This has been discussed in inumerable places and ever since PW became the defacto "Role Playing" mod somewhere around late v2/early v3. A question for the ages, which some might argue has no right answer. Well, this is a forum, and a forum is for debate. So let's bloody well debate!
Also, bear in mind that I am very well aware that this question has been raised before. However, I feel that a clean break from any such topics and a beginning anew here with the current forum-goers is more prudent than grave digging or thread hi-jacking tomfoolery. So with this said, please don't linkDrop some other thread or say "this has been decided." Because it hasn't, or everyone wouldn't be going on about how the other wasn't role playing properly or at all et ketra, not in any real way at least.
WHAT IS ROLE PLAY? (various definitions, their +pros and -cons)
Playing a Role:
+Is most basic definition.
+Is most obvious definition.
+Has most clear built-in support from the game mode.
-Is very broad and easily mis-constrewed (see below).
-Roles can be anything from ferryman to crossbowman- if your role is shooting people in the head, then you shooting people in the head is your Role Play.
Creating a Story Together
+Creates rich environments to serve as backdrops for play.
+Puts more real meaning and drama behind the struggles of the realm, which is otherwise just so much green-and-red text.
+Everyone having a character creates a sort of removed relationship, thus achieving escapism for some (and eRP for others).
-Some people easily lose sight of the game they're playing and become absorbed in the "chatroom-sphere," where they're invincible and everyone has to hear their speeches out and then lose.
-The Protagainst Affect (see end of the above), where you few PW as a book in which your character is playing a central role and therefore you losing must be blamed on something- anything- other than yourself, including but not limited to: admins, randomers, people who do not speak your primary language as well as you do, etc.
-Most people are going to be the "Protaganist," some sort of highborn lord or king or emporer and beautiful lady. Rarely do you find common folk or even knights who are "role playing" (the very term we are attempting to define).
A Code of Conduct
+There is some form of communication before you die which makes you feel better about it.
+Everyone doesn't need to have a title and give long-winded speeches
+More people content to fill the common ranks with less people concerned with being a part of the story in a verbal way, thus creating less "protaganists."
+Reduces "rule breaking" because everyone conducts themselves within a certain bounds of not "randoming" or being a general ass.
-Lots of people take offensive at the general form that communication takes (1k or die!) regardless.
-This code of conduct is often difficult to impose and "to what extent?" is ever at issue; RP names, yes or no? Clan tags, yes or no? (Non-consensual) eRP, yes or no? Using OOC chat (disallowed on AU LoungeChairCarnage), yes or no?
-Squabbles over who was "role playing" or, more accurately here, "rule playing" are common place.
If you have any suggestions for other definitions of Role Play and their +pros/-cons, feel free to post them and after some discussion we will add them to the OP- admendments to current definitions +pros/-cons welcome as well.
If you just want to come to the support of one or defimate the name of one in particular, please feel free. I encourage the term "rule play" as a form of slander, personally, but do be creative where you can!