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  1. Resolved Resolution 1280x1024 issue

    It seems to be solved now. They brought skill panel above character skin.
    Thank you!
  2. Resolved Resolution 1280x1024 issue

    Hello! My monitor resolution is 1280x1024. And I can't take last 275 skill lvl perks neither I can watch their info because of character image entirely covers it. Screenshot
  3. Resolved Game Crashing when Istiana reaches 2000/2000 in main quest

    Thanks for this. Worked for me. I will close this discussion.
    Please don't. This is only temporary lame sollution and the thread is in progress. So let the devs to really fix this and give us a report about it in this thread.
  4. Resolved Game Crashing when Istiana reaches 2000/2000 in main quest

    There is a temporary solution came from Steam discussion. It worked for me. You can set the main quest complete. Just get Developer Console mod:
  5. Resolved Game crashes at a specific time

    Yeah, I tryed it already too. It works. Thank you for the tip :grin:
  6. Resolved Game crashes at a specific time

    Me and some other players have a crash in exact time in the game related to main quest. So what's your progress out of 2000 on Stop Conspiracy quest?
  7. Resolved [1.2.1 & 1.3 beta] Game crashes whenever I capture a city

    Sounds like it is related to main quest. Can you check the last strings before <##....##> error line at the bottom of C:\ProgramData\Mount and Blade II Bannerlord\crashes\<related crash>\rgl_log_????.txt
  8. Resolved Application Crash in a specific day or nearby

    What's your progress on quest "Stop Conspiracy" before the crash?
  9. Resolved Game Crashing when Istiana reaches 2000/2000 in main quest

    Yeah, just the same. 1960/2000 and then crash later with logs:
    [ ] Stop Conspiracy: Log updated.
    [ ] Weaken Empire: Log updated.
    [ ] Quest Failed: Weaken Empire

    I reported this critical issue on forum a week ago.
    If you need save files and other crash info I've already uploaded it for the latest beta. ID = 2020-04-30_09.20.17_1f423f6fb5392cd1f5e4905ea403eb82
    Just load and skip 15 seconds you'll get the crash.
  10. Resolved Crash on certain in-game date/time

    I can give you mine. It was uploaded already to your storage automatically after the crash with ID: 2020-04-24_21.52.58_1f423f6fb5392cd1f5e4905ea403eb82
  11. Closed Quest Failed: <Weaken Empire> crash [1.3.0.], [1.2.0.]

    Take my case please I wanna finish the job. 217 real time hours you know. Just don't tell me "Quest Failed: Weaken Empire" is game over anyway.
  12. SP - General Bandit Base is just pointless

    I don't feel like bandit camps are something hard to deal with.
    But I don't like them in the current form as well.
    First of all they must disapear for significant amout of time.
    Secondly, bandit camp must be established only in disadvantaged areas where nobody cares about small bands of bandits sneacking around. So every such band should has a chance to establish bandit camp with probability in proportion of its size. That would be simple and meaningful.

    But bois the developers have to fix all those crashes first. I'd forget about the game for a year at least.
  13. Resolved Crash on certain in-game date/time

    Can you check if there are messages related to main quests just prior to crash in <rgl_log_????.txt> file? To do so, open the file scroll it down and look at the last strings before <###......###> error line.

    I got similar problem as the program crashes on 683 game day whatever I do on that exact day. And I have last logs before the crash related to Stop Conspiracy and Weaken Empire quests.
  14. Closed Crash at 645 day 1.2.0 bannerlord

    683 day for me. Open rgl_log_2004.txt (don't confuse with rgl_log_errors_2004.txt), scroll it down and check if there are last strings related to main quests before <###......###> error line. Something like:

    [01:48:25.9836041] Stop Conspiracy: Log updated.
    [01:48:26.0046053] Weaken Empire: Log updated.
    [01:48:26.0056054] Quest Failed: Weaken Empire

    I already reported similar problem, no answer yet.
  15. SP - General Suggestion: disable story line code temporarily

    I suggest you to temporarily disable all the code related to main story line and its quests. I stuck at some point of the game having a permanent crash related to one of main quests. I spent a lot of my time for the game and I can't advance any farther. And I see a lot of similar issues in...
  16. Closed Quest Failed: <Weaken Empire> crash [1.3.0.], [1.2.0.]

    Summary: Game crashes on Quest Failed: Weaken Empire. I can't play any farther because of that. I get crash anyway. I provided you the save with guaranteed crash in 10 sec of skiping time on the map. Issue ID: 2020-04-30_09.20.17_1f423f6fb5392cd1f5e4905ea403eb82 The last log strings before...
  17. SP - General Raiding willingness to depend on trait Mercy

    Yeah, leaving a town for a part of garrison could be risky. But I see it as tactical moment as well. You can also consider it just straight as RP behaviour assuming sometimes garrison reinforcements be doing big mistake leaving the town(castle) and sometimes doing that for a good reason.

    - Lets assume a town can help only one village at the same time.
    - The trigger for sending reinforcements could be frightened villages coming to town for help. It will get more time to start but anyway it has good chances to reduce the damage and looks more meaningful and systematic than just random friendly troop occasionally walking around. Also after frightened villages came to town, garrison gets info about raiders party size and decides to go or not.
    - The main mecanics to save the moving garrison is its own fear in the way it is already realized in the game. If there are mighty troops close to town it will never leave the town, just like any lord does stay in town in the same situation. Also I suggest once moving garrison is frighted it goes straight back to town and doesn't make any other try for this particular raid.

    Btw RP wise for garrison it is a matter of life and death too, as after village is get raided it's gonna be food shortage and dieing garrison troops.
  18. SP - General Raiding willingness to depend on trait Mercy

    I suggest to reduce willingness to raid for lords with positive trait Mercy+ (Mercifull) to almost never (as it also depends on lord's finances after last patch). And to reduce a little that willingness for lords with neutral Mercy. And for Cruel lords current rate of probability of raiding...
  19. Resolved Perk "Ruler" does nothing

    Summary: Perk "Ruler" in Steward branch doesn't change companion maximum as it is supposed to do. I own 5 towns for now. How to Reproduce: Reach level 250 in Steward skill, choose perk "Ruler". Confirm the companion maximum stays the same. Quest/Settlement Name (if related): - Media (Screenshots...
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