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  1. OSP Medieval 3D Art Narf's Transitional Armour Pack (Updated 07/19/10)

    lilyeti said:
    First of all, the items look great.

    I downloaded the file, and overwrited the files in my native folder.

    When I start up the game, it crashes and I get this error.

    2ppwsc6.png


    I downloaded the new official patch, mabey it's incompatible with this pack?

    A little help? I don't want to be rude, but it's been two pages. My Native is unplayable.
  2. OSP Medieval 3D Art Narf's Transitional Armour Pack (Updated 07/19/10)

    First of all, the items look great.

    I downloaded the file, and overwrited the files in my native folder.

    When I start up the game, it crashes and I get this error.

    2ppwsc6.png


    I downloaded the new official patch, mabey it's incompatible with this pack?
  3. MP Modern [WB] Into the trenches - DEAD - OSP Released.

    Eino said:
    I would love it if you would remove the native hairstyles and add hairstyles that were fashionable at that time. Alot of modders just keep the Native hairstyles.

    I'm not sure how that would work for online. I'm pretty sure your character's faces are carried over between mods.
  4. Favourite melee weapon?

    Any short sword....I have been doing good with the glaive lately too.

    With the glaive, you end up one hitting people you didn't even see. Much deadlier than a spear.
  5. MP Modern [WB] Into the trenches - DEAD - OSP Released.

    COGlory said:
    There's already a crouching animation in the game.  Assuming you want just pure crouching, and not being able to fire from a crouched position. 

    It would take two seconds to code it in.  In fact, I think I have the code already lying around somewhere.


    Yeah, I was thinking along the lines of crouching behind cover and standing when you want to take your shot. Though, in Star-Wars Calradia and the Western mod, they had it so that you crouched when you fired certain guns.


    Can you teach me how to code it in?
  6. MP Modern [WB] Into the trenches - DEAD - OSP Released.

    Would it be possible to make it so that med-packs can only be used 3-4 times,  and take 5+ seconds to heal a player?

    Also...would adding a crouching feature be possible?
  7. SP Apocalypse [WB] Zombie Mod

    Miclee said:
    Until I learn how to make animations or find someone who can, they'll walk like humans.

    You will probably need to find an animator.

    I read somewhere that you can change the walking animation by changing the walking animation for a weapon class. (There are different animations for each class)

    The main problem is that you give up a weapon class (I reccomend pole arms since they won't really be used in a zombie mod).

    I'll see if I can find the post, it explains it alot better.
  8. [Warband] Suggest a Khergit foot-unit troop tree.

    Zimke Zlovoljni said:
    I made one large troop tree for khirgets in my mod, you can check out and tell me what do you think...  :mrgreen:
    http://www.mbrepository.com/file.php?id=1894

    I'll give it a try, downloading it right now.

    Hopefully if I get some suggestions and finish, I'll have a simple modification that allows people to continue playing their Native character, with some small additions.
  9. [Warband] Suggest a Khergit foot-unit troop tree.

    Some serious suggetsions please.
  10. How do you set troops to spawn in taverns? (As mercenarys)

    FrisianDude said:
    Okay. Which version of Python are you trying to run? Anything below 0.3 should work, anything above it won't.

    In-post edit; I wasn't sure that 0.3 is the number, but python.com does not seem to have anything to do with python. :lol:

    Lol, it says "Python version 2.5.2".
  11. How do you set troops to spawn in taverns? (As mercenarys)

    FrisianDude said:
    'the' python problem?

    It's a sticky, How to fix "Python not recognized..." I tried following it, but it didn't work.

    http://forums.taleworlds.com/index.php/topic,35044.0.html
  12. [Warband] Suggest a Khergit foot-unit troop tree.

    Here's what a Spear Thrower looks like at the moment.

    4t525t.jpg
  13. [Warband] Suggest a Khergit foot-unit troop tree.

    I allready made one for personal use, but it's not historically accurate. Mabey when I'm done with this one, and I'm in a good mood, i'll upload it for all those people tired of chasing down Horse Archers. You wouldn't need to start a new game, i'll just upload the modified Troops.txt, and...
  14. How do you set troops to spawn in taverns? (As mercenarys)

    Lord Leoric of Wercheg said:
    Use the Module System and add the troop entry before mercenaries_end.

    I actually can't get the Module System to work. I have it installed, but I get the Python problem.
  15. How do you set troops to spawn in taverns? (As mercenarys)

    I started a new game, and the copied and modified merc. still hasn't shown up in any taverns. The only reason the Khergit troops came up right away is because I set them up as an upgrade for an existing troop.

    I came up with a creative soultion though.

    I'll simply modify an existing top tier mercenary (Hired Blades), and use them as the starting point for the new troop tree, and add new troops for the upgrades. I'll copy the Hired Blade to the end of the file and just make sure that the mercenary swordsman upgrades into the new Hired Blade.

    The only problem with this is that Hired blade would no longer show up in Taverns, and you must upgrade the other mercs in order to get them.

    By the way, the troop editor has a "add troop at end of file function", it copys the troop you were previously on, and adds it, but with the name of "trp_new_troop1 (troop name)" Mabey if I manually copied and pasted a mercenary troop at the end of the text file, your way would work.
  16. How do you set troops to spawn in taverns? (As mercenarys)

    Austupaio said:
    Well if I'm making simple tweaks for myself, I'll just copy a mercenary and paste him to the end of troops.txt, then use the troop editor to do whatever with him.

    Would I need to start a new game for it to take place? I tried that, but I haven't seen the test mercenary in taverns. I don't know, the Khergit troops I added went into the old game, mabey they are there, and I just didn't come across any yet.
  17. How do you set troops to spawn in taverns? (As mercenarys)

    I intend on making a new mercenary troop tree for personal use. I'm pretty good with the troop editor, and have allready created a Khergit foot-unit troop tree. I'm not great at modding, and i'm hoping that there is a simple way.
  18. Horses?

    rokema said:
    lilyeti said:
    Am I the only one who noticed that you can't loot horses? they simply don't appear in the loot menu.

    I'm not sure if was intended or not.

    horses run away from battle and wounded ones are useless

    Really? In my game, somtimes there are dozens of horses on the field after a battle.
  19. Horses?

    Am I the only one who noticed that you can't loot horses? they simply don't appear in the loot menu. I'm not sure if was intended or not.
  20. Suggestion - Kick Vote Change

    666_ said:
    Just shut off the crappy FF on option and there wont really be a reason to ban anyone. Every one gets to play and every one is HAPPY !

    Tks add more skill to the game, you have to be aware of your team-mates. It's just like friendly fire in an FPS. I personaly would rather have to apologise for an accidental TK than to die from reflected damage.

    Just add an auto-kick feature that kicks players after (4) TKs in one game. After each TK, there should be a warning, and a tip on how to aviod TKs.

    Oh, and Good game before.
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