationale of @Talgorn in his response to my tomfoolery was comical, because it was so reasonable.

    It was intriguing to see how he engaged in chess with my Pidgeon comment. 😆
  5. FlowingJade

    how do I remarry?

    Remarry? You filthy heathen. May your accursed soul be incessantly tortured in the darkest abys of Hades upon your death!

    The Emperor Protects!
  6. FlowingJade

    Bannerlord 2: Freelancer Overhaul

    Why do I keep losing when I gamble in the party?

    This is not the thread for the mod. 😆

    Go here, this is what you are looking for:
    https://forums.taleworlds.com/index...-a-regular-soldier.441551/page-2#post-9683796
  7. FlowingJade

    Be a soldier: a new mode taleworld never has

    A couple beers for Bloc, thanks to him we can enjoy this concept materialised in a mod for Bannerlord.

    Freelancer

    Wunderbar, thanks for the heads up mate!

    I don't drink alcohol, but I will somehow get myself hammered with soda in his honour! 😆

    @Bloc I will dive into this as soon as I can, you are a godsend and I look forward to any improvements you have in mind. 👏👌
  8. FlowingJade

    An Open Letter to TaleWorlds from the Kingdoms of Arda team, and the Total-Conversion Mod Community about our concerns and frustrations with Bannerlor

    After reading the full letter the gravity of the situation is really made bare. Things are REALLY bad right now for programmers.

    I'm dumbfounded at how TW could have learned so little from Warband, it is ridiculous. If things continue as they have a lot of these overhaul mods may be discontinued or at best inferior to their warband counterparts due to the limitations put on modders from unstable code and barriers.

    For many of us mods are the light at the end of the tunnel. We have accepted that TW has underdelivered with Bannerlord (Hot take I know) and will not be able to live up to the sensible expectations we initially had. But to handicap the sacred modding community like this is inconceivably illogical and unbelievably disappointing. Its a lose-lose situation for everyone so the issues modders have outlined need to be thoroughly addressed until rectified anything less would be cataclysmic.

    Can't believe this is how things have progressed...
  9. FlowingJade

    Be a soldier: a new mode taleworld never has

    Machine learning is a job that required much computing resources that most players's machine can not handle. And there is no game can use machine learning to improve AI now. But it is interesting may be possible in the next 10 years.
    Indeed.

    Though my main thoughts were for the developers/testers to train the AI and then make it available in the main game. However even this method has its own challenges as training AI using machine learning is not straightforward right now. And this still does not circumvent issue of computing resources necessary, only very wealthy gaming companies who are willing to make large investments to develop their AI could even consider it right now.

    The use of Machine learning in video games is very much in its infancy, but the potential is staggeringly high, it will just take time, likely decades as you duly noted for researchers to come up with new more improved methods and streamline everything as much as possible.

    I really look forward to what the future holds, we are in such exciting times. :smile:
  10. FlowingJade

    Be a soldier: a new mode taleworld never has

    Let me explain.
    I learned from experience that, indeed, you should let others enjoy the game as they want to play it. (Although your kind of roleplaying verges on cheating, therefore avoiding the challenge set by the game designers. But Bannerlord is not balanced at this point, so things like avoiding tedious grinding of skills is justified.)
    My objection to a soldiering run is mainly psychological. I assume that whoever wants to play like this, really wants a medieval CoD where you can run around happily killing people, avoiding the responsibilities of command. This motivation is immature from my point of view and that's what makes it reprehensible. I assume that a mature adult would take responsibility and enjoy having more control over his playing experience, picking their own battles and making their own choices, instead of being shuttled to battles beyond their control.
    So what I really want to say is: stop being ****ing children and embrace adulthood. Also, get off my lawn.
    While immaturity may not be the real motivation of some players, who merely want a more casual experience, I suspect it is still the case for many. So that's my beef with it.

