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  1. Ralyks18

    Making a Rune Mace

    Arcon said:
    Since most stuff is Armored, Pierce > blunt no?

    With that in mind 40p > 40b (except for farming slaves of course).

    Blunt will always be the best. 40b will do more damage than 40p unless the enemy is naked (0 armor), in that case, again blunt still be better as it will guarantee enemy goes unconscious, whilst pierce will kill him.

    It is said against low armored enemies: cut > pierce > blunt, but this is because cut has the weapons with the highest numbers, but they do perform worse against armored enemies.

    If its the same numeric value for all 3 types of damage, its blunt > pierce > cut.
  2. Ralyks18

    [TUTORIAL] Custom Knighthood Order

    moddereend said:
    I started my CKO in Laria, but later gave Laria to Lethaldiran. Now I can't seem to manage my order anymore.
    Did I screw up or is there a way to fix this?

    Make a chapter of your CKO in one of your walled fiefs. You will be able to manage them

    What you did means he will use your CKO knights and sergeants too, not only in the field, but also in the garrison of his city.
  3. Ralyks18

    Making a Rune Mace

    eDu kIggZ said:
    Hi. Ralyks, I only tweaked the damage types and compensated for the lack of a thrust. As I'm using PoP 3.8, the numbers on the rune axe are as:

    I know those numbers, I had to add them to the wikia and then change them to the 3.9 version

    But guess why they were changed? Because they were considered too strong

    As an fan edit, you can do as you please, even raise them further, but using a weapon that is as op as those axes were in 3.8 is not a good reference to suggest it on the new release
  4. Ralyks18

    [MEDIA] Prophesy of Pendor Screenshots

    Aldoarip said:
    Ahh that's a shame. How did the AI handle it though? I hope they can use it properly.

    Search for a flat battlefield, or one in which you have a hill. I took the biggest one, and as soon as the enemy showed up, they started shooting, causing no casualties on the first round (100 Janissaries).

    The accuracy aint that good. Its good they start shooting the earliest possible even considering at high distances their accuracy decreases, because their ammo packs have A LOT of ammo, and they are the slowest shooting unit.  I made up this scenario, both enemies are Adventurier (troop that upgrades to Janissary) and Janissary. Former has Balance Xbow and 80 less ranged proficiency, latter has the new Arquebus.

    The Adventurier shoots like 1.6 times faster, and with better aim, but what's interesting is that the Janissary pierces and damaged me most of the times it hit through my shield. I kept on healing (Control+H cheat) after my shield broke and the Adventurier ran out of ammo way faster. Janissary has an absurd amount of ammo for their attack speed, but i guess thats very welcomed on sieges. On a 1v1 ranged duel, if you hit the Janissary, he will reset his animation, its annoying if it happens the other way round.

    Reestah said:
    Ralyks said:
    I was shooting with the Arquebus with 650 profs and still the targeting reticle wasnt as narrow as with a bow with less proficiency.

    What's its accuracy? Hopefully over 90. :smile:

    Your hopes became true, but doesnt feel like it. I personally felt its easier to hit with a balanced crossbow (less accuracy).

    Picture of the testing, for some reason Janissary kept on cheating in the 3 attempts and went closer then the xbowmen, no matter where i place myself:
    Gne1BKP.jpg
  5. Ralyks18

    [MEDIA] Prophesy of Pendor Screenshots

    Chriss39 said:
    I think Barclay having limited firearms will be a nice addition. Will their Conquistador type unit come with a flintlock pistol in addition to their melee equip?

    What will be the niche that firearms will occupy? In most games they do tons of damage and armour pen but fire incredibly slowly and are inaccurate. In PoP the top tier bows already do enough damage to 1 or 2 shot all but demon-tier units and they are really accurate. Will bows see their damage or armour pen nerfed somehow to fit in the firearms? Or are firearms going to be just a re-skinned crossbow and those two can be used interchangeably for the most part? I'm not against bows being superior due to the Power Draw skill investment required i'm just curious where firearms will fit in.

