@Tingyun hi! How are u doing?
Sorry for off-topic, but as an experienced modder perhaps you know how I can change shield's back color? What file do I have to work with? I want to create custom banner on "extra" banner's basis, but so far I only managed to change the "face" of the shields, and both banners (extra#, extra#a, extra#b) Thanks in advance!
P.S. Since u have enhanced Norse troop tree so much, what do u think about implementing norse women troop tree either?
And yep, I will have to use the save game editor ... I really enjoy the RP playthroughs when you try to "Paganize" England.
As a new question is there a way to lessen the penalties of Monastery burnings on surrounding cities/villages that are pagan? Or case in point: Dubh Lin and its Two Villages"Leixhaulp" and "Hofud" every time I go burn Gleann da Loch and Finian , though Finian only lowers the villages.
Ahhh I will be happy with just the companions, will check the Forge right away, thanks for your answer friend!
RyanMan12 said:so if im doing a land battle what formation would I need to choose to have my units switch from a spear to a sword or such?kalarhan said:RyanMan12 said:in battle is there a way to change the units melee weapon?
weapons are selected based on type of formation (like shield wall), the weapons stats, the context (siege, on a horse, on a boat, etc), and so on. If you want to change things further you will need to look at modding, which allows you to rebalance/chance anything to your liking
Somebody said:You can also make troops spawn as a mix of both gendersCode:
dplmc_random_mixed_gender = (ti_on_agent_spawn, 0, 0, [ (ge, "$g_disable_condescending_comments", 4), ], [ (store_trigger_param_1, ":agent_no"), (agent_is_human, ":agent_no"), (agent_get_troop_id, ":troop_no", ":agent_no"), (neg|troop_is_hero, ":troop_no"), (neg|is_between, ":troop_no", "trp_follower_woman", "trp_caravan_master"), #always female #SB : check non-native troop genders #get individual faction chances (store_faction_of_troop, ":faction_no", ":troop_no"), (try_begin), #TODO: this affects the next agent to spawn as well if custom ratio skewed too high (agent_get_party_id, ":party_no", ":agent_no"), (party_is_active, ":party_no"), (store_faction_of_party, ":party_faction", ":party_no"), # (eq, ":party_faction", "$players_kingdom"), (call_script, "script_dplmc_get_troop_standing_in_faction", "trp_player", ":party_faction"), (ge, reg0, DPLMC_FACTION_STANDING_LEADER), (assign, ":faction_no", "fac_player_supporters_faction"), (try_end), (faction_get_slot, ":ratio", ":faction_no", slot_faction_gender_ratio), (store_random_in_range, ":gender", -100, ":ratio"), (try_begin), (le, ":gender", 0), (troop_set_type, ":troop_no", tf_male), (else_try), (troop_set_type, ":troop_no", tf_female), (try_end), ])
RyanMan12 said:If I make a make a companion a lord, exile them for treason then capture them can I convert their religion?