    This is interesting thinking about machine learning, but just shuttling the data around may be the biggest problem, apart from any other performance hits.
    If the ML data is in a cloud somewhere, each playing session would start with downloading the latest data and end with uploading some. I'm not sure how many players are willing to put up with this or even want an AI that may well beat them most of the time (which explains why game designers are not making better AI their priority).
    The best use may be during development - you put up the AI against hotshot beta testers and see it adapt, then can this knowledge into the released game.
    It's how it was done in the old days manually - Sid Meier would release the latest beta to Brian Reynolds (the local hotshot), who would find a way to beat it. Then Meier would review the battle strategy, find a counter and code it into the AI.
    Imagine Taleworlds doing something like this. Sadly, I can't. But motivated modders can do it IF the game has enough players when it's done. Small audiences attract fewer modders, so it's indirectly still up to Taleworlds to enlarge the player base so more quality mods, including tactical AI mods, will be made.
    "The best use may be during development - you put up the AI against hotshot beta testers and see it adapt, then can this knowledge into the released game."

    Exactly what I had in mind. I agree with your response as a whole there's certainly going to be a plethora of technical challenges to overcome.

    As for the possibility of the AI being too strong I would hope there would be methods to reducing the tactical AI's difficulty because near-unbeatable AI would certainly put off almost everyone and rightfully so.

    Maybe during development they could develop different variants of the AI each some of which have received lots of training and other variants training to a lesser degree then judge themselves which one would be most balanced and fitting to use in the main game. (idk if this is possible really, but nevertheless I'm sure that something could be worked out especially as machine learning technology continues to be further researched)
  11. FlowingJade

    Be a soldier: a new mode taleworld never has

    This is what the Freelancer Mod from Warband did. Honestly I am completely shocked it wasn't added as a feature for Bannerlord considering how popular it was in Warband. There is a similar mod on the Nexus but they don't have it working as seamlessly as they had it working in Warband and it appears there might be a few bugs a well. Not sure if this is because the modder isn't sure how to get it to work like Freelancer or if it is a game engine limitation or even if no one skilled is actually working on adding a mod for this until the game is released. So many modders have abandoned their modding efforts due to the frequent patches that it is actually getting hard to find decent mods for the game.
    Thanks for mentioning the mod, I was not aware of it. I found it on Nexus and will test it out, from reading the posts I gathered that it does have quite a few bugs (as you correctly stated) so for anyone wanting to get it you have been forewarned.

    link to mod for anyone curious: https://www.nexusmods.com/mountandblade2bannerlord/mods/2632?tab=files
  12. FlowingJade

    Be a soldier: a new mode taleworld never has

    Very perceptive on all counts, I'm just messing with people. I don't even own or play the game, to max my trolling level.
    Play the game as you like and hope the game/mod design supports your playstyle as far as you want to take it. Ideally you should be able to win the game with your soldier playstyle only (=special victory conditions) without needing to resign and start over just because there's only one (tedious) way to win.
  13. FlowingJade

    Be a soldier: a new mode taleworld never has

    To be honest, I will try to believe what you are saying is irony. It just like troll.
    I feel like he is playfully reprimanding us for our tastes. But isn't completely disapproving of them, like he can understand where we are coming from at least a little bit.

    Don't know why I have this gut feeling though, I suspect his profile picture has something to do with it and the tone of his responses. :unsure:

    I'm probably like totally wrong and he thinks we are scum. 😆
  14. FlowingJade

    Be a soldier: a new mode taleworld never has

    A good freelancer mod for Bannerlord would definitely need to be expanded upon, and not just be a carbon copy of the original Warband mod. As much as I love the idea of starting as a follower and working your way to the top, I found the Freelancer mod to be incredibly stale from the lack of events outside of battles and sieges. I believe that the mod Aut Caesar Aut Nihil for Warband would be the best example to follow for a good Freelancer experience.