    Thanks for your continued development efforts.

    Conquista... what? It received a whole new different name in 3.9.2, not that disgusting Conquistadoro thing, but something way different

    And nope, only Aventurero (now Adventurier) and Janissary will have ranged weapons, the rest will be full melee. The former will have xbows, the latter the new Arquebus.

    Little, I just told you my first experiences with the Arquebus, imo its a fun weapon, but not worth spending proficiency points into it as there's only 1 weapon of that type and it has v limited potential, even though you can upgrade it through Alexios.

    Considering Barclay was one of the most rare minor factions to see around, unless you hire and upgrade Barclay troops on taverns, you wont see firearms around. Remember they are still v v far from the how often bows or xbows are used in the mod.
  6. Ralyks18

    [MEDIA] Prophesy of Pendor Screenshots

    Aldoarip said:
    I really hope you can use it while on horseback.

    Nope, same as with most crossbows, cant be used whilst mounted.

    It has a higher recharge time than crossbows, and moving whilst recharging will cancel and you gotta start again

    On the other hand, it has a massive range, but I personally had trouble hitting from long range, and I couldnt even see where the bullet trajectory, nor where it hits, to correct angle. I was shooting with the Arquebus with 650 profs and still the targeting reticle wasnt as narrow as with a bow with less proficiency. Its not an op weapon, but its fun to have them by.

    Some small smoke on impact like it happens on Napoleonic Wars would be welcomed, I'll show an image when you can see to shots' smoke
    0vU5MIK.jpg
  7. Ralyks18

    [BUGS] Support Thread for v3.9

    illmaster said:
    3. It seems that there is a King who want to join my kingdom
    c8LfN.png

    Thats not a normal monarch, thats a claimant...

    You supported him, finished the whole rebellion, taking down the whole Fierdsvain, to then rebel against him?
  8. Ralyks18

    [LEGACY] Quick Questions // Quick Answers

    Like Lag'ier said, you cant. Obviously if you take a fief from them, the kingdom will be pissed off and declare war, there is no way to become monarch without being declared war on. But as that's inevitable, im giving some tips:

    • Start on a city, not castle
    • Have at least 100,000 denars, at the start, you will only lose denars
    • Once you're monarch, hire a Merc Company, I'll suggest the Mettenheim one (Freybrueder)
    • Give a couple of the villages that come with the city to your companions ASAP, so that they start making an army ASAP. They will spawn and recruit troops in your city, so they should be there for the defense
    • You will be siege soon, so don't leave your city, and if you do, stay close to it. If any vassal (companion that you made vassal) has enough troops and leaves, tell them to GTFO the field and go back to your city.
    • Place all your troops in the garrison, this way you will avoid morale drops until the siege comes by. If there's a weekly payment, you will also have to pay less wages
    • If you have a Red Brotherhood Agent, in the tavern and you see its gonna be an even fight, feel free to buy mercenaries from him
    • When the siege is over, feel free to disband mercenaries and its your time to counter attack. Go on the kingdom that did the siege, as they would be weakened AF

    Hope those tips help. Its not rare that after you smash them, they want to offer peace so that they get time to recover. If you were left too weak after the siege, then accept it, as it will give some peace to you and your fiefs, else, decline and attack.
  9. Ralyks18

    Making a Rune Mace

    eDu kIggZ said:
    @SE4 R@1DER. In my post I have detailed how to alter the damage type. What the axes had are now blunt damage.

