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  1. Tarjoudun tilaamaan serial keyt kortittomille

    Tiedoksi:
    Hinta näköjään pompsahti. Key maksaa nyt ilman ALVia 22$, eli noin 18€. Alvin kanssa tekee noin 22€.
  2. Tilaaminen ja Electron

    blow said:
    Vois vielä kysäistä kuinka nopiaa tuon coden saa kun sen on tilannu, ja tuleeko siitä tilauksesta ylipäätään mitään vahvistusta meiliin ja kuinka kauan sen vahvistuksen saamiseen yleensä menee?
    Meinasin vaan, että uskaltaiskohan sitä vielä kerran kokeilla tilata vaimon "aidolla" visa luottokortilla =)

    Paria vaille 100 kpl serialeita tilanneena voin sanoa, että keyn saa heti ruutuun ja sähköpostiiinsa. Tai siis pitäisi saada.

    "heti" = 1-10 sekuntia
  3. Tilaaminen ja Electron

    Monilla on ollut Nordean kortin kanssa ongelmia. Tiedä sitten mistä johtuu. En muista nähneeni, että kukaan olisi Osuuspankin kortilla onnistunut keyn tilaamaan. Sammon kortti taas tuntuu toimivan kaikilla.

    Tämä on siis tälläistä mutua vaan. Kannattaa toki kokeilla toimiiko oma kortti.
  4. Tarjoudun tilaamaan serial keyt kortittomille

    Drka said:
    joo... ei  tullu 2 päiv'ss' tormacilta...

    Kuinka olet voinut nähdä tämän jo tapahtuvan? Hurautitko kenties aikakoneella katsomassa kuinka käy?
  5. Tarjoudun tilaamaan serial keyt kortittomille

    Eipä kestä (kaikille).

    Uuden päivityksen yhteydessä serialin hintakin pompsahti sitten 18 dollariin. Alvin kanssa hinta nousee siis yli 19 euron.

    Rekaelle
    Aika sopivasti sitten kerkisit tilaan, ettei käynyt ikävästi. :D
  6. Tarjoudun tilaamaan serial keyt kortittomille

    Nikzu said:
    Joo no ei ole vieläkään vastausta tullut.. Taidan sitten ihan ostaa kaupasta vaikkapa kummisedän..

    Lähetin eilen sähköpostia antamaasi hotmail-osoitteeseen.
  7. Tarjoudun tilaamaan serial keyt kortittomille

    suomi kovis said:
    :o Kuulin että täältä saa serialit kortittomille. Kysyisin myös että veloitatko siitä jotain?  :)

    Veloitan serialin ostamisesta minulle aiheutuvat kulut. Ylimääräinen vaivanpalkka on vapaaehtoinen, eli jokaisen omantunnon ja harkinnan varassa.
  8. Post bugs found in 0.731 here.

    Valentin said:
    My mouse sensitivity goes to hell in battles, I mean it becomes over sensitive..takes of the joy from all the fighting.

    I think it becomes even worse with 3d grass enviroment, so it has something to do with performance? The strange thing is that my framerate is still over 30, and the battle doesn´t slow down at all. This really ruins my game, I love to ride around swinging from side to side and instantly turning in sadle and letting my arrow to finish what my axe started....needles to say it becomes impossible when your guy overreacts to every little mouse movement...

    Please if anyone got any suggestions it would be nice, I´m playing Storymod at the moment, I should be attacking a certain big Dark Knight band and I really don´t wanna do that with that clitch...would easily die and end up losing my whole group.  :(

    I have experienced that also. It happened very distinctively when capturing gameplay footage with fraps. Mouse sensitivity is clearly increased when frames go down. When I look at empty, low detailed terrain the mouse sensitivity is normal. Then when panning my wiew across a terrain with a group of multible units the mouse sensitivity suddenly skyrockets, only to return to normal, when the view pans away from the units.

    This type of thing might happen in other games (when using fraps?) but in M&B it is extremely noticeable.

