tommylaw said:can i use this to change town garrsion sizes?
Fei Dao said:More details on my problem - Some old brfs can import/open correctly, some can't. The ones that open, the textures don't show up, they just turn into a pink blob. Under the texture tab, it is blank.
The other old brfs, I get a plethora of error messages, and then the textures load, but the meshes don't appear.
Ugh... If only I backed up my old brf edit version. (Please, does anyone have it?)
zero-cold93 said:sorry for the question but, when i enter the EDITOR this comes up:
Could not open texture file"
And i can't read noting it is all brawn and stuff!
PLESSE tell me what to do ?!?!
P.S.retty please !
P.S.2: Pretty please whit sugar on top !
welkyn said:Got the tiniest of problems..
I'm working on a map for my mod, and I'm attempting to make the usable space larger - this has worked before. However, now, there is no red border, and I have only a yellow border, which just happens to be unmovable.
Dain Ironfoot said:So I looked in commonres..
there's a new file called anim_b which is utterly empty.. I wonder what the purpose of it is..
Importing an SMD with a animation sequence selected will attempt to import the animation sequence to fit the current sequence. The user can select if they want to import new frames, new poses, new bones etc. This feature is still a little buggy. Some poses will not import correctly, however simple ones such as walk/run cycles etc should work ok.
Note that only bone 0 may move over time, any other changes in bone position over time will be ignored, however you can import reference bone positions. Note however that this will change the bones position for ALL animations, not just the one you are importing (This is a limit of the BRF format, not of BRFEdit).
- A user may also import new bones for the current skeleton. The first frame (and last if the "Last frame ref" checkbox is ticked) will be used as the reference pose (frame 0, and frame 100000), and other poses will be imported as usual.
Servitor said:Hey, Thorgrim.
When in selection mode and trying to select town, it isn't certain that you actually select it. This is pretty annoying sometimes!Of course, I have to click exactly under the name, not the Icon.
Servitor said:Also, Whenever you click either right or left you get a freeze of about a second. If you click very fast the seconds stack and you can be stuck for 10 seconds. Isn't much of a problem but makes me curious nonetheless, why does it happen?
Servitor said:I just had to make a folder named native/editor data/map Data and the export button now works, but if I click on one of those options, which are "hight map", " colour map", "obj file" it does not export anything to the map data folder, for it stays completely empty.
I tried to create the module/editor data/map data with *module* as the map who's files I am exporting, but I did not see any change. I do not spot any exported files in my computer at all.
Servitor said:And how do I edit my world map's sky box?