    If you are inquiring on how the stats change, I hope this helps:
    Strange Mace > 58b, 95 speed, 98 reach
    Saphire > 58b, 130 speed, 98 reach
    Ruby > 68b, 95 speed, 98 reach
    Emerald >58b, 98 speed, 105 reach
    But that will ruin the ruby stereotype, literally every ruby weapon does pierce damage, even if its a only swing weapon (like the ruby rune axe)

    I will change that 68b for something like 75p, but alike 68 blunt, 75 pierce looks op, but remember its a short range weapon (well, actually like the 1h axe and sword, so these numbers are still OP AF)

    For reference:
    Ruby Rune Axe: 45 pierce, 92 speed, 98 length
    Your Ruby Mace: 68 blunt, 95 speed, 98 reach (even if it was pierce, it would still be absurd values)

    Your numbers are just messed up btw, you're proposing way too strong weapons. Have another think about it, but looking at ingame rune weapons and compare them, so that you dont get these absurdly overpowered items.
  10. Ralyks18

    [LEGACY] Quick Questions // Quick Answers

    Histidine said:
    I helped my vassals kill Wolfbode, he escaped, and respawned on the same day. Is it supposed to happen that quickly?

    Call it the magic of randomness

    You can take him down and have him respawning 40 days later or in the same day, RNG is so used in PoP, but for this case, I support it, it makes every game (even if its by the same player) more unique and different
  11. Ralyks18

    [MEDIA] Prophesy of Pendor Screenshots

    H E R O O F T H E I M P E R I U M said:
    I really like these new designs. As for Silvermist armour, though, I have to admit to always having held a preference for this design

    That was a good one, this one too, looks a lot like the Gondor archers (intended? probably yes as there are some other clear references to TLOTR)
    https://pop3.wikia.com/wiki/File:Silvermist_Ranger_Old.jpg

    Edit: looking at it again, maybe that grey is too dark for them, but its just a recolor to a more light grey
  12. Ralyks18

    [MEDIA] Prophesy of Pendor Screenshots

    I beg not to give those "cool-looking" armors/colors to the Silvermists

    Either keep them as they are, or give them that same armor but with white "skirt", i for sure prefer the latter.

    Silvermist actual armor could go to some other troop to avoid it being wasted, its not bad
  13. Ralyks18

    [MEDIA] Prophesy of Pendor Screenshots

    Wow, if that armor was given to the Silvermists at first, I would've not begged a few times for a not-so-ugly one during 3.9 development. The final one (the one we see in 3.9) is acceptable, but having this one for them would've shut me up long ago

    I like the armor, and as it has some mail on it, i would love to see this one on silvermists (with a white "skirt" instead of a blue one), but like i said, the actual one is acceptable.

    Kudos
  14. Ralyks18

    [BUGS] Support Thread for v3.9

    For what I know, he meets all the requirements, but claims he doesnt get the option to get Marius' weapon

    https://pop3.wikia.com/wiki/Unique_Weapons#comm-20480
  15. Ralyks18

    [MEDIA] Prophesy of Pendor Screenshots

    I always pressed "O" for doing ingame pictures showing something i have equipped for the wikia (I guess its the default key for outfit?)

    Works quite well, and you can picture well yourself whilst aiming with a bow (aiming higher makes better pictures), or charge a melee hit and then press O to picture you with your weapon just before swing, or whilst blocking.
  16. Ralyks18

    [DISCUSSION] Fan Suggestion Thread

    Nal Tar position is really painful, same for Muqaddas Pani. They're dead-ends like Leonion says, this one the biggest, as you can only access it from one point. Muqaddas Pani is a castle, they're meant to protect the kingdom and specially cities, that one does nothing there.

    Like considering the attitude on new features or changes recently from devs, I dont think it'll be in for 3.9.2, but i still want to give my 2 cents and offer three solutions for discussion to improve the actual scenario...

    Posting the image of the D'Shar i added to the wiki so that you dont have to launch game to check stuff, map is looking north
    qSQT7Q1.jpg

    Red arrows stand for movement. Light blue ones stand for adding walk-able paths.