    Maybe Armagan knows if there is a alternative way to make mouselooking and the sensitivity work to remove this problem?


    Shifting sensitivity made it more difficoult to take gameplay footage, but when I wanted to record castle footage it became impossible because of this:
    http://img410.imageshack.us/my.php?image=mountblade20060402151817004cp.png

    probably old news, but is there a cure?

    EDIT: NEVERMIND. I WAS POSITIVE I HAD THE PATCH 0.731, BUT EVIDENTLY I HADN'T INSTALLED IT. NO GRAPHICAL ANOMALIES ANYMORE.
  9. Tilaaminen ja Electron

    Empiirisen tutkimuksen mukaan Osuuspankin ja Nordean electroneilla ei voi peliä ostaa. Ainoa toimiva electron taitaa olla Sammon Visa. Saattaa olla että OP:n ja Nordean kortit täytyy vain aktivoida pankissa ensin, mutta tämä on mutua. Ei oo tietoo.

    Hullunrohkeille yksi vaihtoehto serialin hankkimiseen löytyy stickystä. En kuitenkaan yllytä ketään.
  10. Serial key tuleminen

    Arvoisa Karva_setä.

    Serial näkyy heti ostotapahtuman päätyttyä ruudussa, mikäli kortti on hyväksytty. Antamaasi sähköpostiosoitteeseen lähtee lisäksi välittömästi kopio ostokuitista/serialista. Käytetyltä tililtä varataan välittömästi tarvittava summa rahaa.

    Normi Visan nyt luulis käyvän. Electroneista ei taida käydä kuin Sammon. Ei muutakun uutta yritystä vaan.
  11. Tarjoudun tilaamaan serial keyt kortittomille

    sokea-ajaar said:
    ... Itse pyysin sitä serialia Thormacilta jo eilen... vielä ei ole saapunut, mutta toivottavasti tulee tänään.

    Mitä viestitystapaa käytit pyytäessäsi serialia minulta? Telepatiaa? En valitettavasti ole onnistunut vastaanottamaan pyyntöäsi.
  12. Tarjoudun tilaamaan serial keyt kortittomille

    Lord MaZaR said:
    Onkos täällä enää ketään, kun ei Thormaciltakaan ole vielä sitä Serial keyta saapunut, vaikka olen pyytänyt. No jos joku muu voisi antaa vinkkejä mistä saa (jos ei Thormacilta sitä tule) niin lähettäkää privaa.

    Oho. Eikö Thormacilta ollut keytä vielä saapunut. No voi hyvänen aika. Privaviestisstäsi, jossa pyysit lähettämään avaimen ilmaiseksi oli kulunut sentään aikaa jopa melkein 15 minuuttia.

    Olenpa kurja otus, kun en päivystänyt käskyä odottaen koneen ääressä ja kortti kourassa, valmiina välittömästi ostamaan maapallon tärkeimmälle ihmiselle, ihmiskunnan tulevaisuuden ainoalle toivolle koodia Mount & Bladeen.
  13. Tarjoudun tilaamaan serial keyt kortittomille

    Sammon electronilla on ostot onnistuneet moitteetta.
  14. Tarjoudun tilaamaan serial keyt kortittomille

    Kaikille oon ostanut oman serialin, kuten myös itselleni.

    EDIT: Se unohtui vielä mainita, että ostaja tietysti näkee serial keyn jokatapauksessa ostotapahtuman päätyttyä, eikä vain taleworldsilta tulleesta sähköpostiviestistä.
  15. Tarjoudun tilaamaan serial keyt kortittomille

    Jos olet serialin tarpeessa, etkä pääse kortilla ostamaan sitä, niin lähetä vaikka privana sähköpostiosoitteesi. Palaan asiaan sitten kun joudan. EDIT: Tarkennetaan vielä hieman, kun tuntuu että kaikille ei tullut asia selväksi otsikosta ja alkuperäisestä viestistä. Tarjoudun siis välittämään...
  16. A few ideas (or requests:))

    I'll post these mission and event ideas here.


