I was syntactically ambiguous. "A good fifth of the world's native language" was meant to be "the native languages of a good fifth of the world", not "the raw number of native languages times point two". China is around 1.2 billion, Arabic speakers are another 250 million or so, Japanese is 120 million, Korean 70 mullion, Vietnamese 70 million, Farsi 70 million, Thai 30 million, and not many others are significant. That gives us around 1.8 billion, or somewhere between a third and a fourth. So yeah, I underestimated the smaller languages.sneakey pete said:
Yeah, it's perfectly possible, but the native speakers find it harder to read. Otherwise they'd use it everywhere and save themselves the trouble of font incompatibility.dagorkan said:
Unicode has more accented characters than any sane person could ever possibly want. At least, if you count the combining diacritics, which lack good support in most applications. Even without those, you still have probably a few hundred accented Latin characters in Unicode. (I think the extended Latin character set covers somewhere around a thousand code points.)Eogan said:
One of the most replayable games I've ever had the pleasure of playing through (about seven or eight times, I'd estimate) was Deus Ex. Its storyline was close to totally linear. I would agree with the idea of going for random quests—they should just be far more interesting, varied, and lengthy than "bring me 10 sumpter horses at some point within the next 65522 days". With no small amount of effort, I think this could be accomplished satisfactorily. The framework would need to be armagan's, but it could be built upon by others for official inclusion.Majestic7 said:
If that's going to be a major selling point, then a central, official mod index should be created, with a prominent link to it on the splash-screen-thingy. Most people don't download mods for ordinary games, so they'll need encouragement if they're to get the idea. But since game reviewers rarely include mods in their assessment, this is probably still not a good way to go if we want good press.HardCode said:
Definitely. The limit should be determined as maybe two-thirds of the max battle size setting.Juicy_jae said:
That's why armagan should work on the code and leave the content toDeus Ex said:
Even better, have a random chance of being stopped by a suspicious guard for interrogation, the result of which will determine your fate.Ingolifs said:
Terms like 'sblood were like ****. Or at least roughly. Curse words change over time.Sir Saladin said:
Like what? I know some games do store an excessive amount in the saved games, but I don't know what M&B stores.bryce777 said:
Every disk access carries slightly more latency than a memory access, in addition to substantially less throughput (which is irrelevant for the data quantities we're discussing). Granted, we're talking latency in the vicinity of 15 ms or less, so you're doubtless right that it wouldn't be perceptible.Manitas said:
That's going to take major points off its reviews when it finally becomes non-beta.Winter said:
Not at all. Stabbing with lances (often two-handed) was a very effective tactic used in pre-medieval times. I'm not aware of whether it was used in medieval times as well, though. Certainly couching provides better stability and aim, but I would imagine stabbing gives you a wider target range (although M&B's is way narrower than actual for couched lances; remember that in jousts your enemy was to your left) and probably slightly better range (and every bit counts when your opponent has some type of polearm as well). The damage a lance does under such circumstances is greatly understated in the game—possibly it shouldn't be as effective as a couched lance, but it should certainly be damaging nonetheless.sac said:
