Boo ,where it all began..for me at least.I've reverted back to 1.5.9 and thought I'd try out this mod since I've read many good things about it. I've got to say, it's bloody marvelous.
Tournaments are now pretty damn challenging especially at the start because armour really does something and the AI are like Bruce Lee with the nunchucks. Fighting lords in their fancy armour can be difficult when you're doing 2-3 damage per hit. You have to go for the eyes boo!
Battles are great too. Horse archers actually do what they used to do and keep a respectful distance from infantry.
It's like a whole new game. Armour values actually make sense too (for the most part).
Funny , I played that recently too!Meh. I play until I don't feel like it. Then I play something else.
Sooner or later I come back once enough time has passed, or if an update or DLC makes it exciting again.
I just started playing Total War Attila again because I realised Medieval Kingdoms 1212 has updated, I hadn't played it in 2 years...
It's just how games go...
Sounds fair , it's weird but the state you describe is one I yearn for at the beginning but when I get there I feel the challenge has gone and want to start again...that's probably why I don't finish many games...reroll when the challenge has gone. Catch 22.I would say when you in one way or another have power equal to a large faction. Either by creating one, being voted the leader of one (that's in a good position/powerful) or have independently taken a factions worth of of fiefs demonstrating your clans power to take out a faction.
I would say it's when the "struggle" has ended and you can confidently take on any enemy and grow your faction/holdings as the apex power.
I doesn't mean you have too, you could take it slow, but just having that power make it a different game state then before.
Agreed , even though 1.5.10 seems big enough to warrant a new campaign i've heard it's still unstable so i'll wait..Currently gone retro with Kingmaker Pathfinder , good so far.I get burnt out pretty easily actually. That's why I normally skip several versions. So I did a full run on 1.5.4, then came back and did another one in 1.5.9. I dont think a single update is usually worth a new play through.
I've been saying this from the start..villages used to be fiefs in their own right too. You joined a clan got issued a village , fought wars got acclaim , went to feasts , wooed a lady , worked your way up to a castle and then eventually a town...Here are some major things Warband did that Bannerlord needs to implement and improve upon.
1: If you're trying to marry a lady, you just have to pay the clan leader. It's not about building your relationship with a lord to get them to support your endeavors like it was in Warband, you just meet this lady one time complete a really stupid mini-game pay the lord some money, and bam you're married. What I cannot fathom is the fact that this system was handled much better 10 years ago! You had to meet the lady you wanted to marry and slowly build your relation, you had to know her protector and have a good relationship with him. You had to wait for a decent time to hold the wedding, and above all, there was an actual wedding cutscene. Now, you can get married within 2 minutes and it has no weight whatsoever.
2: Lords are lifeless: Somehow, the only interactions you can have with lords are quests and the awful marriage-related interactions. Warband handled lords much better:
3: Each lord felt like a distinct person, they had their own banner, fiefs, and you had to individually build relations with them. Now, the only meaningful lords are clan leaders, everyone else is basically a useless muppet. They all have the same banner, if you build relations with one lord in a clan you build relations with the entire clan. What's the point of those other lords besides just more manpower? I think taleworlds misused the clan mechanic, it could have been a really interesting feature where each clan basically acted as a mini kingdom and had its own power struggles, distinct features from other clans, etc but it was severly mishandled.
4: Building relations with lords actually had a purpose: If you wanted to get more fiefs in Warband, you had to have good relations with lords so they would support you over someone else. (another point about this, in some factions good relations with the king mattered more than relations with lords in getting fiefs. AKA each faction played slightly differently, they weren't all just copy and pasted with different troops, if you wanted more fiefs it would be best to pick certain factions over others becuase certain kings liked giving out fiefs to their vassels more.) Nowadays, you dont need to have good relations with clans. If you have enough settlements you will just gain influence which you can use to pretty much automatically get a fief, and that leads into my next point.
5: Deciding who should get the fief made a lot more sense. In warband, if a lord had enough support, he would get the fief. Now, you can choose to support one of three 3 random clans by pouring in influence. No interaction with lords, just a random kingdom decision screen. I don't think my clan has been a candidate for a new fief in over 15 in game years. Please fix this, it's awful and way, WAY worse than it was in Warband, a 10-year-old game.
6: Please add a control and space movement key. The current traveling speed is far too slow, especially since the map is a lot larger.
If you can think of other things feel free to suggest them.
This.I agree with you , when I played mount and blade warband I didn't want another total war ,I wanted to role play a knight in the midieval ages ,those activities they removed such as wedding and feasts and courtships were immersive , I feel the devs are making a mistake by trying to make this game more like "mount and blade Total War", all I wanted in Bannerlord 6 years ago is more advanced Sieges more quests and bigger cities better diplomacy but the devs are stuffing the game with complicated **** they even struggle to make it work ,while they could have made It simpler and more fun.
Aye nemesis would be cool , kind of here already in a very small way as if you raid someone's village doesn't it increase the chance of yours being so raided?Yes, I've noticed this as well. My characters wife Leina (valour 1) does not like running away either and I've noticed Ingalther (also valour 1) being fine throwing himself in unlikely odds, whilst Derthert (cautious 1) only willingly engages if the odds are incredibly in his favour or will remain on the defensive even if we should probably be taking the initiative. But yes, hopefully when the time comes traits give some variance to the way lords behave in all situations. Would be cool to see honourable lords not raid (or only raid if they have to, or were commanded to) or let the player go free after combat.
This brings up a topic I have been hoping to discuss here for a while, and probably will make an OP if I can summon the time; The WB patient on shadow of wars "nemesis system". If you are unaware I implore you to read about it -- but essentially in short WB has patented a video game mechanic (or so it seems). When it comes down to brass tacks the 'nemesis system' and the way warbands characters remember events and will seek out revenge on the character or each other actually have a lot in common.
Has anyone else had a similar worry or train of thought?
Nope. There is a mod on Nexus (several for diff versions) though.is there anyway to disable death in combat i found it really annoying and unrealistic that in every army battle the leader of my kingdom commit a suicide attack and dies and most of my lords follow the same it makes the game map feel empty with so many lords dead
1.Feasts a la Warband. Gathering of Nobles to increase relations / scope suitors.Howdy Fellow Forumites,
It bothered me for some time that our voice is not very well organized. I believe this may be the "data backed up vox populi" or "fans priorities list". I will gather the data, voluntarily wrap up and prepare simple statistics for those after 1 week - 10 days time.
I'd be easier for me to see the replies in the format proposed below:
1. Feature name - short descr. (link to existing thread is also a good option !) - 9 points
2. Feature name - short descr. - 3 points
3. Feature name - short descr. - 1 point
Many of us would like to see some of the features beind worked on but i find it very chaotic and spread across the whole lenght and width of the forum.
1. Nerf Smithing - its so much OP right now.
2. Utilize rebel clans - currently there is no purpose they should exists apart from the single act of rebelion.
3. Rework economy - i believe trade require more polishing, and skill itself should affect things, plus reaching 300 is damn hard and painful.
P.S. Small suggestion - > I also believe we shouldn't judge anybody's ideas here as this is not the point of this study/thread.
I hope you like the idea and participate !
Ah well , i've always struggled to control my pew pew.