    BRIDGE DEFENCE

    You could add bridge crossings (and preferably lenghten the rivers to the mountains) on the map. Player (when high enough rank on a faction) could get assigned to defend/block a bridge crossing for a certain time. There would be a high chance of some enemy group trying to invade player's territory trough bridge. Mission could also be to clear bridge crossing from enemy/brigand band (no trolls :P ) that harasses/taxes merchants or anyone who tries to cross. There could be a general hide option added to the game for groups in the map screen or this could be used in this kind of scenario only. Hiding could shorten player group's spot distance severely.
    River should be so deep that swimming would be required to cross. Only lightly armored units could swim across. Maybe making of swimming animations would be too demanding in relation to the gains here, so maybe crossing should be only over the bridge.
    Now if it was possible to hire effective missile units to shower enemy side with arrows and pikemen to block the bridge entrance it would be sweet indeed.


    VILLAGE DEFENCE

    This would be possible if there were small villages, where you could buy food (and other simple stuff) and hire peasants.
    This could be a ripoff from seven samurais (or magnificent seven) film(s). Villagers would ask player to defend their home from pillaging bandits. There could be only few huts to indicate it was a village. Or better yet if AI has a hard time to avoid riding into buildings, there could be a wooden palisade with one open gate. Area inside the palisade could be the size of the arena in Zendar or even smaller. Outside area could easilly be very flat and barren. AI should avoid inside area of the palisade when on horseback (like it was impassable mountain etc). Bandits would be able to walk trough the gate on foot. Bandits on horseback would dismount when enough enemies would be killed outside of the palisade and attack trough the gate.
    There wouldn't be much of a reward, but maybe some villager (if he/she didn't die) with unique skill(s) or abilities could try to join player's party after the bandits were driven off/killed. Alternatively there could be some unique or good item or thing. This could be for example an extraordinarily fast and maneuverable horse (not warhorse though) or some useful information. Weapon would not be an appropriate reward from peasants.


    CITY DEFENCE

    City lord assigns player to defend city from incoming enemy warband. If larger battles could be done player would begin the fight outside the gates (if he chooses), and when losing a combat phase, would be forced to begin next phase from inside the gates. When starting a phase inside walls enemy has penetrated the main gate and would be pushing in trough it. Player would have to clear the inner yard from attackers. This inside yard don't have to be very comples with lots of details.
    Since slower system computers cannot handle massive battles on open terrain this scenario could take place only inside city walls. In this case player wouldn't be able to move outside city gates and the small glimpse of outside terrain would be flat and void from trees and such details virtually no external terrain wouldn't have to be drawn.
    I can play ok with largest battle size, good combat AI and all video options enabled (1024x768) with 1.4Ghz Athlon and GEForce 3. I think much larger battles could be done if the terrain was more flat and void of details. Or would AI take too much CPU time?
    If larger battles could be done player could begin the fight outside the gates, and when losing a combat phase, would be forced to begin next phase from inside the gates, as described above.


    ESCORT DUTY

    Player is asked to escort some important person(s) (daughter of some lord, nobleman, holy person etc.) to wherever. Maybe this person is riding on a horse or inside a closed four-wheeled horse-drawn carriage. In latter case enemy footsoldiers could move to side of the carriage, open the door and reach/hit inside to knock out or kill this protected person. Now comes the part where it gets intresting; If player's side runs out of soldiers in a combat phase and enemy soldiers have reached inside carriage they could disengage from battle holding this important person as a hostage. Player could have a hell of a time explaining to appropriate lord why his daughter was taken. Player would be demoted...big time or even kicked out of his current faction. Carriage would not neccessarily have to be mobile. It could just be a fixed object in the battlefield, though preferably in a road and not in a creek or in a ridge.


