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  1. vassals voted for someone they hate to be their ruler... is this a bug?

    I talked about wanting to be ruler in the tread Should I assassinate My Liege? in the end I didn't have to do anything like that because the old ruler soon died of old age. the pop-up appeared to decide the next ruler and... they don't want me; not even one voted for me. instead, they...
  2. should I assassinate my liege?

    I want to be ruler so I was waiting for them to just die of old age, but it is taking way to long. should I friendly-fire them to death in battle or is there a better way? and would this cause the other vassals to hate me?
  3. Company of Trouble quest: why can't I buy them?

    as a quick recap of the quest, a lord gives you some units of mercenaries and wants you to go to other lords and try to convince them to buy them. my question is why don't I have an option to simply buy them instead? I am constantly leading armies, so finding a lord isn't a problem for me...
  4. exploit for infinite army cohesion (plz fix, devs)

    in order to pull this off you need to make party for a clan member then invite them into your army. whenever army cohesion gets low simply kick that party out of the army and immediately invite them in again. it cost zero influence to invite a clan member into your army, yet inviting a party...
  5. level 275 Scout + Khuzait speed bonus is insane!

    seriously, the perk Uncanny Insight can give you a minimum of 7.5% speed increase! and if you decide too have a party only consisting of cavalry you are already have a 10% faster with khuzaits. combining them together with other perks and you are going about 20% faster! plus I can see the up to...
  6. should smithing even be a skill?

    be honest, when (or if) the devs fix smithing exploits will any of us care about leveling smithing? what is even the point of smithing? if it's to let the player make a customized weapon or roleplaying then why is it locked behind level 100+ smithing? I don't want to waste my time or skill...
  7. Limit on how many mercenaries a kingdom can have.

    seriously, I am at war with the Northern Empire and I was winning, and even convinced most of their clans to join my side. but then they started fielding large armies with decent tier troops and started taking back their settlements. I was wondering why they were able to push me back even after...
  8. A reason for war and how AI behave because of it (Casus Belli)

    there should be more to it then simply declaring war, there should be a Casus Belli- a reason for war, and this reason should determine the behavior of the campaign AI. also, the personality traits should play a role on what Casus Belli they vote for. here are examples I thought of for Casus...
  9. Khuzaits aren't OP, everyone else just sucks (culture perks, troop trees, & equipment)

    there are a lot of people calling to nerf the Khuzaits, calling them unbalanced. however, if we calm down we can see that the Khuzaits are mostly balanced. I know, I know, hate me all you want, but hear me out first. there are three thing that make the a faction weak or strong: culture perks...
  10. add roads to speed up travel world map (option as project at least?)

    it can take a whole day to travel to from two cities that are right next to each other. you're so slow unless you have a ton of horses in your inventory/party. if you are leading an army, well, good luck! 3-4 campaign speed is the best you can get a small 300 man army, and 1000+ can starve...
  11. wars are too grindy (recruiting should be made harder for AI)

    there are so many threads talking about how wars can suck in Bannerlord: wars happen too often and against several factions at a time, illogical terms of peace (a losing faction demanding 2000+ Denars as tribute), and how no matter how many armies you defeat another 1000+ army will simply...
  12. let rebellions escalate into separatists if there are too many

    since they added rebellions to the game I have seen a total of about 20 in my gameplay, and all except 3 happened to the Kuzaits and Battanians. it has really slowed down their expansions, allowing me to get some breathing room. but it has gotten ridiculous; I have seen these cities rebel almost...
  13. add cultural integration into the game

    I would like the game to have the cities I conquered slowly (like in 5-10 in-game years) become the same culture as my faction. whenever you enter a city there can be a meter that tells you the main culture of the city and how much of other cultures' influence it as well. it will determine what...
  14. why don't AI troops use shield bash?

    I notice that troops never seem to bash or shove at all. this isn't a problem on field battles, but in siege battles bashing would be good to push away the mass of defenders to be able get pass through the gates. so why don't they do it? also the bashing range is a little to short; you need to...
  15. let looters upgrade like all other bandits

    before I start I want to state that I have no intension of making this a imperial type of bandit; there should be one, but looters should stay as generic bandit type for all cultures. now the role of a looter is simple: they're easy kills so the player can level up. however, after the very early...
  16. have 'War Caravans' sell food to armies

    having war caravans is something will have no impact on the game as of now since most armies simply either disperse or get captured before they begin to starve. however, as the game develops, it seems like the developers' solution for "settlement swapping" (settlements constantly switching hands...
  17. quest idea: The Great Hunt

    prerequisites for the quest to appear: player must be a mercenary, vassal, or ruler of a kingdom. said kingdom cannot be at war with anymore than one other kingdom. player cannot be doing a conspiracy quest (conspiracy caravan, hideout, raiders) at the same time as this quest. the quest appear...
  18. how to farm Tactics, Charm, and Roguery at the same time

    I wouldn't call this an exploit, more like a funky mechanics. so what to need is a fast army (at least 5.0+ campaign speed) and to be a war with someone. step 1: using your speed find and fight a weak enemy lord (farms Tactics) step 2: always release the enemy lord after battle but capture their...
  19. "i'LL MaKe OnE oF yUo bLeEd" says a group of 5 looters...

    seriously, I can have an army of 100+ men but a small group of bandits will still be willing to fight me. Why? I know there is a perk that increases the chance of surrender by 30%, but why wouldn't they surrender 100% if they there facing an army of 10 times their size? maybe the developers...
  20. making melee weapons break (and why it would fix smithing)

    Before I start, I would like to specify a few thing: First, I mean weapons breaking only during battles and still appearing in your weapons slot after; no one wants to have to buy a new weapon after every battle. That would be tedious. Secondly, this is not about having "realism" in the game...
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