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  1. OPG Godsend

    Resolved GPU Crashing "d3d_device_context->map at rglGPU_device::lock_texture Failed!" randomly in both large and small battles

    "d3d_device_context->map at rglGPU_device::lock_texture Failed! The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ^That along with other variations all pertaining to the graphics card crashing. Sometimes I can do a full massive siege...
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