just tested it, they definitely remember previous efforts.The Lords in my game most certainly don't remember previous efforts. Then again, I can't claim I remember the amount of succesful circles with a Lord two weeks of in-game time ago. But no, the Lords I encountered this mechanic with I was definitely convincing for the first time.
The higher my relationship with them was, the more circles were added in. While correlation does not equal causation, I've yet to identify another variable that could influence this lower threshold.
Are you sure that's true? I thought that lords remembered previous efforts you made, so if you get to two circles and fail, in a few weeks when you try again they are at 2 circles again.Increasing your relationship with the Lord also helps a great deal as it lowers the persuasion threshold: you get filled in circles off the bat, lowering the number of succesful phrases. At one point I tried persuading a Lord I had 50 relationship with and I already had 3/4 circles before the conversation.
- It's not an industry standard. - No it isn't, but it's a trend.
- But I wish it was. - Are you serious? That's borderline slave work if you look into it at certain perspectives.
- As far as a timeline for when developers started integrating modability into their games as a central feature, that stretches faaaaar back into the 80s. - That doesn't have anything to do with the topic, but okay
Crossbows serve their purpose of being accurate, low rate of fire ranged weapons. The reason they're generally worse is because most fights are blob vs blob, and accuracy matters less than rate of fire.Part of this is because crossbows just seem to be straight up worse than bows overall right now.
Probably because it was easy where as the FPS fix might be more involved. Or different people are working on it. On the outside we really have no idea given the pace of patching we've every reason to give TW the benefit of the doubt.I am surprised a hotfix has been put out but it doesn't touch what is making the game unplayable.
Let me rephrase it. I wasn't expecting anything to come out on a saturday. But since they did work on a hotfix, I wonder why their priority is on balancing stuff when there's a huge bug like that ruining completely the whole experience. I am perplexed.