I would also like to know because it feels like downloading many games at once with these huge patches which is great and all but not sure if intentional.Not critsizing, just interesting - why are the patches so huge in size? Like, I've read in the patchnotes that a few more weapons were implemented, but aside that there is only one quest and a lot of tweaks.
Hello, yes this issue as you have said is fixed. I am currently unable to reproduce the bug because my men drag me out each time so I can attack again without problem.Hi, this issue is fixed with the new patches. Can you please check and update me if you still encounter issues with it? You can review the patch notes via the link below.
This is how I wish it was too. If the developers are aware of this issue, they would make it easier to level up leadership and gives us more ways at the same time.I wish Leadership passively increased a smidge every day so long as you have units under your command and increase for every 25 men under your command.
There are simply too few and too specialized of ways to get certain critical perks currently.
- Fixed “Leadership Disciplinarian”, “Trade Caravanmaster” and “Charm Parade” perks.
- Added combat skill experience gain for tournaments and practice fights.
- Added charm skill experience for successful barters.
- Increased experience gain from successful romance and defection persuasions.
- “Bushwackers” now use a mix of short and long bows (previously 100% longbows).
- Lowered the tier of longbows for "Freebooters".
- Reduced the accuracy of stones.
- Decreased the damages of crossbows.
- Players will now be able to join a kingdom if they are at war with a faction that has been weakened almost to the point of destruction.
- Snowball effect developments: clans now no longer want to defect to kingdoms which captured their settlements earlier in a campaign. AI defection calculation now cares about relations much more and new ways to lose relations have been added. If a party besieges a settlement, the army leader will lose relation with the settlement owner. Also, after a successful siege, there is a secondary relation loss between both the settlement owner and the aggressor’s faction leader.