Yes, they would. Even a 2% chance of death in simulated battle (assuming they are downed four times per year) will have almost all of them dead before the 18 year mark when their children would be old enough to take the reins. After that, sure, go wild but before then they'd need a system to either draw in other characters, pre-made teenagers that could fill in on a shorter timespan or some other system in place.If minor factions could marry, have kids, own land in their own right (I.e. have a development pathway) then they wouldn't need to respawn.
You're right. I could be dead broke, starving and raiding the holding of a guy who killed my brother but still get dinged from Merciful companions.The thing that drives me most nuts about companions is that they're stupid. Seriously, stupid! The seem to think it's better that all 100+ soldiers in your army die than it is that you strategically withdraw and minimalize casualties. No, it's not fun, but the alternative is everyone dying and you all captured. No one complements you on making the hard decision.
You ptobabaly don't need to do something like that. The right wife is already worth her weight in gold in terms is perks and skills. Some of them have literally impossible skillsets and they come fully equipped with top-tier gear. Combined with a bit of luck with perks and you have someone who is objectively better than a companion at everything.OK just an idea. Remove the option on companion to make them a party or a govenour(caravans excluded). Then your spouses mean something. Is it like that?
Them going away forever is the benefit. I don't want certain groups of crap troops (Hidden Hand, Embers, Skodbertbava) being around for other factions to hire as a boost to their troop strength. Autocalc doesn't care about their live performance so they can still menace other armies/settlements. But since they are crap, and there is a limit on mercs, I don't hire them. If they are alive sometimes my ruler will though, which is kinda annoying.Removing a minor faction also means you are removing an entire unique troop tree and perhaps even a culture from the game and since the game isn't dynamic, they won't reappear again in other factions' troop trees or get merged into somewhere - they will go away forever. I don't see the benefit of this, to be honest.
It is because of the way Steam sorts numbers. You need to look after 1.5.1 not 1.5.9.Patch 1.5.10 has been released. I have a Steam version, but 1.5.10 never came up. There is only 1.5.9. The update was in progress. In the property tab - beta version - (there are all versions up to 1.5.9.) 1.5.10 is not present.
That sudden spike was (at least in part) due to the -30% encumbrance perk.They reduced the effect of some +speed perks and I think they slightly increased the speed bonus of the skill itself, not sure. I think the goal was more gradual increase in movement rather then sudden spike to sonic mode like many player complained about.
A few times, yeah.
As much as I am into this game and want it to succeed, I truly cannot fathom why a guy who is likely a novice coder/programmer, in his free time, can make a mod that objectively improves the QoL of the gameplay experience by simply adding the ability to Sort Troops, Upgrade All Troops (except ones that have multiple upgrade options), and Recruit All Prisoners... and TaleWorlds cannot manage to actually incorporate these functions into the base game month after month after month. And on top of that, that hero of a modder has to rebuild his mod after every patch and these patches do not include ANYTHING that is ANYWHERE NEAR as useful as what the novice, unpaid modder created.
Yeah, I'm not expecting the guy working on cloth physics to show up particularly often.Expecting all devs to be like Mexxico is too much.
That being said, he shouldn't be seen as an exception in Taleworlds, but as the best example of their communication and devotion. That's not good.
Let's not forget some of the other devs who have tried talking to us, like Duh.
What specific issues are you having? Just problems with fighting solo or with a small party against bandits?Why would anyone who has never played this game before EVER play it.
99.99% of your choices in the first hour or two of play will lead to instant death unless you crank up the game to super easy at which point it'll never be a challenge at all ever for the entire course of the game.
Difficulty curve on realistic for SOMEONE WHOSE NEVER PLAYED BEFORE AND DOESN'T USE EXPLOITS ETC>
Early game- 100% impossible.
1/1000000 times you actually lived long enough to do something and now have a few men- 99.9999% impossible
Now you have a small party- super super hard
mid-game- medium difficulty if you stick to grinding and never do anything important
late-game- pretty easy
You basically force every player to go along a few VERY NARROW paths to ever get anywhere in the game that is interesting.
Under options, there is a box labeled "Set FPS limit" and a slider. I had the same issue until I cranked it down to like 60 or something like that.Also even on high end gaming laptop the memory leaks etc. still turn my machine into a hotbox ready to explode after about 20 minutes. i can get 10X better graphics on games with better coding only half the heat.
This game is a disappointment.