Yeah the issue is your loyalty. Basically the people in town are refusing to work for you period. The only way to fix that is increase loyalty and unfortunately aside from a Governor with some obscenely high skill scores in some areas, the game doesn't give you a whole lot of tools to work with.its pretty low, like 18 or something, its flashing red but cant seem to improve that either. cant increase militia, loyalty or any of the sub options all display 0.0 change rates for each
would more troops help with this? im poor atm, and been struggling to afford more so far...
There is a term called "Suspension of Disbelief". Most people consider it a pretty essential part of immersion no matter what the media be it games, TV, books, you name it. What this means is that even though there are unrealistic situations or things that defy belief, the person experiencing the media can come up with answers that explain why you don't have to do things such as buy arrows after every fight. It is when you can't come up with those explanations like you get your arrows through picking them up on the battlefield or that your army is actually making them as you wander the map or whatever, that the game or whatever stops being immersive.Not joking. And, there is no implication. You're coming up with a needless and convoluted backstory to explain video game mechanics. It's a video game, it doesn't need fan fiction to explain why you never run out of arrows.
It makes no sense that a high tier clan marriage their daughter to a lower tier clan and that daughter join the lower tier clan.
In CK3 marriage is not per gender, but per tier, will say a king would never marriage their daughter regular to a lower tier character, they will only marriage their daughter matrilineal to lower tier characters.
Please remove this idea of marriage by gender and replace it through marriage by tier.
Yeah that is why I called them, "Fantasy features Taleworlds would never implement". That sort of change to the basic gameplay would require the entire game be balanced quite differently including how the AI moves and selects targets and you would have to have a massive overhaul of the diplomacy system. It is just a dream that I wish Taleworlds would have shared when the started creating Bannerlord in the first place.+1 to all of this although I don't think it would ever be implemented by TW
No that isn't completely right. I am a bit negative because most of the features I was looking forward to have been cut or scaled back dramatically. I am also a bit negative because there doesn't seem to have been much progress that took place during the 9 month break I took to allow the game to have tons of progress. I am also a bit negative that EA was supposed to be wrapping up but it is looking like we have 6-12 more months of EA. As someone who is primarily looking forward to the mods, this is a huge backward step because the modders aren't going to waste their time when the gaming is changing ever 2-4 weeks.I left the forums for about a month or so, because I felt like there was just too much negativity in here. I got exited by the 7th development update and the terrain feature over 2 weeks ago - finally some information, yay! Today, I got back to the forums and... the negativity just hit me like a truck.
TaleWorlds, for f*cks sake, why do you not communicate with people?!
Seriously, why? Is it really so hard to get someone on the forums for 2 hours a day and communicate with people? Is it really so hard to tell your fans what you are planning with the game? What features you want to implement? What you are currently working on? What progress has been made? Or is it really so confidential information that telling people would ruin the game for everyone? C'mon!
The only reason people are so negative about the game development is the lack of information. If you actually told us about features like the battle terrain from the dev update, people would be more understanding, since it must take considerable time to implement it properly. Instead we only had void. Emptiness. Dark that gets a little bit brighter every time people like mexxico talk to the community or when you finally release those few development updates. Nobody talked to people before that dev update and nobody talked after it released. Just tell us more! It does not matter how small or big it is just tell us. Give us some weekly updates. Whatever. People need to know that you are not just wasting time, but actually working on the game. And I know it is harsh to say like that, but that is how many people on this forum see it.
One of the main purposes of early access is to communicate with people and get their opinion on things/updates/new features and mechanics/etc. Just leave 1 or 2 people to communicate on the forums for 2 hour a day and allow them tell people about the current state of the game. We deserve to know so please don't let us down.
I would refute all of this.
I am not a fan of their troops nor the bastardization of a mix between Kievan Rus and Viking. Honestly I don't feel those cultures have anything in common except prehaps having fought each other a time or two. Real Kievan Rus armies around the timeframe used by this game were very archer heavy and have a significant focus on horse archers, specifically heavy horse archers. They got their butts kicked by the Mongols and largely adopted Mongol tactics and unit compositions. If anything made them unique it was the lack of heavy melee cavalry since the the focus upon contact with the Mongol invasions converted that heavy melee cavalry into horse archers.Pretty much yeah. They have wierd attacking priorities with such a Horizontally challenged geography.
