Hey, good afternoon!I agree that some things in the game require too much micro management, but I think that the landline option is an acceptable compromise. And do keep in mind that that's just my take. Who knows, maybe it will go a different avenue entirely.
The plaaic as the lore seens to make them something like the Etrurians..I am not sure the Palaic are Celtic
Their lore is that they came from overseas, so you can think of them as the Normans mixed with the Anglo-saxons during the time of EnglandIn the lore it's stated that the Vlandians 'came from overseas' but where exactly? As far as we can tell from the map there is nothing for quite a while in the western sea, which raises the question of if the Vlandians did come from somewhere very far away across the western ocean(e.g Balion etc), then why do they have a very European seeming culture/appearance?(this kind of convergent evolution seems very unlikely). Alternatively, they could have come from Nordland/Jumne much like the real life Normans, but beyond that I can't think of any other possibilities. I know I'm probably overthinking this but I was just wondering whether It was something the devs had put any thought into or any one else had any ideas about.
Hey Terco, yes, i saw them!@dannazgu
These are four random NPC screenshots from 1.5.8. See the problem with the heads? This bug has been recurring since the beginning of EA and is due to "alterations" that Taleworlds has made to skins.xml, presumably. 10 months ago. Small heads and huge body.
Here is a comparison I made for you. We will take it one by one:
On the top left you have one of the new battanian helmet models; from "ingame" (left) to how it looks in the editor (right), there is a noticeable difference don't you think?. That said, this deformation is what causes the mess in skins.xml I told you about. The head size problem is solvable, however; while conceptually most helmet designs look nice, the 3d execution is not. There are widespread inconsistencies where the helmets appear to be made of paper, lacking any padding to emulate skull protection...some too narrow, some too flat or excessively pointed (see imperial "bell" helmet in bottom right corner). This causes a rather ugly effect where the heads appear to be constrained sideways at the temples.
If you look at the models on the left (original) you can see this paper effect. On the other hand in the modified one (by me in the editor) I think that the construction is closer to reality.
Obviously there are things in the game that need more priority than this, however for me, seeing these deformed helmets together with that bulky/fatty effect where the armour is deformed... boy, that breaks my immersion.
I highly doubt this will be reviewed and rectified; there are quite a few things within the game that I write off .
I see, I started the new game and went hunting parties, male and female for dialogs and din't catch this bug yet, maybe they're on specific members...? I guess it's report, report, report againYeah, i was playing on an old save, but also It happens me on MP and custom battles, also i found this bug only affects males characters, as you can see when i reported the bug
Hey, good morning, DuhCampaign
- Kingdom & Politics
- Improvements to Kingdom Decisions
- Improvements to Rebellions & Kingdomless Clans
got it, thanks, have a nice weekendIt is not watched by anyone. We just made a talk with players. Unfortunately I cannot say something will change. You know situation. However maybe in future it will be listened but as I said we are informed about not to make that kind of records public.
If not, they should tell us how to enable on their files at least, I believe evryone who got used to the death system, would love get thisI would love to know this too, i've asked a few times but no answer so far
This is a feature i would love, it's kinda boring that you have that dynastic system but can only die of old age, players that don't want death can disable it anyway.
Not different cultures, but conquest..maybe, some and like occupation, since one conuered the other, must be seen as occupation and lead to unhappiness, less loyalty, etc.. since each region on the three different imperial lands, had some "different" desire in their government@five bucks The way bannerlord currently works must not mean that you "lost" a war because you play tribute in the peacedeal. you can take 2-3 holdings and still lose the war - lose a town maybe and be weaker on the field and pay tribute.
The 3 imperial factions might benefit quite abit here. They have less risk of civil wars if they conquer each other. Could end up in a massive stable imperial faction in the middle regions Imperial culture is based on Roman Empire/East Roman Empire/Byzantine Empire. All these are quite infamous for their civil wars
I´m still in doubt of these modifiers but I leave it for now. I like the rest of your suggestion.
At the moment the Capital is where the current Emperor power base is... The old capital is Pravend ( Baravenos), probably razed or most of the city destroyed during the war which allow vlandians build on top. The EMpire in terms of culture is fine, what they need is their old power back, the "balancing" made on them, screw them upI like the Empire being one culture, in fact I think they are missing more elements of commonality. For example: which is the capital of the Empire? Which of the three factions is holding it? Surely this would be hugely important symbol-wise, and the holder would be in some ways the "legitimate" emperor at the beginning of the game. If it changes hands, the holder can claim to be the legitimate Emperor instead.
What they could do for differentiation is maybe separate troops a bit, like add 1-2 distinct units, especially towards the higher tiers.