i don't think so. @SadShogun said auto-resolves will result in death now. think of it as rather than the players killing up to 10% of lords (per battle!) with lords hardly dying otherwise, all lords have a small chance of dying all from battles around the map as suppose to only around where the player is. I know 2% is small, but it's PER battle. factions is almost always in war with one another and go through at least least a few dozen battles + sieges + raids by the end of it. anymore than 2% could result in factions committing self-genocide.OMG, 2%? That's critically low, why would ever have this feature if lords will be almost immortal again?
neutral parties should be allowed to pass, otherwise the player, as well as neutral mercenaries and lords, will be essentially trapped after a certain point in the game where most players generally lead a lot of troops.but what if a neutral party wants in? Well, it would depend on the size of the party so a big party (say around 80-100+ men) wouldn't be able to enter even if neutral, otherwise a player can go to another faction's territory and just besiege a city without ever engaging with the chokepoint castle at all.
This could be improved upon with tolls from these castles when you are a neutral party and the toll paid would depend on your trade skill and party size.
for some reason routing units go super-speed so you can almost never catch them even before the athletics nerfs.Greetings, I have a couple of questions:
1-I try to play as a two hander (with axe for cleaving), but with recent athletics nerf I cant catch most units although I travel light. Also whenever I try to go berserk into enemy I either end up with a throwing spear/arrow/bolt whatever on my head or they catch me and I try to block 5 people at a time and fail.
Aserai sells bardiche, but there are other powerful two-handed weapons as well: Valandia sells short-bill, Sturgia sells drilled axe, and Batannia has a lot of good two-handed swords which is good with level 150 two-handed skill since you can deflect arrows.2- They say bardiche is great, which faction sells bardiche?
if you capture other lords of the same clan she would lead a party to replace them. I assume you are at war or willing to going to war with the faction, I'd never do the quest otherwise.I got this quest to capture a lady some lord had some beef with. I noticed after looking for her in several locations that she is not lord type that leads armies but just a plain Lady that likes to socialize in castle gatherings. So i can't capture her unless i capture the whole town or castle because these type of characters, it seem, that are not traveling, but just teleport between locations. It would be interesting to have them travel with some lord or caravan between locations.
but players would have to spend both time and skill points to craft their desired weapons rather than on skills that let them use the weapon effectively. that's why there should simply be an NPC that can make it for you. M&B with Fire and Sword had this; you could order custom armor, swords, shields, bows, guns, and even horses (the priced were pretty high though).It's there to give players option to craft their own weapons. Nothing more and nothing less. It's completely optional and you can ignore it if you want. Which is fine by me.
The only complain I have about it is totally random way to obtain design elements. You should be obtaining details of the weapon you are scrapping. You should not be able to learn new blade design from a wooden mallet.
no. if anything they join other factionsCan a Rebel faction grow and increase in power? Do they ever start capturing other towns and castles and attempt to recruit nobles and field more armies?
in order for a rebellion to win, they must keep their settlement for an in-game month. this almost never happens as the faction they are rebelling against is massively stronger than them. however, it is possible and I've seen a few rebellions last up to that point. once they win they do not become a new faction but will instead join an existing one.are they locked to the city the rebellion started in and only keep it as long as it takes another faction to come and quell them? I've seen rebel factions appear a few times in the two campaigns I've played but it seems everytime they get wiped out soon after they show up. Is this just how it works and/or plays out due to the current state of the game or are they actually able of growing and even potentially snowballing?
I agree with the expendable part, but trash? The thing about cav is that, although better, they are more expensive than infantry. You have to buy a horse then a warhorse for most cav. This mean the price for cav is 700-1000 dennars more than infantry. (I understand that as of now the AI doesn't pay extra for cav, but the devs said they are changing this soon) This means in battles, even in autoresolves, cav doesn't trade well moneywise. that is the strength of infantry is their cost efficiency. The strength of cav is to be able to pick favorable engagements, which gain favor from the player's aggressive form of playstyle.Infantry are literally expendable trash in this game. Giving them a bonus is like embroidering toilet paper.