• The forum has been updated. For an explanation of some of the changes, head over here.

Search results

  1. BL Coding Mod for Command in Battles as Mercenary?

    Is there a mod or is it moddable at all to get command in battles your party initiated as mercenary? I usually try to help weak factions against snowballing but as mercenary you are very restricted (except perhaps using some "special" tactics/party compositions of the pros, which I don't like)...
  2. New Enemies?

    Is it mandatory, from a well conveived balance thought f.e., that the starter enemies always have to remain as set? I would find the following more interesting: Vlandia - Battania WE - Aserai NE - Sturgia SE - Khuzaits I don't want to propose a change of the game by TW, I'm just asking for...
  3. Trade Window Order Problems in 1.5.6?

    I just changed to 1.5.6, with no new mods installed, and have a different order in the trade windows. I wonder wether it's just me, as I did not find anything related by search. Till 1.5.5 I had the items ordered by item kind (f.e. horses, shields, helmets) and than in each category by value...
  4. Raiding Villages - Real Effects on Faction?

    I'm currently trying desperately to battle a certain faction and hinder it from starting to become the "big one", with rather negligible results unfortunately. So, does intensive raiding of villages has any effect on the AI lords and faction? In old threads I read very varied opinions, from...
  5. BL Coding Way to Give Several Unconnected Hairstyles to Soldiers?

    Is there a way to tell Bannerlord to use several hairstyles on the models which are not in row in the char editor? I can give a range of hairstyles through the two keycodes for the faction villagers in the xml of course, but then it takes all the hairstyles in between, and I want to avoid at...
  6. Recruit Faction Troops from other Culture Settlement?

    Simple question: is it in any way possible to get faction recruits from your villages if you own a fief from a different culture?
  7. Mod for Fixing Troop Settings Loss Bug (IV - VIII) when Reloading?

    I think once I saw a mod which fixes the annoying bug that some of your troops (and companions) lose the afixed numbers of what section they have to be in (higher then III (so horse archers, skirmishers, light cavalry, and so on) when you reload a save. I cannot find it however. Does anybody...
  8. What's the Point of Siege Defense?

    I've played several sieges now and I don't see a big usefulness of fortifications and their defense, except that they look pretty. I long lost the impression I had got when I had watched the first siege video long before release where a siege seemed to be a long fight with meaningful combat...
  9. Bannerlord - minimal HUD mod?

    This is a question for Bannerlord. I'm not quite sure where in this forum questions/request about mods have to go, so I'm trying here. I'm a friend of minimal HUDs. Best to see nothing normally and I would like to have it in Bannerlord, too. It is much more fun (and chaos) to have battles...
  10. Will there be more clothing in the future?

    I don't want to add to the "more armor and weapons diversity, even if unhistorical" debate. For me historical correctness is important. I just want to know wether there will be more different clothing, aka such without breeches assorted, added later on. Breeches or trousers were not used...
  11. M+B WB 1.158 and 1257 AD?

    Short question: is there any risk to patch Warband to 1.158 if I want to play the mod (and I don't play any other momentarily  :D ).
  12. Javelins and the group "Horse Archers"

    What exactly does the group "Horse Archers" mean when I set my cavalry to it? I play as Scotia Maior and only use javelin armed cavalry and comrades. Do they throw their javelins and then do nothing? I got this impression. So is "Horse archers" only useful for bowmen?
  13. Bow values

    Hi, it's my first campaign in AD 1257 and I like it, what a huge amount of labour it must be to get such a huge and elaborated mod. However, negative critique is always much easier than creating things, and so I have some remarks.  :wink:  I hope you are not too cheesed off by my questions. I...
  14. Companions /bodyguards?

    After some reading about the mod I downloaded yesterday and looked for companions (by cheating) in many many cities, but I found none. Was this pure coincidence or are they already out of game? Searched the forum for "companions", found many threads but did'nt get it right. I would be totally...
  15. Changing Companions?

    Is it possible to change companions, f.e. make a man a woman? I think it's not simply possible to change the module_info_py with the module system (I have it and Python too) and set ".../Blood and Steel/" as destination, isn't it? I can add a new companion to native but what will happen in the...
  16. Armour protection data

    I don't know wether it was already discussed here before. I would like to argue about the different armours, especially the better ones. They have a too low protection value in my opinion. That is a problem of M&B and all its mods at a whole. Weapons make much too much damage to better armour...
  17. Change texture of comrades and some other remarks

    Hi, firstly, the historical correctness of the mod is awesome imho. It's also relatively bugfree. The only annoying problems I have are with ships, landing in ports or on the coast is often not possible. And you should not buy a ship in Wales, you get stranded on land from the beginning. It's...
Top Bottom