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  1. One question please...

    Can I type player’s name on other, non English font somehow? ... as I saw "7) Support for multiple languages and localization"
  2. Advanced Scouts

    As I posted this possible future in this tread: http://forums.taleworlds.com/index.php/topic,18525.0.html Right now, scouts is just a small (weak) battle group and nothing else. So it would be nice if they could do something really useful, more than just the endless retreating. My offer is...
  3. Grand Tournament (at Swadians) and Pit Fighting (at Vaegirs)

    As you know, I already offered idea about visual difference of Swadians and Vaegirs. http://forums.taleworlds.com/viewtopic.php?t=8409 Now I offer something that will make them even more various and attractive. Grand Tournament and Pit Fighting - the improved version of tournaments in...
  4. Visual difference of Swadians and Vaegirs towns.

    As you know, in version 0.730 have appeared 3D "town squares". It is very good, but... Firstly I didn’t pay attention that cities are executed in identical style. But then I have seen one thing: Christian church in Vaegirs town... Wait a minute, it just cannot be! Swadians and Vaegirs not...
  5. Discussion of speed and voting. "Run, Forest, ruuuuuuuu

    Please read it too: http://forums.taleworlds.com/viewtopic.php?t=7991&postdays=0&postorder=asc&start=0 http://forums.taleworlds.com/viewtopic.php?t=8123 Ok, I see that new speed has caused the big resonance. Some themes are created, but they are scattered and chaotic, without a parameter of...
  6. Armagan, we really needs for a little tactics!

    Sorry if it was already spoken, but I would like to tell pair words. If you use different types of units (archers + cavalry) you know as it uneasy. When you order "hold" everyone mix up in a heap, cavalry closes line of a sigh and archers late find out the enemy. I suggest adding a few...
  7. Alternative to a double damage

    I ask you to read this topic BEFORE voting: http://forums.taleworlds.com/viewtopic.php?t=5420
  8. Game killer…

    «Melee hits to a horse consume %40-60 of the damage now permitting some of the damage to be carried to the rider.» I do not understand idea of this innovation, earlier was so : we knock out a horse, when we battled with less dangerous rider. Logically, interestingly and dangerously enough...
  9. Texture of the ground in version 0.703

    Looks like the texture of a grass has lost as, became more indistinct ((( For an example compare versions 0.701 and 0.703, distinction is great enough.
  10. Features of the SNOW and STEPPE grounds

    I had an idea to make not simply ground looking on a miscellaneous but also that they influenced tactics of conducting fight. For example, to give on a snow penalty for the speed (the deep friable snow complicates movement), and in steppe a bonus (the equal open fields with a short grass, a wind...
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