    It basically has:
    - A unique rank up system that uses "progress points" instead of experience to rank up, which can be obtained through different ways that I will mention.
    - Daily Trainings, Hunting, and Patrolling (could either go smoothly or be ambushed) are options through which you can passively earn progress points.
    - Moral decisions that will either improve your reputation or give you progress points at the expense of losing reputation. Ex: Prevent fellow soldiers from pillaging a village or join them.
    - Unique interactions with other soldiers that will either make you gain or lose progress points. Ex: Fistfight with some random drunk or snitching on a sleeping sentry.
    - Once you reach a certain rank, you have the opportunity to command a certain amount of soldiers in battle. This could be tied in with the Sergeant system in Bannerlord.
    - The opportunity to be recommended by your commander into elite divisions, such as Praetorian Guard. For a medieval setting, this could be the equivalent of joining the king's retinue. Similar to the Praetorian Guard experience in the mod, the player would be given a greater insight and involvement in the political realm as they carry out the duties of the king.
    Very good points, I totally agree.
  15. FlowingJade

    Be a soldier: a new mode taleworld never has

    You are playing the game in a wrong way and have to be corrected. It's like eating a pizza, but you are only eating the pineapple and throwing away the rest. Stop eating the pineapple! And why are you eating a pineapple pizza anyway? Disgusting.


    It's too complex to make a good tactical AI that wouldn't fall for some stupid exploit or another. I would expect formation AI mods to be at about the Warband mod level. Not great, not terrible.
    We still eat the whole pizza, we just want an extra flavour added. XD

    "It's too complex to make a good tactical AI that wouldn't fall for some stupid exploit or another. I would expect formation AI mods to be at about the Warband mod level. Not great, not terrible."

    Total war AI is good but can still fall for exploits that's not really what I'm talking about, my desire for Bannerlord was for there to have been noticeable improvements from warband.

    What I am looking for is good illusion of competence due to refined fundamentals, so comprehensively better AI. If a modder can make BL AI better than Warband Ai that would be great, if they make it at warband level that is still better than now so that would be alright, just not revolutionary.

    My dream is another thing entirely, truly, only Machine learning combined with modern AI can potentially succeed in making it possible because it would be incredibly sophisticated. I'm not expecting TW or any modder to meet that standard. But I do hope that TW has a health dose of curiosity about modern AI and Machine learning - maybe one day they will dabble with these innovations because they apparently work very well in open world environments. The infrastructure in TW games would be conducive for testing and experimentation. (at least certainly the battle aspect)

    So yea just want to make myself extra clear, I'm not expecting TW or any modder to improve the Bannerlord AI to a high enough standard to actualise my dream any time soon. That would be insane. :smile:
  16. FlowingJade

    Be a soldier: a new mode taleworld never has

    @FlowingJade I share that niche dream too bro..
    Really?! Well... hopefully, within our lifetimes, we'll be living the dream. :grin:
  17. FlowingJade

    Be a soldier: a new mode taleworld never has

    That's very fair presented I think. A thing related to this is the sort of liner progression of the game, you get in you grabbing power, and you obtained power, becoming powerful. It's abit too simple only a journey to power imo.

    They already established that? Well I am kinda hijacking the topic, it might just be in this thread. Sorry for that, just trying to throw some rough bricks.

    One thing I like about this kind of way of life is that it provides another option and make you feel more in the game, as you are standing close to the fundamentals of the world. It feels like a good idea without good applications. Like if only as a early game option then sure it feels like not a necessity.
    True, its not a necessity. Just a different path to the same destination (absolute power)

    I really love the roleplaying aspect of it and with advanced enough AI it could be a really fascinating experience.

    The quality of the AI can totally make or break the experience. I thought that Bannerlord AI would be leagues ahead of warband with utilisation of formations by AI, smart leaders who used the terrain and used better tactics.

    But they did nothing of the sort so even if they did magically implement the Freelance feature now, the stupidity of the AI would sap the fun out of it because how can you be immersed in battle if everyone acts like a retard?

