Alright, thanks for the help.Caba`drin said:You'd be better off asking in the NW section. Vince has said it will be released, but I don't believe a date has been given.Yeferz said:
Ok thanks Barabas, so there's no way to play around with stats etc then?Barabas said:As far as I know NW is based on Warband. So I would use the Warband module system. However, you will loose all scripted functionality of NW. The only thing you can use from NW for a NW mod are the models and textures in case you want to edit module system stuff.
So unless you really need the NW models you're probably better of making a mod for Warband ^^
I don't know as NW run on the WF&S engine, but I have a solution for your copyright problem. You could script an installer which automatically copy all needed NW-files from the NW directory.
Rallix said:I think a really great mod would be the following.
Firstly, it would be a mod which is multiplayer.
Secondly, it would be a mod with a specific game-mode for itself, like Invasion or Persistent World.
Thirdly, it would feature the ability to command bots, and have a maximum limit of 1,000 bots at a time(for the sake of possibilities).
Fourthly(this is the main feature), the game-mode would be similar to Team Death Match.
But it is reversed, as instead there are troop tickets, similar to Strategus battles, where each death takes away from the score of a team. When a team runs out of reinforcements, it loses. Both teams are given a set amount of gold, which can be both handicapped or equal. Also, reinforcements/tickets should be changeable/able to be handicapped in addition.
The gold is used to buy equipment for your team's men. Weapons could be picked up from previous rounds to be used again, in other words making battlefield looting possible.
There should be a time limit of one minute for each team to prepare their troops by buying equipment, and during which, battle can be commenced sooner by all players pressing a 'ready' button.
Fifthly, as an additional feature, it would be nice to have the ability to place scene objects in the time before the round starts, with certain rule applying of course, to prevent abuse. It would allow the players to choose their spawns, and to make fortifications.
Acting like steam users had it coming to them is smug. Presumptuously calling other people entitled is smug. Calling others sad for complaining is obnoxious, as is your general lack of politeness. Your assumption that you are being objective and reasonable while the complaints were based on 'nothing objective whatsoever' is smug. True, some people were maybe being a little harsh on Vincenzo, but that does not warrant your massive attack on their complaints, which as I've already said, are perfectly legitimate. I think if you were a bit more polite in your arguments this would never have been such an issue.Merlkir said:Yeferz said:Wading in to a forum where people are posting legitimate complaints and calling them all entitled whiners in such a smug, obnoxious way is quite rude. You're right there is no agreement which says Taleworlds must help the modding community, but the community is also well within its rights to complain, especially given how essential mods are to Mount and Blade's success. You're completely over-reacting to some reasonable issues which have been raised.
Legitimacy of the complaints is debatable. I admitted some were fair, pointed out that many were just butthurt whining based on nothing objective whatsoever.
How am I smug? Obnoxious? Well, maybe. I admitted to being unpleasant on purpose.
I have to laugh now. I am overreacting? Me? Right. There's nothing reasonable about throwing ****s around and being pissed as all hell because of this.