Search results

  1. SGT_Night

    Suggestion: Notification for when a fief is lost

    Right now we have a notification when our settlement is under siege, but we don’t have one when we lost it, would be nice to have a right side circle notification for this.
  2. SGT_Night

    Roman Mod For Bannerlord

    Hey guys, i'm playing a really cool roman mod that is under development and had done a video of a cool battle i had during the campaign and wanted to share with anyone interested Roman mod: CA Eagle Rising AI Mod: Realistic Battle AI Module
  3. SGT_Night

    Need More Info [Beta 1.5.6] Escort Caravan Minor Bugs

    I accepted the quest at "Rhotae" then the caravan appears and start going into it's destination, almost imediatly it turns back into "Rhotae" and the quest is completed. After that i notice 3 more bugs: 1 - Close to "Rhotae" was still a party of bandits that were part of the quest that is...
  4. SGT_Night

    Resolved [Beta 1.5.6] Wrong displayed sound for terrain

    Summary: In some parts of the new maps the game play the sound of a wodden ground when you are running with the horse in a steppe/grass/snowy terrain... Quest/Settlement Name (if related): None Media (Screenshots & Video): Version: Beta 1.5.6 Installed community-made modifications: none...
  5. SGT_Night

    Need More Info [Beta 1.5.6] +1 minute loading times even on SSD

    Summary: In a small portion of the battles the loading times can go high as 1:19, in normal battles loading times are less than 5 seconds... Quest/Settlement Name (if related): None Media (Screenshots & Video): Version: Beta 1.5.6 Installed community-made modifications: none Computer...
  6. SGT_Night

    Resolved Can't keep shield raised while giving orders

    Like the title says, during a battle if i have my shield up and try to give any order my character just lowers the shield and i got hit by arrows.
  7. SGT_Night

    In Progress Beta 1.5.5 - Face direction order bug

    When you order a unit to face a direction and order them to face another direction, they will follow a "face the enemy" command, instead of facing the desired direction. So, the only way to change to from a "custom" direction to another is by giving the "face this direction" order 2 times...
  8. SGT_Night

    Resolved [Beta 1.5.2] Army with no lords

    Summary: Army with no lords wandering around with 14 soldiers How to Reproduce: After defeating an enemy army, all the lords in it where captured on escaped, but the army was not disbanded. That´s the first time this happens, i have defeated others armys before and that never happened...
  9. SGT_Night

    Resolved [Beta 1.5.2] Villages burning bug, even if they are not raided anymore...

    Summary: Healthy villages burning on campaign map, even if they are not raided anymore... How to Reproduce: Not sure how Quest/Settlement Name (if related): None Media (Screenshots & Video): Version: Beta 1.5.2 Installed community-made modifications: none Computer Specs: OS: Win 10 Pro -...
  10. SGT_Night

    In Progress [Beta 1.5.2] Completly Broken Trebuchet during siege battles

    Summary: Trebuchets not working during siege battles How to Reproduce: Enter in any battle, be it a "custom battle" or a siege on campaing, you will notice that the trebuchets are not workin, the ai use it, but the rocks and ropes of it are glitched, it still fires, but the projectile are...
  11. SGT_Night

    Resolved [Beta 1.5.0] Bridge close to "Makeb" with no physics...

    Summary: Bridge close to "Makeb" with no physics How to Reproduce: ... Quest/Settlement Name (if related): none Media (Screenshots & Video): Version: Beta 1.5.0 Installed community-made modifications: none Computer Specs: OS: Win 10 Pro - 64 bits GPU: NVIDIA GTX 1060 6GB CPU: Intel Core...
  12. SGT_Night

    In Progress [Beta 1.5.0] A.I stuck and weird behavior during sieges

    Summary: A.I being stuck and weird behavior during sieges How to Reproduce: During a siege to "Lycaron", A.I agents are climbing both ladders (thats nice) but in my ladder (Far left ladder), when they reach the top they just stop in the last part, making everyone, including me, to be stuck...
  13. SGT_Night

    Resolved [Beta 1.5.0] Parties without numbers of troops after army is disbanded

    Summary: Parties without numbers of troops after army is disbanded How to Reproduce: While in an army, wait for the cohesion to end, then you will notice that the parties will not show their respective number of troops, it fix it self after visiting any town/village Quest/Settlement Name (if...
  14. SGT_Night

    Resolved Beta 1.5.0 - Crash on Battle against looters

    Summary: Game crashes after winning battle against looters if i let A.I command my troops How to Reproduce: I just started a new campaing on 1.5.0 and i noticed that my game was crashing whenever a won a battle against looters. After some 6 tests in a row i have discovered that always when...
  15. SGT_Night

    Resolved Sturgians Warrios and Archers - Invisible body parts [1.4.3 Beta]

    Summary: Sturgians Warrios and Archers with invisble body parts from a certain distance How to Reproduce: I just created a fresh campaing to test the new update, when a went into battle against some looters i saw that when i get far away (something like 10 meters) from my "Sturgian Archers" and...
Top Bottom