dunno wat they are actualy doing but it looks like -snip- tryin to write code. i'll remind youThat's not really fair. The staff surely deserves to get paid.
Most people, including myself, are upset with the leadership and the direction they are taking the game, but it's not fair to take it out on the developers and artists etc. Just look at my man mexxico here. A true hero.
yes, arigato for dis. mod makers are the ones who realy deserve to get paid. not TW.This mod allows you to make guard parties that will patrol around your villages.
Customize your fief management with recruiters, advanced troop training with templates, automatic garrison recruitment, a standalone UI, custom parties with orders and more!www.nexusmods.com
How to Deinstall
You can safely enable and disable the mod. But make sure to call back all your garrison guard parties if you don't intend to use this mod on your save file anymore.
i dont see u suffer enofWhen I'm roaming around with 50 men as a mercenary, and I find a 100 men enemy army, next to a 200 ally army, I start chasing the enemy but the genius 200 ally army decides to stop following me allowing the enemy to absolutely destroy me. This would be better represented with a picture but I'm pretty sure every single one of you have experienced this crap before, and it's the most enfuriating thing about this game rn in my opinion. Sometimes it's even worse because if I'm chased by let's say 2 lords with 80 lords each, and an ally of 300 it's RIGHT THERE I just don't get aid, they don't go back to help me, they just do their **** as if I didn't exist at all. Please, fix this stupidity because it's annoying and the game pace would change a lot.
Another issue: Eternal chases. This is probably the worst too:
When I chase an enemy and they just get into my factions territory, they literally run next to OUR towns freely while they escape from me. How stupid is that? Why doesn't a small militia recognizes I'm chasing this person and gets out to stop them? That would simplify EVERYTHING and would improve the gameplay also making difficult for you because you can no longer enter a Faction territory as if it was free real estate, please consider making changes to the AI in the map because it's an annoyance having to take account that you can't count on the AI to do its job at all
waaat this all crap, check this out insteadThere are TWO fixes you need for next patch. If it's the only two you make the community would still be happy.
FIX THE GOD DAMN SIEGE TOWER AI
FIX THE GOD DAMN WALK BUG IN CAPTAIN MP
You will make both the SP and MP communities happy with JUST THOSE FUNDAMENTAL FIXES. PLEASE JESUS GOD PLEASE.
Also side note which you are hopefully already working on... your matchmaker isn't working.
yes yes impressed and stuff but they are so GAD DEM SLOW with patches SO GAD DEM SLOW!I cant wait to see all the unit balancing problems that happen when keep battles get released. Units trying to use polearms in close quarters will be hilarious and units clustering in halls not able to swing their weapons should be entertaining. Maybe this is why the latest patch is not coming out as quickly.
I will say I am very impressed typically with TW reponse to eliminating bugs when they are posted in the technical section. I know I have had to issues addressed with a decent turnaround time. Hope everyone mentioning bugs actually reports. That being said it is astounding that they do not play test more before releasing patches.
yes. even chain mail armor must absorb all damage from rocks. maybe tw should implement armor condition? like, if y get som damage in battle, u should repair it to keep its stats highStones are the most lethal weapon in the game in my opinion. It cancels your attack even if you get hit in the leg during swing (even if you have plate boots). Can be thrown with pin point accuracy, even at moving target, and from quite far. Ignores armor, dont matter how good it is. its Very cheap too.
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