    1. Move Muqaddas Pani to where Tismirr is, place Tismirr a bit to the west. Nal Tar will still be a dead-end, but at least it will have some direct protection (worst solution of the 3 but easiest one to do)

    W5CCxwP.png

    2. Add a bridge to either south-east or south (more logically south east, but having to go around the mountain would still annoy a bit, but still way less than having to go all around to Torbah to cross over the river). Muqaddas Pani will move to be around the bridge, thanks to the bridge it can remain close to his village even if it goes on the other side of the river:

    4m7oeyQ.png

    3. Make the land on the southeast of Iskhoman (and above Nal Tar) walk-able, allowing to move through both north and south coast (but not over the mountain logically), place Nal Tar on the coast of the Cope (or in the interior, as its city scene shows no water whatsoever), place its village over it, and Muqaddas Pani covering the bottom entrance (as Iskhoman is near the top one)

    I dont have access to a pc so i cant take a better picture, so i merged the one from the empire with the one of the D'Shar, sorry for the blank square, but i could do nothing bout it:

    dB0tHSc.png
  17. Ralyks18

    [LEGACY] Quick Questions // Quick Answers

    Arnulf Floyd said:
    I wish to know if were players which failing so much quests as me - I failing much than 10

    Once, with the Guilldmaster quest that asks you to take down 5 small parties, took it on Laria, and I couldnt find the last one, but then i got the message that i failed the quest, this was because some other party found it and took it down. Luckily that was changed on the recent patches

    And i got captured twice, one of those I save-scummed to avoid it.

    More than 10, on around 100 days? You maybe gotta reconsider your playstyle, cuz most of the quests are made to be achieved without taking much time, just focus
  18. Ralyks18

    [DISCUSSION] Fan Suggestion Thread

    SE4 R@1DER said:
    if you bring an unfriendly order 3 books you get a .+5 rel bonus which is quite nice already

    Yes, but no gold difference, you still get the lame 150 denars for handing in 3 books, whilst you can get 3600 if you hand it to your Order

    Thats why the 3rd suggestion of mine, asked to raise the denars you get and like it happens with relation, if you hand in 3, that you also get some bonus denars
  19. Ralyks18

    [DISCUSSION] Fan Suggestion Thread

    Couple of quick suggestions:

    1. Add an option to give all books to the knight of the order you belong to. If you bring to him 5 Snake Cult Rituals and 4 Heretic Writings, you will have to start a talk with him 9 times, doing the same thing once and again. If you bring more (for example, after defeating a Snake Cult Army), this gets more annoying.

    Else, make that the dialogue screen doesnt close when you hand him a book, allowing you to give him books way faster.

    2. Change the amount of denars they give. Atm Snake Cult Rituals give 1000 denars and 4 rank points, Heretic Writings give 1200 denars and 4 rank points. Make them both give the same amount of denars (like when you give it to befriend an order, you get the same), this will also simplify the calculus done with the previous suggestion. 1500 for each book for both of them would be good.

    3. Also, raise the amount of money you get when you use them to befriend other orders. Handing it to your order on 3.9.1, gives you 60 times (50 if Snake Cult Rituals) more value in denars, 4 rank points vs 0, and 1 relation vs 1 (even).

    Raise the amount you get per book by 500, and when handing 3, you get 2000 instead of 1500 (still way less than if you give them to your order)
  20. Ralyks18

    [MEDIA] Prophesy of Pendor Screenshots

    Evvv said:
    Why do you think you deserve more loot for killing enemies yourself? That deffo makes you greedy, lol. One battle should not bankroll your campaign, that is not good gameplay.

    Well, if you think about it, you already pay them wages weekly, so counting their sword for any battle its their job, and you get the rewards for the battle, thanks to your invest and maintenance of your "workers" (warriors)

    Thats like irl businesses. If it was a "friends party" or something alike, you would not have to pay any wages but loot would be shared, but this isnt the case.

    But i also agree that in terms of balance, this may be a big blow to the somewhat balanced balance we have nowadays (ignoring the excess Gold Bars, Various Loot, etc players get this last patch)
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