    Imagine being a soldier but in battle you truly feel like you are a part of an autonomous (doesn't need your guidance to make sensible decisions), living army that uses functional tactics and adapts to their opponents moves. Imagine if the AI could be smart enough to actually impress you with their tactics.

    Like watching a HistoryMArch video but you are a soldier in that moment and you are one of the soldiers taking the orders as part of your unit.

    FYI:
    HistoryMarch is a YouTube channel which presents ancient wars and battles in an animated form, using the appropriate historical texts covering those events as the source. They essentially bring the warfare strategies and battles to life.

    One of their videos:

    No open word, sandbox game set in antiquity has been able to offer me such an experience, and I believe through the use of modern AI (e.g. OpenAI) and Machine Learning my dream can be actualised.

    Here is a nice video exploring these innovations:


    But I had been hoping that TW could possibly develop AI advanced enough to give the illusion of such competence. That's all.

    Obviously Warband AI, even with mods was not advanced enough.

    If only Bannerlord AI would have been more refined and ironed out, units more cohesive, commanders more measured and thoughtful, formations being better fit for the situation/varied and maintaining their shape better... just much more sophisticated than what it is now. That would be enough.

    But this is an incredibly niche dream which I know is not what most fans are looking for, I guess i'm still yet to find a game that can truly provide such an experience. Hopefully something comes up before I die lol. Total war AI is one of the best from a commanding perspective but the games combat design is different to the TW formula which is what I prefer, where you are in the thick of it if you catch my drift and you are your own person outside of battle rather that a whole nation.

    TLDR:
    Went on a ludicrous tangent my bad. But essentially my hopes are for someone to make a revolutionary mod that overhauls the AI which would work really well with a fight as a soldier mod and general gameplay. I will be really happy once the AI becomes much more competent at using battle tactics, formations and takes into consideration the terrain and relative enemy unit type and numbers. (doesn't need to be perfect, just much better than now)
  18. FlowingJade

    Be a soldier: a new mode taleworld never has

    Yep. I tried this kind of systems back in Warband and they are all pretty self accomplished already.
    But the issue is this way of life never feels organic enough. It does feel more organic compare to like quests, mostly because you are in real battle and live ("live") event. But it is still feels like a separated thing with it's own setting and rules.

    A stand point is Player is already a semi Noble from the start. So you are more like a outsider to the "already there ppl" than the meek.
    In Bannerlord just like in warband you don't have to start as a noble - I believe the reason you get a family name and crest regardless of choice is because of the story, apparently to make it easier for your siblings to find you (that's the logic behind it). It doesn't actually mean you are truly a noble, if lets say you picked farmer upbringing - the game just kind of skims over the technicalities. Granted at some point you will accumulate enough wealth and prestige and influence to be considered a noble but again the game is not like "Hey congrats you are technically an noble now even though you used to be a farmer".

    To address your other point.

    A low ranking soldiers life is different from a high-ranking/leaders. You don't choose the battles to fight they do. You don't decide when to fight or where to go they do. In Calradia all soldiers receive standard set of equipment so you should be expected to don and use the equipment befitting your role in the army. (this was not done right in freelancer, you could be an archer yet enter battle without the weapons you are expected to have)

    This is certainly restrictive but that's the whole point though, to be a cog in a machine that you don't steer. But I believe it should also allow the player to have unique soldier contextual interactions with other characters and the world at large, this is a something warband freelancer didn't do well.

    Since a soldier (the setting) has to follow military conventions (rules) these limitation makes sense, I don't understand why you would want to be treated special.

    Until you became a vice commander, then you should get more influence and commanding privileges.

