Why is that a bad thing?Please revert this change. It made Sturgia a legitimately threatening faction in the winter, even for a very skilled player character with a high-tier party. It was also interesting to play with as a Sturgian, because you had a bonus that required a bit of forethought to fully exploit.
Would it be possible to seperate influence and renown gains from each other? At the moment it seems they are closely tied together with the player getting similar amounts of both no matter the battle.Well, at 1200 army you have all your clan parties? Not any other party from another clan?
At the end of battle you see only how many influence / renown your party gained. Gains of your clan parties probably not shown there but they will be added to your clan's variables (that screen needs a development so player can see how many renown / influence you get through your clan parties at that battle). So for best results please note somewhere your renown / influence before battle and check it afterwards.
Instead of nerfing your brother what should happen is TW buffing the player character. Leveling overhaul WHENSo anyway, I mostly put this out of my head but then I noticed something a bit fishy about my brother.
Here is my character at level 35.
Here is my brother at level 24.
Notice something... amiss? I kinda perked up when I saw his starting attributes (they looked pretty good and he was still level 1) and he came with all this gear: the full brass lamellar set, noble bow, a good horse. Then I realized that his Bow skill hit something like 100 and his Riding 160+ in about 84 days. But I forgot to mention it until now that it is blatantly obvious the dude has more attributes than my player character.
Please don't go back and nerf this TW.
(Also Medicine still levels slow as ****; I don't have a Surgeon and have spent twenty years losing men hand over fist to get... Medicine 59.
That is true but multiplayer pepole are the ones with the most hours in the game and the most involved with the games and the Talewords community.It isn't really about the money they can get from Bannerlord but for thier future credibility at this point. Most of the hype and marketing for Bannerlord was brought on by said players. Same goes for events, mods and managing community hubs. It would hurt thier future profits quite a bit if they were to lose them now.You'd be surprised at how many hours some people put into the single player without even touching mods. Taleworlds has already sold over 5 million copies of the game. Besides DLCs, steam badge sales and other micro transactions they might add, Bannerlord has already been milked for most of the money that it will give. From a business perspective, Taleworlds right now only makes money when people buy the game and most people bought the game for single player. Hours in the game is irrelevant to the money they make.` Welcome to being part of the niche of mount and blade multiplayer, also known as "being black in America."