Unlike others, I actually really like their troop trees. The only difference I would like to see is more variance between their Heavy Axemen and Heavy Spearmen infantry. Their mounted skirmishers are mediocre (but useful) and their archers are a filler unit...but these two fill the same role and need some variety.
Their noble troop I feel needs a swordstaff weapon. There really isn't a dedicated poleblade cavalry unit. The Khans guard has one, but it's primarily a horse archer. I think that would be a cool role for the Sturgians for shock cav.
TaleWorlds has job openings for a new game (previously listed as SciFi but that has been removed)
How do you guys feel about this? Would you get it or support another EA by TaleWorlds?
I personally think with the state Bannerlord is in (bugs, delays, cut features, lack of depth, dead multiplayer etc.), I don't think resources obtained from it's EA should be going into anything else.
What do you think?
OH YEAH IT DOES.The battle AI doesn't eat up that much CPU though.
Not sure what you mean. I am pretty sure you can do this. I mean aside from going to the potential spouse yourself there is an dialog option when talking with the Clan Leader that says something about cementing a relationship through marriage. I also took this to mean that if you had enough relationship with a clan leader, you could go directly to them and ask them to arrange a marriage with one of the single Clan Members without actually taking to the spouse. I haven't tried this but I assumed that was the whole point of that dialog option.Why can't we arrange a marriage for ourselves? This could be by paying a large payment in money, influence, or property.
Oh I will agree about this, the camera angles required to make the strikes are way, way different from Warband and I totally struggled with finding the right angles to get hits with shorter weapons from horseback. Heck to be honest, I still struggle a bit with weapons shorter than 100 length but it really is just a matter of getting the right angles, rather than it not working or working in a clunky manner and I can generally now hit reliably from horses with even relatively short maces.The combat is good and they fixed a huge deal of it since closed beta (it was terrible with the delays back then) but some things feel weird in it compared to warband like mounted melee aim, it was a breeze to strike from horseback in warband but in bannerlord you have to turn the comera way down to hit with most weapons.
I totally agree with everything you said here, at the end of the day, you can't cheat in a single player game because you only have to answer to yourself as to what actions you take to ensure your having a good experience with the game. However, I find the situation being not that I want to use a cheat but rather I have to use a cheat to compensate for this, that or the other things.yeah. it's missing many things so it's ok to use console commands to alleviate the situation. not that cheating in a SP game is wrong in the first place.
telepathy mod can save you the teleporting. (works on 1.5.8 )
bannerlord needs many mods to be ok to play but they're not being kept up to date. rightfully so.
imo, bannerlord isn't worth playing unless heavily modded. and you can't find updated mods for recent versions
It is funny how playing the game as it is intended could possibly can change the experience so dramatically though I doubt many think of this and that is my point. I think it is human nature to try to min max everything and if you can have an army and garrisons of Tier 5/6 troops, most of us want armies and garrisons of Tier 5/6 troops.That's how I play.
It erases a lot of the issues with things like fiefs not paying enough and feeling like you have to grind for three hours after losing a battle.
You would be surprised. There are all kinds of reasons why any sort of complexity causes issues and not all of them are related to intelligence. Sometimes it is laziness for example. I exemplify this right now. I got lots of things going on in my real life, so much so that I don't want to do anything that requires lots of thought so despite having a 144 IQ and having been invited to join Mensa at one time, I don't play any games that are really complex.But Bannerlord isn´t even close to rocket science. Even if you´re not "that smart" (below average IQ) you should be able to play the game.
I am 48 years old and have been a beta testing game for about 30 years now and without a doubt you are the best "Community Manager" I have ever seen. I say community manager when I know your actually a dev because never in 30 years have I seen any one from a development studio, even dedicated community managers, that was as effective at you at the job as you.Probably this minor fix (break in sacrificed troops) will go with hotfix. It is something small.
About other thing, 1.5.9 could not go beta because of texture bug at 1.5.8 still could not fixed what I hear. It is blocking all process. I hope next week 1.5.9 can go beta. After that still 2-3-4 weeks need to pass till 1.5.10 (which has wage slider and behavior dropbox for clan parties, auto recruitment for garrisons) to go beta.