Some people seem to think the game should be one big constant barrage of poorly optimized moshpit zombie ai battles.game needs diplomacy and other features so we have something to do other than a constant barrage of poorly optimized moshpit zombie ai battles
I was just going to say that the autocalc in Total War can sometimes work in your favor because it's just as bad. You can defeat with autocalc an opposing army that you'd have virtually no chance against otherwise because of unit abilities and whatnot.Auto-calc should punish the player.
It is a lazy workaround. If they encouraged it, they'd be encouraging people avoiding the main premise the entire game is built around. (It's not a RTS, it's a RTS introduction to a FPS battle simulator)
Cripes, you should see how bad the auto-calc is in Total War.
Salt should be another one of those luxury morale-boosting items. Maybe it's not the same in Calradia but in history salt was considered so valuable and wonderful that soldiers were paid with it.Yeah, i thought of that too, salt could be then also considered a food item for towns exclusively so it gets a bit more valuable to control salt cities within your empire and would vastly help with food shortages.
So how about issuing basic orders, like "prioritize bandit parties" (regardless of it would ever work because of speed differences), "do not donate t4-t6 troops to garrisons, "do not join AI's armies"The entire point of the game is that you don't have control, though. In battles you don't control each soldier like an RTS. On the map, you don't control every party like Total War. You play as one character and the other characters make their own decisions independent of you, it's the entire premise of the franchise.
That doesn't mean the AI should be frustrating and constantly working against you but time and time again people get upset because AI parties make decisions. People want to micromanage stuff like the troops of clan parties and that's just not what the game is about.
What I heard (in a Youtube video from a while back) is that each formation has a set AI. VII is Light Cavalry and that AI behaves differently than Cavalry in III or Heavy Cavalry in VIII and prioritize attacking different enemy unit types.I may have missed something, thanks for the information. I haven't tried indeed to use ALT + order to have some troops attacking specific formations. Your coment sounds very logic - thanks
I often use VII for Voulgiers, Menavliaton, Palace Guards, Line Breakers, Falxmen, etc, which I keep far from fire and try to bring into the archers :p that's delicious, chen it works...
I have also tried to have several infantry formations, so as to make squares, very efficient against cav, so as to protect archers.
I will try the ALT + order to target a specific formation. Cause it's clear ennemy cavalry comes in archers rank as much as it is possible.
Realistic battle mod looks amazing. From reading the description on Nexus it looks like it incorporates a lot of things I've been saying about Bannerlord's combat issues. I definitely have to check it out.I can´t even play open field battles without the realistic battle mod (at least the devs are now talking to those modders).
Diablo 2 > Diablo 3GTA 5 is so much better then GTA 3.
Is that how we should rate games?
You should see for yourself, maybe you will like it, maybe you will not. But for me, Bannerlord is many times greater than vanilla Warband. The world is bigger, the battles are bigger, there is so much more to it.