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  1. Jean Plassy

    In melee my weapons don't seem to do s**t

    He's right! Ever since RCM was implemented, I remember armour was a tough nut to crack... As it should be  :D. However, if you have enough power strike, you should do enough damage even with swords, but they are not really that effective as piercing weapons.
  2. Jean Plassy

    A Debate to End All Debate - Two Handed Swords Too Fast

    The amount of wrongful debate and information in this thread is staggering  :lol:.
  3. Jean Plassy

    Muzzle Loading Carbines, Musketoons, Etc... And Horseback Use

    AFAIK the Caracolle was a tactic which involved reloading muzzle-loading pistols on horseback - part of the formation shoots, then rides to the rear, reloads, and goes forward to shoot. Not terribly effective for cavalry but shows it's possible to do so.
  4. Jean Plassy

    First Impressions of Single Player

    This game feels wholly new and better polished to me. Whoever compares it to CA and their overpriced DLC vapour is quite wrong, to say the minimum.
  5. Jean Plassy

    Comeon taleworlds!

    Whoever did it like me and bought and downloaded Warband early and quickly from Gamersgate, no trouble, no hassle, raise your hand  :lol:.
  6. Jean Plassy

    First Impressions of Single Player

    Single Player has been revamped enough for an expansion. So far the best part is the revamped quest line and the Nord towns.
  7. Jean Plassy

    AD 1257 - enhancements - new offshot mod?

    Warband is sensational. Seriously, you must port this, not counting it offers far more potential to modders.
  8. Jean Plassy

    Lords and Realms RCM (Realistic Combat Model) (Version 1.508+)

    Yep, the only situation where bodkin has showed any penetration against metal armour is in a close range direct shot against lower grade iron flat plates. Which is like trying to test the effectiveness of a Kevlar vest against an M107 at point blank range  :lol:.
  9. Jean Plassy

    [Suggestion] Chamber blocking

    There's no safer alternatives when the enemy's reinforcement is approaching. Rather than getting overwhelmed, I would like to settle the fight as soon as possible, and chamber-blocking provides that possibility. And in battle mode, people always less concentrated than duelling, a surprise chamber-blocking often works.

    The best way to kill enemies when overwhelmed is to axe spam in all directions. With melee ff people will be afraid of hurting their friends and swing cautiously, while you are free to pull all the stunts and exploits that make 2handers so OP'ed.
  10. Jean Plassy

    What would you like to see in up coming versions?

    Blakdust said:
    Machine guns would be awesome.. lets see the Indian cav charge after a few of them have been set up :D

    Also theres so many brilliantly modelled guns we will never use, play for a few hours an you have 2 repeaters


    Separate ideas
    1. Guns require a certain level of Stockpiling or a diff skill to equip
    2. Vast increase in top tier gun prices
    3. Top tier guns only available through looting

    This is untrue - I start my character with a Maynard then a Sharps for the rest of the game. Shooting indian villagers levels up your skill pretty fast, and bullet for bullet the Sharps is more accurate and more powerful than any repeater.
  11. Jean Plassy

    [Suggestion] Chamber blocking

    Just swing, and block, and swing, and block, and swing, and block... Who needs all that complicated stuff in the middle of a fight  :lol:?
  12. Jean Plassy

    Big ping, big trouble

    I've never gotten a ping smaller than 150. Axe spam still works fine  :lol:.
  13. Jean Plassy

    1866 - X-Mas Release (v0.8)

    Boy all this teasing is making me anxious  :|.
  14. Jean Plassy

    Unorthodox tactics - individual and team wise, funny, strange, crazy...and so on

    I once killed 4-5 guys on a ladder in the village map. Consecutively  :lol:.

    Axe spam FTW  :lol:.
  15. Jean Plassy

    AD 1257 - enhancements - new offshot mod?

    Yeah it's an old bug. Prolly resulting from the way that RCM was originally implemented: since there was no source code, I had to use Item Editor. Don't know if that's the cause of the problem, but it looks unfixable. You should, however, get a better shield at any case.
  16. Jean Plassy

    M&B Warband Beta version 0.802 is released

    Shik said:
    I'm not sure why the 1h spear thrust was changed back instead of the 2h one.
    Jean Plassy: I don't agree with that workaround. If you lose your shield, you'll be poking with the spear with one hand, which will look somewhat silly. I think a better solution would be to reduce the penalty for using the spear one-handed, and to make the animation more effective.

    Better than nothing - the game treats polearms very badly in close combat, so the shorter spears are very useless. It's also too easy to block a thrust, ridiculous since it needs tons of skill, luck and reflexes just to block something which has such a narrow and small area of attack.

    Maybe they could allow people to switch between one-handed and polearm mode?
  17. Jean Plassy

    M&B Warband Beta version 0.802 is released

    Spears need to be changed in class to one-handed and have the penalty for 1h use removed. This solves most of the damage problems for spear and shield combo.
  18. Jean Plassy

    If X Gun Was in the Game, How Powerful\Accurate Would it Be?

    I don't think the S&W .500 is any more inaccurate than, say, an S&W .40. It's the recoil that somehow affects accuracy.

    The rule doesn't seem to work well with sniper rifles either. In fact "fast fire" seems to adversely affect accuracy, notice how many sniper rifles in action today are still bolt-action, when service rifles abandoned it more than fifty years ago. A good analogy with revolvers would be the heavy trigger pull in DA guns.
  19. Jean Plassy

    Multiplayer - Two Handed Weapons are too powerful

    M&B combat, while being far, far better and more immersive than most gaming combat out there, is still a comedy of unrealism compared to "real life" combat. The lack of depth and mechanical limitations dictate that spam, while being hardly criticized and fought against, is the only manner of winning.

    Otherwise, there are so many variables in combat that are not in the game: a man can thrust while simultaneously blocking an attack in the right stance, and believe it or not the whole Roman military revolved around the "hide behind board and poke" strategy. Simplistic, but effective, and terribly easy to learn.

    Another aspect is speed: earlier beta patches had great axes have the same speed as fighting picks. This is absurd and unrealistic - then there's the "downward, side slash" of spears, which is also ridiculously fast and ironically better than their horizontal combat actions like thrusting.

    All of this just serves to show that M&B combat is more like a category in itself and not a loyal reflexion of "realistic" combat. Some modules try to address this, like RCM, but the result is that two handers get pretty useless mean time; while the historical and realistic value of this approach is hardly debatable, since the vast majority of melee fighters up to the age of plate preferred weapon and shield combos, it is bound to raise the eyebrows of players who must sense an underlying utility and advantage to *every* weapon.

    In my opinion, save for really fast swingers like katanas and bastard swords (both otherwise very pathetic versus any decent heavy armour), 2-hander behemoths should be mere specialist weaponry. The vast majority of all melee fighters must necessarily carry weapon and shield combo.

    And on another historical note, Scots did not carry claymores; that's a myth. Most (high status) Scots fought pretty much like their English neighbors and used 1-hander sword and shield.
  20. Jean Plassy

    Powerful guns in inexperienced hands

    Well, if I had to cry at all the imbecility there's in this world, I would be sure as hell dead now.

    Instead, it's better to laugh.
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