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  1. Jabarkis

    B Other Combat Animation Enhancement - Fifth Release with Trailer 15/11/10

    Fourth Release - Archery Trailer Download
  2. Jabarkis

    Download link and main info! [latest ver 0.0.82e -- 19 Jun 2016]

    Very useful information, thank you! And it looks like the .obj import will work for my purposes. I'll PM you a .vta file in a little bit, but I think my problem is probably solved, at least as far as my experiments have gone. Thank you for the speedy reply and for the links and everything...
  3. Jabarkis

    B Other Combat Animation Enhancement - Fifth Release with Trailer 15/11/10

    Thanks everyone! And I'm available to work on trailers for other mods, too ;)
  4. Jabarkis

    Download link and main info! [latest ver 0.0.82e -- 19 Jun 2016]

    I've been reading through this thread looking for information on OpenBRF's support, or otherwise, of the .vta vertex animation format and I was disappointed to see that it wasn't supported. As a user of XSI I don't have access to an MD3 exporter, so I'm unable, with the current capabilities of...
  5. Jabarkis

    B Other Combat Animation Enhancement - Fifth Release with Trailer 15/11/10

    It's worth remembering Papa's method for making these animations - I film him and then Papa essentially rotoscopes the animations from frames of the filmed footage. A lot of the perceived strangeness in the wrist therefore comes from a combination of a fairly basic in-game rig (with crude...
  6. Jabarkis

    B Other Combat Animation Enhancement - Fifth Release with Trailer 15/11/10

    Many thanks for the kind feed-back :) And anyone who is interested: as my signature says, my video-capture and editing services are available for other projects on request. Just send me a PM and I'll get down to consultation with you on what you want for your promotional videos as soon as I can!
  7. Jabarkis

    Modelling, texturing and importing tutorial - which sword would you like to see?

    Hello everyone, I'm planning on writing (over as long as a few months!) a tutorial on modelling, texturing and importing a weapon into Warband (for use in single-player and multiplayer). There are already several fine tutorials on this topic, and I propose to do nothing more than consolidate...