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  1. SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    beastl said:
    Love the mod but theres one little problem. I have no trouble at all running the game and get alot of fps, but when it comes to hills/forests in this mod its hell.. i get around 10-20fps instead of normal 60-80(I know it doesnt sound that bad, but its annoying). Perhaps you could have some work around without changing the graphics settings to low? I read a post about the same issue but in Prophecy of Pandor mod and they came up with the solution that didnt reduce the quality but increased the preformance. Other than that the mods great and I recommend it for all the fans of the series!

    I used to experience low fps until I checked off "Force Single Threading" in the configuration settings.
  2. SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    I'm playing version 1.3 and I have encountered a bug regarding appointing a seneschal to a fief. After appointing a seneschal to kings end, my following weekly budget shows my earlier wealth as 0, and my new wealth is just equal to the net change in wealth. This means any money I had before the weekly budget is gone.

    Otherwise this is an excellent mod. One of the best I've played. Great job Cozur.
  3. SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    Epicrules said:
    Sounds like you've got a corrupt save and need to start a new game.

    Thanks for the advice. Do you know how a save file becomes corrupted?
  4. SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    I'm at day 130 on version 1.3.1 and the game is getting really buggy. As the game progressed I started accumulating more bugs. First my hair and beard disappeared, then the town merchants lost their clothes, and now all the marketplace shops only stock a couple of peasant tunics and have no money. Is version 1.2 more stable?
  5. SP Fantasy [WB] The Veiled Stars | the Lord of the Rings [WIP] + Theoden's Armour p411

    Nice models jarvi. Is it possible to beef up the Uruk-hai's thighs?
  6. SP Fantasy [WB] The Veiled Stars | the Lord of the Rings [WIP] + Theoden's Armour p411

    Other than allowing the game to be released earlier, what other benefits are there to releasing the game in separate modules?
  7. [LEGACY] Quick Questions // Quick Answers

    Do I need to download only the 3.51 module or do I also have to get 3.5? If I need both, do I then overwrite the 3.51 files over the 3.5?
  8. [LEGACY] Quick Questions // Quick Answers

    Which version of Mount & Blade Warband is required for PoP? Will any work?
  9. [LEGACY] Quick Questions // Quick Answers

    How do you eliminate an enemy faction? I'm playing as Ravenstern and we just finished taking over every village, castle, and city belonging to Sarleon. Is there something else I have to do to eliminate Sarleon?
  10. [LEGACY] Quick Questions // Quick Answers

    What's the difference between joining and founding a knighthood order? Can you join or found multiple knighthood orders?
  11. [LEGACY] Quick Questions // Quick Answers

    Which skill governs how much health you regain from one battle round to the next? Is it First Aid?
  12. [LEGACY] Quick Questions // Quick Answers

    Is it a good idea to start enterprises in the cities of all factions or just the one you want to join?
  13. [LEGACY] Quick Questions // Quick Answers

    I know I'll sound like a noob, but all skills cap out at 10? So getting a skill to 11 won't make any difference? But getting the base attribute, such as strength, above 30 will still increase the damage you can do?
  14. [LEGACY] Quick Questions // Quick Answers

    So by the later stages of the game, is it a good idea to have a Trainer level of 10? I think this is a good idea as well, but I'm just afraid that doing so will detract from your combat abilities.

    Is there a specific mercenary that you allocate Trainer skill points to?
  15. [LEGACY] Quick Questions // Quick Answers

    grygus said:
    Early in the game, leave it to companions.  It only trains the troops below your level, so at first you aren't doing much with Training anyway.  I start to pursue a high Training by level 20-25 though because it helps replenish troops from recruits more quickly.  Int doesn't do much for combat as you note, but it is good for lots of things that are nice to have at high level: Surgery and Pathfinding, for example.

    How high should you get your trainer to during the later stages of the game?

    Also, I just randomly got a ruby rune bow. Is this a rare occurrence?
  16. [LEGACY] Quick Questions // Quick Answers

    Is it a good idea to increase your Trainer skill or is it better to hire a companion to do this instead? I'm wondering about this because spending points on intelligence takes away from your strength and agility, so you won't be as good a fighter.
  17. The 'tutorial' merchant mission...

    I just purchased a Fine Heavy Lance and knocked the guy out with one couched lance hit.
  18. [LEGACY] Quick Questions // Quick Answers

    I'm on day 20 or so, and I have an army of 32, with troops from all 5 factions. Is this a good idea?

    Also, my arm is quite weak, so who should I train against?
  19. [LEGACY] Quick Questions // Quick Answers

    I read up a bit more on this mod and find it very interesting.

    I have another question. How long on average does it take to complete the game?
  20. [LEGACY] Quick Questions // Quick Answers

    I'm interested in downloading this mod, however, I would like to know whether it is best supported on version 1.143 or an earlier version of Warband.

    I have 1.143, but heard that this version can cause issues with the mod.
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