    GOLD CARAVAN ESCORT

    When reaching high status in a faction player could be offered to escort funds to somewhere. This is basically the same scenario as person escort above. Enemy could snatch the reinforced gold carriage and try to run away with it at reduced speed.


    CLEARING ENEMY GARRISON

    Player is commanded to reduce or kill enemy garrison or outpost protecting some city or location before final assault.


    REASSIGNING OF PLAYER'S TROOPS

    Some rare occasions city lord could decide to take some soldiers from players party to reinforce city's garrison and/or patrolling groups. This move could be influenced by player's unit's low morale, players low rank compared to his unit quality or bad situation with current garrison and nearby patrolling units. In the game player soldiers would whine to city lord about player's bad conduct and/or enemy has killed lots of patrolling units near city or in it. Again for the record player should not be able to hire higher grade units than he himself is. This kind of thing could happen easilly if player has been just demoted.


    TOURNAMENT

    Player demonstrates his skills with horse and lance, swordfighting and archery. Archery targets should be placed in random distance so that player couldn't train this.
  17. A few ideas (or requests:))

    I always look where my troops are heading when battle starts so I can get the direction of enemies. This hasn't bothered me, but maybe some optional indicator would be ok.

    Stamina sounds good to me. It could be calculated from STR and AGI. Units running speed, hitting speed, weapon accuracy and damage would go down. Obviously athletics and perhaps endurance riding when on horseback would help to combat this fatigue and exhaustion.
  18. More defined units and diverse gameplay (suggestions)

    I'm glad to hear there was some viable ideas in there :)

    armagan said:
    It's not practical to turn leadership and such into party skills. What if we send away a companion and now have fewer stacks in our party? I don't want to deal with the complications which would arise from that.

    You are right. Some stacks would have to leave with companion or be discarded from the party. There would be a real hassle. I didn't quite think that last minute "brainstorm" trough.

    It already is higher. But the difference could be more pronounced perhaps.

    Ok I'm sorry. I admit it. :oops: I haven't tested crossbows that much (because of that I have archery skill at 309), but overall AI missile units' accuracy could be a bit higher imho.

    Let me note that decreasing damage with distance is already implemented.

    Great to know.

    Perhaps you have noticed that we decided to offer the game for sale. Preparing the infrastructure for that is taking most of my time lately. Hopefully it is mostly ready and we'll release a new version next week and after that I'll be able to devote more time to actual development.

    Actually I didn't check that link before. Jumped straight to the forums. Is there a plot & missions in v.0.600? Is it the same map? Somehow I feel that its a bit risky if there is not much to do. Although 12 bucks is not much. You are not going for a publisher? Maybe not. Anyway Its a great feat for a 2 man team (if I'm not mistaken). I sure hope you get some extra help at least for your next project. I'll promote this game in the game forums. Some quality gameplay footage in gamershell etc could also help.

    Maybe that discount will last a bit longer for beta testers :wink:

    Keep up the suberb work.
  19. More defined units and diverse gameplay (suggestions)

    This set of consentrated suggestions got "a bit" out of hand. New ideas sprouted problems or other ideas and there was no end. I thought "what the heck" lets write them down. So sorry about the length of this post. Some of these ARE too big, unusably bad or Mount&Blade 2: Revenge of the Warrider...
  20. Hireing higher lvl soldiers?

    You are right armagan. Pirates! is a bit different. I just wished that player wouldn't have maxed out party trough the whole game. I also forgot to mention that I had about 200000 gold last time. Bought a few black armors for my heroes and have less now.

    My point is that even if wages were 10x higher I could maintain my 25+knight party too easilly. There is too much money and you can't hire more units with it. I also think that the cost difference between lower and higher units is barely existing. Approximately 10 peasant should cost as much as one knight. On the otherhand morale and fleeing should be implenmented for this to be reasonable.


    armagan said:
    Note: I'll implement Pavlov's suggestion as soon as I decide on the upgrade trees.

    I thought about this also and will scrape something up. I will post my suggestion soon. I hope you can get some usable ideas from it.
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