N0ught said:I have never added quest info for my quests, for the simple reason that it would be too easy. I am an oldschool gamer, and I prefer to allow players their own methods of keeping track of things. Also, people who play the game come together more often, by having to ask each other for quest advice. In times where I saw nobody had the answer to something for a bit, I always dropped a spoiler, eventually. The strategy guide also has most information. So if it shows up in your quest log, it is a Native quest.
N0ught said:Yes the Barter Town I started work on in the Blood mod was also a reference to this real life event.
I can safely say there will be several more references to that mod, and the later Rust the Wheel mod, in the next release. This Bleak Future subplot makes room for a lot of more modern stuff here and there.
This next update might even get a little cosmic...
So It was a ghost?N0ught said:It says at the end to go to Nomar for answers to your question - there is a special dialogue if you talk to the village elder.
In short, the whole interlude is a haunting, taking place 66 years after the events actually occurred.