I would love it if you would remove the native hairstyles and add hairstyles that were fashionable at that time. Alot of modders just keep the Native hairstyles.
Yeah, I was thinking along the lines of crouching behind cover and standing when you want to take your shot. Though, in Star-Wars Calradia and the Western mod, they had it so that you crouched when you fired certain guns.
I read somewhere that you can change the walking animation by changing the walking animation for a weapon class. (There are different animations for each class)
The main problem is that you give up a weapon class (I reccomend pole arms since they won't really be used in a zombie mod).
I'll see if I can find the post, it explains it alot better.
Hopefully if I get some suggestions and finish, I'll have a simple modification that allows people to continue playing their Native character, with some small additions.
I allready made one for personal use, but it's not historically accurate. Mabey when I'm done with this one, and I'm in a good mood, i'll upload it for all those people tired of chasing down Horse Archers.
You wouldn't need to start a new game, i'll just upload the modified Troops.txt, and...
I started a new game, and the copied and modified merc. still hasn't shown up in any taverns. The only reason the Khergit troops came up right away is because I set them up as an upgrade for an existing troop.
I came up with a creative soultion though.
I'll simply modify an existing top tier mercenary (Hired Blades), and use them as the starting point for the new troop tree, and add new troops for the upgrades. I'll copy the Hired Blade to the end of the file and just make sure that the mercenary swordsman upgrades into the new Hired Blade.
The only problem with this is that Hired blade would no longer show up in Taverns, and you must upgrade the other mercs in order to get them.
By the way, the troop editor has a "add troop at end of file function", it copys the troop you were previously on, and adds it, but with the name of "trp_new_troop1 (troop name)" Mabey if I manually copied and pasted a mercenary troop at the end of the text file, your way would work.
Well if I'm making simple tweaks for myself, I'll just copy a mercenary and paste him to the end of troops.txt, then use the troop editor to do whatever with him.
Would I need to start a new game for it to take place? I tried that, but I haven't seen the test mercenary in taverns. I don't know, the Khergit troops I added went into the old game, mabey they are there, and I just didn't come across any yet.
I intend on making a new mercenary troop tree for personal use. I'm pretty good with the troop editor, and have allready created a Khergit foot-unit troop tree.
I'm not great at modding, and i'm hoping that there is a simple way.
Tks add more skill to the game, you have to be aware of your team-mates. It's just like friendly fire in an FPS. I personaly would rather have to apologise for an accidental TK than to die from reflected damage.
Just add an auto-kick feature that kicks players after (4) TKs in one game. After each TK, there should be a warning, and a tip on how to aviod TKs.
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