They're directly tied to each other. The block delay makes it so you can't spam cancels as fast. I'm just saying thats probably a major reason why they implemented the delay in the first place. You can't really reduce the block delay without reintroducing fast cancels again unless you do something else to attack animations I guess, which is probably just as bad of an idea. I personally don't see an issue with WBs feinting but eh.That’s attacking not blocking
I dunno if I'd say ZERO controversy. People definitely cried/cry about the feint spamming for example. Which is probably why they did the weird delay stuff in thef irst place.We are just asking for the blocking system from Warband that work perfectly and had 0 controversy
I believe you can view stats by right clicking on the portrait from the town menu before you go into the tavern, fwiw.Hi,
First off I'm having loads of fun with the game, truly, and with the patches almost all instances of annoyance have been mitigated. There are of course some caveats still remaining, one of which is the following:
You start the game with an awesome backstory creation mechanic that decides who you are, your starting attributes and focus. I love this because it's realistic, you know, one is a product of their past and this backstory creation process captures that beautifully.
So you go out and find your companions. You scour the lands for the companions with the right skillset. You're looking for a scout, a surgeon, a quartermaster and an engineer to fill the clan roles, and you're also looking for tacticians to lead war parties and stewards to govern your settlements when it comes to that.
Finding no companion who is a good steward is not a bother really, because if you find a healer or an engineer, they're bound to be intelligent, and an intelligent man will grow into his role and one day make a good steward.
So you don't find a steward, but you find Katala Willowbark. You add her to your party because you need a governor, and you know she can't steward but she'll learn. After all, she's a great surgeon.
You pay for her things and add her to your party... Only to find out she literally has 0 intelligence.
(I know about the save and reload thing btw).
This is nowhere near a gamebreaker. So far I've found no gamebreakers to be frank, it's a game I'm sure to enjoy for a long time to come. But this, together with the much mentioned smithing grind, is for me the most annoying part of the game.
This is how I see it too. But I can sort of see the argument that "well you can't block arrows" which is fair I guess. But the greatly improved blocking advantage of the shield is baked into the balance with the slower swing speeds and lower damage etc. Removing the tradeoffs DOES mess with the balance.What's the point of shields when there's autoblock? It makes them totally irrelevant.
These settings dont seem to hold for me. My u its are frequently reset to the default. Additionally, there aren't any custom name slots, which would be nice for organizing. Its useful when it works but it is heinously annoying to have to reset them.Just make a shieldwall in front of the 2h units?
you can already do that?
in the party screen select the unit you want in a different group than click the orange banner with the roman numeral in it.
(This image is resized so looks horrible, this is no representation of the games graphics)
Yeah this is the main issue I have with it. I actually like having all the details and logistics, but they need some fleshing out to justify their inclusion. Otherwise managing it is a nuisance or in some cases, not even properly possible because of the limited input the player has.There are a lot of cool things in the game's economy. Problem is that everything is completely unbalanced. In this case there should be more ways to influence the production in your fiefs to prevent starvation.
That's rather disappointing to hear. I step away from the community for a few years and come back to this, not really a good sign. Maybe I'm misremembering but I always thought they were receptive to the community in the past in my limited interactions. I'll hold out hope for now but I guess I shouldn't get too excited.Basically, they've outright stated that they're certain this joke of a system is good, and that all the flaws people point out can be explained away by accusing people of Warband fanboyism.
Callum's very few replies usually consisted of rather childish misrepresentations/strawmen of what the community members are requesting.
Generally, rather than respond to any well-reasoned argument, he'd single out posts where people just expressed their frustration. When people then responded to him with careful argumentation, knowing he'd probably see it, he'd go back to radio silence.
This is actually why I wrote the OP with a slightly insulting/****posting tone - impolite posts typically have a higher chance of a developer/Callum response, sadly.