Hey, I tested it really quick by myself (so the game never left warmup, p.s., pls allow players to play solo on the server) and the issue was still there. After a bit of time all of the bots were on team 2. If it helps the game mode I tested it on was Skirmish.
From my experience mercenaries do leave pretty fast if the faction they work for is at peace. They will even leave a faction mid-war to work for one that is weaker if it is at war, even if that war is against the first faction.
Its like an artificial handicap being placed against the player and makes it unnecessarily difficult and tedious.
Any update? Been almost a year.
I am sorry but this is something I do not know. Any way I can find out? I know you guys had a patch that was supposed to stop the negative quest time limit bug. I don't remember if this was before or after, but I definitely started this quest after. I have seen some mods that fix the issue by looking for a quest with a negative time limit and set their time to a positive number; however, these no longer work, unfortunately.
I just uploaded it.
Yea except mine is just happening in a different quest that is a little further down the line from you. Let me know if you get any fixes
Thank you! Please let me know of any updates or suggestions.