What's really off is the chance of acquiring GOOD loot.
It seems that every unit has a loot table with drop chances and this table is either very limited or the chances are microscopic - like 0.000001% or something.
I fought countless bandits, and while looters seem to drop everything they have (except stones, where are the stones??), high tier troops (forest bandits, mountain bandits, sea raiders) drop the MOST cheap and useless items ONLY. Even in bandit lair raids. I can capture 20 bandits (including high tier ones, bosses with really good equipment) alive and get NONE of their items. Calradians are so noble they won't even confiscate captives' weapons and armour... I ransom them fully equipped and get a couple of coins for a bandit boss, whose outfit costs literally THOUSANDS!!!
I can defeat 50 fully armoured sea raiders and get ZERO helmets and not even a ****tiest piece of mail! But hey, no worries, bro! You can have their scarfs, fur hats and some broken weapons!!!
I have managed to find only ONE helmet and ONE round shield in my 20 hours playthrough (mostly fighting bandits).
In WB we got coins from every fight, at least some small amount. It was a steady income for early-mid game.
In Bannerlord money loot is very rare. Even bandit lairs usually lack money loot.
This system sucks, it breaks progression. With inflated prices (hyperinflated with irreplaceable RBM mod) on weapons and armour, combat loot is THE ONLY way to equip your PC and your companions in early-mid game, and get some profit for paying wages. And don't let me start on those useless tournament bets and "prizes".
Do you remember how this worked in WB? At any difficulty level we:
1. Solo some looters, get fur armour and cool beanie hats.
2. Train some peasants while fighting looters and gang on some mountain/fores bandits. Dress in gambesons or leather armour.
3. Try to fight sea raiders
4. Get raped by sea raiders.
5. Try again.
6. Get some good byrnies and hauberks, Norse shields, helmets and weapons.
7. Buy lots of butter with all those looted coins.
8. BEAT THE **** OF SOME WEAK LORDS and so on.
In WB we had a separate skill for looting, which really DID something. 10 points in looting gave us 140% more loot. In Bannerlord we have Roguery. which is painfully slow to level up, and contradicts some role-play factors (not everyone wants to be a scoundrel, deal with bandits and gangs) and it increases loot chances by how much? 10-15%? It's not even in the perk description.
In Bannerlord I command an army of top tier heavy armour-clad infantry and horsemen, while wearing a patched gambeson and a pair of worn boots from dead looters. With no helmet, cause all Calradian helmets have a built-in self-destruct mechanism in case if its owner dies.