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  1. Warband Script Enhancer 2 (v1.0.4.3)

    Warband Script Enhancer 2 What is the Warband Script Enhancer 2? It is game engine a compatible with any warband mod, originally written cmpxchg8b for cRPG. Fixed, updated to latest version of Warband and open to support any modules. Features: - All Warband 1.174 features. - All WSE...
  2. OSP Code Combat Scripting Ragdoll Soak

    As crpg-only feature. On standard engine, only scripts. WSE requires only for agent_get_animation_progress. You can use timers instead. Invisible meshes can be taken from PW. You can also try using agent_set_visibility operation. Tested only on multiplayer. per_frame_trigger = (0, 0, 0, [...
  3. OSP Code Combat [WSE] Flail

    WSE now allows you to realize the unusual weapon in warband such as flails, whips, nunchaks by using vertex animation to agent weapon body mesh. Animated only flail swing, any other animation can be made similarly. Requires WSE >= 4.2.4...
  4. OSP Code Combat Eagle Eye (Requires WSE)

    This OSP allows shooter to follow the flight of the arrow / bolt / bullet / throwing weapon. Requires WSE >= 4.1.0! http://forums.taleworlds.com/index.php/topic,324890.0.html #Add to any ammo or throwing weapon (ti_on_init_missile,     [         (try_begin)...
  5. [WB] Warband Script Enhancer v4.8.0 for 1.174

    Warband Script Enhancer for latest version of Warband (current 1.174) What is the Warband Script Enhancer? A program that enhances the Warband engine by adding operations/scripts/triggers and changing hardcoded game mechanics. Also fixes some engine bugs. In the new warband updates were...
  6. OSP Kit Combat Chopping off hands kit

    This kit gives you the opportunity to chop off hands. Written for multiplayer, but it is easy to rewrite a singleplayer. Important! Requires WSE! Thanks to authors Dismemberment and Decapitation Mod Kit for inspiration and decapitations sounds. Notes: Man with a chopped hand quickly bleeds and...
  7. Protection against weapon attacks through destructible doors

    Many players complain that they are being killed through the doors. I wrote a small script, but it does not work correctly. If you stand on one side of the door, then inflict damage on the left attacks. If on the other side of the door, then the right attacks. ti_on_agent_hit, 0, 0, [],     [  ...
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