    Granted vice-commander is not a role in the warband freelancer but it is a personal idea of mine - allowing the player to be a hybrid between having absolute control of the party and having none whatsoever outwith influence in battles. You should check out my thread if you still don't think its possible (at least in theory) to make freelancer feel more organic, hopefully it would change your mind.

    https://forums.taleworlds.com/index.php?threads/bannerlord-2-freelancer-overhaul.394951/

    So anyways, my point is - there are things that can be done to give you more freedom, but of course that means that a copy and paste of warband freelancer wont do. I can agree that freelancer needs work, but that in my mind that doesn't mean that the concept should be ignored/scrapped, it needs improvement. I don't want people to give up on it, and allow it to fade into obscurity, because if nobody asks for specifically what could be improved chances are that at best we get a copy/paste.

    Since its already established TW is not planning to implement this feature, my hope is that modders who work on the "Bannerlord Freelancer" will not just copy and past the old formula, but rather improve it because there are definite problems with it.

    I'm not really sure if I addressed your points satisfactorily, so if not extrapolate them for me so I can address them better. :grin:
  19. FlowingJade

    Be a soldier: a new mode taleworld never has

    sorry fam freelancer isn't happening, in a thread titled Serving As an Individual in Army
    Fortunately I didn't put all my hopes in one basket. The modding community could take up the mantle.

    When I talk about Freelancer it is never with the expectation that TW must do it, I am hoping that if any modders are thinking about it and wanting to get some ideas then I would have done my part to give some.
  20. FlowingJade

    Be a soldier: a new mode taleworld never has

    You are most unwise to call out those pure of gameplay, for they will strike you down like a looter with a rock.
    Here's a last offer for you, take it or leave it.
    The Freelancer mode is tolerable under two conditions:
    - You are not lead hiking or fighting hopeless battles by a braindead lord AI - it's best if the lord that commands you has a special AI that makes him do a variety of things (if possible also steered with your input as you get ranks)
    - You should not play as soldier for too long, the Freelancer mode should look like a long tutorial gently introducing you to fighting and the game in general, so you can assume command of your party more naturally, to paraphrase you. So, no design support for playing as Freelancer far into the midgame.

    Also, as BG pointed out, you live in a wrong timeline. The parallel universe you want to live in split from this one some time ago.
    "You are most unwise to call out those pure of gameplay, for they will strike you down like a looter with a rock."

    If they wish to make me a martyr, they can do so at their peril. XD

    "The Freelancer mode is tolerable under two conditions:
    - You are not lead hiking or fighting hopeless battles by a braindead lord AI - it's best if the lord that commands you has a special AI that makes him do a variety of things (if possible also steered with your input as you get ranks)"

    This I agree with, I cannot cover everything in my post but I will address these points;

    Having improved combat AI that uses appropriate tactics is important to improving the fun and immersion. I am hoping that an AI mod could address this.

    Fighting hopeless battles might be inevitable but as in real life the party leader should be doing their utmost to avoid such situations and if you are second in command you should have the option to advise your commander to retreat leaving behind a rear-guard to cover your escape. (they should be able to reject, but when in a hopeless situation they really shouldn't unless under specific circumstances)

    I don't know what you mean by lead hiking you will have to explain that to me. XD

    "- You should not play as soldier for too long, the Freelancer mode should look like a long tutorial gently introducing you to fighting and the game in general, so you can assume command of your party more naturally, to paraphrase you. So, no design support for playing as Freelancer far into the midgame."

    I don't see why a player should not have the option to be a soldier/captain/second in commander of an army for as long as they want. If you cannot tolerate it for long, you would be free to resign just like in the original. If a player wants to be a soldier for a faction till the very moment that faction ceases to exist and then do the same for a different faction - so be it.

    "Also, as BG pointed out, you live in a wrong timeline. The parallel universe you want to live in split from this one some time ago."

    Its fine, I'm not really expecting TW to do it and even if they did it would likely be barebones. My hopes are really in a competent mod dev team to take it upon themselves to develop an enhanced version that will be more viable long-term compared to its WB predecessor and have a more engaging gameplay loop, addressing those prolonged periods of down time in particular.
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