Probably going to put it on hold. Have killed southern empire. Battania is dead. Sturgia is dead. Kuzaits only border is with me(might be able to kill them in this war if i really push, but definitely in two). Vassals are idiots and are trying to open up a war with a third faction, so i have to manage influence carefully to prevent them from deciding to throw everything away.
If i finish world conquest, i probably am quitting, uninstalling, and never coming back. If i stop playing, i might hold out for the next patch, but might not. Game comes across as UNFINISHED, and its only made worse when you learn that some of the things that you think are unfinished aren't actually: they actually intended some of these things as design decisions. And what's worse, they've known about how much people dislike those decisions, and yet they're still the what the game has on offer. Inspires basically 0 confidence when it comes to making this game better and makes it extremely hard to recommend to other people without feeling like i'm compromising on my integrity(core of game is fun, but everything else is incidentally or deliberately designed poorly to make it less fun).I don't want to recommend something that looks, feels, and plays as if its unfinished without some road map for finishing it.
Marriage is broken beyond first generation(yourself). I am a king, and i am constantly spammed with offers to marry my two sons to unknown women(if you haven't discovered them, game won't let you know anything about them) I have to track down a head of a clan personally to make a marriage offer on behalf of my sons, and just because they have unmarried daughters DOES not mean that i can make that marriage offer, since all of them for some reason happen to have a 50+ year old woman in their clan that they're prioritizing marrying off first over their daughters. You can't select anyone else, its just whoever that person has, and age seems to be a priority. In my playthrough, i effectively can't marry these sons at all, because just about everyone has some old woman they want to get rid of first, and i've spent a huge amount of time trying to solve this. System is deliberately constructed in a way that just results in tedium and a huge waste of the players time.
if smithing wasn't as busted of a way to make money, you'd be screwed entirely(having tried every other way to make money ie caravans from the start etc) when it comes to making money because the game's economy makes little sense and deliberately designed to prevent you from ever getting ahead. Villages getting raided is basically a nuclear bomb hitting your city, and you get get raided endlessly by fiefless factions who are almost impossible to eliminate. Massive smithing money lets you mitigate all the poor design decisions that make this game as tedious as it is, but even then, that doesn't make interacting with those broken systems fun, just something whose consequences you can ignore to some degree. If they were to "Fix" smithing and how broken it is, but leave the current economic status quo in place, it would literally destroy this game for most people.
Its just very weird to have the core of the game be good(medieval battle simulator) and just have it impaired by all of these decisions that straight up get in the way of the game being good. Who is actually making these decisions? Have they actually had a full playthrough of this game?
EDIT: Can't believe i'm actually doing it but im downloading mods to get rid of some of the stupid tedium that comes from factions that have been fiefless for so long. Its better than executing every single one, but i really don't want to have to go through the process of figuring out what i need when i'd much rather.. you know, play the game. I generally don't ever download mods to fix deliberate stupid game design decisions by the people who make the game, so, yea, I don't have very much confidence in the developers right now.