Because that just can't work for situations where, say, a tree or castle wall is in the way of the falling corpse. The only way you won't have either floating or clipping in such a scenario is using at least basic ragdolls.Merentha said:
dlg_0 65676 466 0 What_are_you_talking_about?_'Go_back'_where? 469 1 20033 33554859 1 0
dlg_0 430 467 0 You're_not_bloody_kidding,_{sir/madam}._This_sot's_drunk_half_my_stock,_and_retched_most_of_it_back_up_in_the_bloody_corner! 470 0
dlg_0 430 471 0 Two_endless_weeks,_{sir/madam},_and_I'll_be_throwing_him_out_the_very_moment_he_runs_out_of_coin._You_heard_that_right,_Rezzik! 472 0
dlg_0 430 468 0 You_paying_attention_to_that,_Rezzik?_There's_not_been_one_new_customer_in_here_since_you_decided_to_come_stink_up_my_inn,_you_animal!_One_more_broken_flagon_and_you're_out! 473 0
dlg_0 430 474 0 Two_endless_weeks,_{sir/madam},_and_I'll_be_throwing_him_out_the_very_moment_he_runs_out_of_coin._You_heard_that_right,_Rezzik! 475 0
dlg_0 140 481 0 What_._._.?_It_was_on_the_steppe,_on_the_steppe_between_Reyvadin_and_Curaw._We'd_just_made_camp_for_the_night._I_remember,_they_were_like_a_sandstorm_on_the_horizon_._._._Khergit_flying_a_ram_skull_on_a_pike,_as--_as_a_standard_._._._No,_can't_think,_can't_think!_Where_is_my_wine?_-hic-_I_need_more_wine! 6 4 20033 33554787 1 0 20033 33554786 1 0 10290 117440527 0 0 10280 117440527 0 0
dlg_0 144 687 0 I_shall_give_you_my_finest_stallion._He_has_carried_me_through_many_a_great_battle;_may_he_do_the_same_for_you,_my_friend. 691 5 4 0 0 0 20067 16777218 83886080 0 30 16777218 1 0 10530 83886080 67108900 22 3 0 0 0
dlg_0 144 689 0 Say_no_more!_I'll_have_my_armourer_adjust_a_suit_to_your_preference_immediately._I_sincerely_hope_it_saves_your_life_someday,_my_friend. 691 15 4 0 0 0 20067 16777218 83886080 0 30 16777218 1 0 10530 83886080 67108950 15 3 0 0 0 4 0 0 0 20067 16777218 83886080 0 30 16777218 1 0 10530 83886080 67109147 15 3 0 0 0 4 0 0 0 20067 16777218 83886080 0 30 16777218 1 0 10530 83886080 67108923 15 3 0 0 0
dlg_0 65680 691 0 I_thank_you,_my_lord,_your_generosity_will_be_remembered._Farewell. 6 4 20033 33554881 1 0 10064 5000 0 0 10251 83886224 0 0 10250 83886224 167772260 21
dlg_0 144 693 0 Of_course,_my_friend._What_is_it? 694 0
dlg_0 144 696 0 By_all_means,_one_of_my_servants_will_show_you_to_your_room._Goodnight,_{playername}. 6 5 20251 16777217 0 0 20033 16777218 24 0 20006 16777218 16777217 0 20005 16777218 7 0 10030 16777218 0 0
dlg_0 178 707 1 31 33554736 0 0 Look_out,_{playername},_he_has_a_knife!_Archers! 708 0
dlg_0 430 476 0 Excuse_me,_{sir/madam},_but_it_shan't_do_you_any_good_asking_Rezzik._He_won't_talk_about_it_unless_you_press_him,_and_even_then_'tis_only_fragments_and_babbling._Come_talk_to_me_by_the_bar_and_I'll_try_and_tell_you_what_I_know. 6 0
dlg_0 430 482 0 Oi!_This_is_my_inn,_friend,_so_don't_upset_the_patrons_again_or_I_will_have_you_thrown_out! 6 0
Well, I was really using it (perhaps imprecisely) to refer to temporary files.Manitas said:
Because a certain percentage is going to be useful. You just don't know which percentage that is, so you have to either store all or none. The point about initial loading times is of course correct, but an extra second or two of loading time is probably worth slightly smoother gameplay. It all depends on how much info we're talking about, and how often it's accessed over the course of the game.Manitas said:
Maybe I'll try redownloading both and retesting, but for the time being, what does it mean? What are the record and key numbers? I had to manually hack my conversations.txt because it wouldn't save.Effidian said:
BulletproofTurban said:
Janus said:
Papa Lazarou said:
thesneakster said:
Managing any amount of RAM is faster than managing the same amount of hard disk space, assuming the RAM is available.Manitas said:
Which seems to me to be closer to what you're saying than what I'm saying, but not really similar to either.Manitas said: