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  1. Mount&Blade Version 0.955 is Released!

    I have no real complaints about the new arena. The reward does seem to be slightly on the sucky side, though. That is mostly balanced out with the tournaments, however. Around three thousand denars if you win every fight is pretty decent money, plus they're somewhat rare, so that makes it all the better.

    My .952 is surprisingly bug-free, as of yet (three or four hours of play, including one major battle against 666 Vaegirs with cheats on)...
  2. Mount&Blade version 0.890 is out!

    Highelf said:
    But anyway, I've suggested this to Armagan a few days back (that the last killing hit's momentum should slightly affect the ragdoll) but it's far to much work to do. Which is understandable - I doubt you can code that in an afternoon. :wink:

    I suppose the damage done could be indicative of the strength of the blow, even though it takes a lot to toss your average man around. It'd be proper mostly just with blunt weapons, and even with those anything beyond a meter or so would be somewhat unrealistic.

    So, I feel that the direction of the attack would be enough. Obviously having the option of Flying Ragdolls would be nice...
  3. is this possible

    Open up your character screen click the Statistics button on the left, and from there, click Export Character. Then open the exported file, edit it to your heart's content (the file is located in Mount&Blade\CharExport directory), then import the character back (unsurprisingly from the same place you exported it).
  4. Looking to buy Dungeon Siege II? (short review)

    Yeah. DS2 is a simplified version of D2. But it's still fun, if you haven't played such games to death before (like my girlfriend, who's rather enthralled by it).

    Fortunately, M$ has managed to publish a few good games... Halo and Freelancer come to mind...
  5. Enemy Shields

    I've broken their shields many times in the field. All it takes is two to three blows from a war axe. In contrast, I've hacked away at one shield with a sword of war who knows how many times before the damn thing falls apart.

    Bonus vs. shields really matters. Gosh.
  6. Banks and carrying gold

    Carrying all that gold would require a wagon or a few pack animals. Not really a necessary detail to include in the game, unless it's possible to lose the wagon or the animals.

    What would be more likely is that those bandits would really get interested in liberating you from all that wealth, if they happened to know about such treasures...
  7. Abillity to knock down enemies with arrows

    Ah, I was a little unclear there. What I meant was that people fall down because they're too hurt to stand. Which, in M&B terms, means that there is no more health left.

    I was trying to tell that arrows don't send people flying, or even knock them down just because they fly so fast...
  8. M&B is getting around...

    www.pelit.fi

    Some guy had put a good word about M&B in the forums, so I figured I'd check it out... I've had had to loan my credit card about five times since.
  9. Abillity to knock down enemies with arrows

    The only reason why people fall down from a bullet or an arrow hit is shock, which is sometimes psychological ("I've been hit! AAarrgghhh!") and the rest of the time physical ("Oh, look, me liver!"). They don't fly off anywhere

    A sword blow has more energy behind it than a rifle bullet does.

    If I'd get an arrow from a long bow, either to upper body or leg, I'd hit the deck, no question about it. The reason for hitting the deck just isn't the enormous amount of kinetic energy tossing me around (since there isn't enough of that, plus the energy gets spread over too small an area), but rather the highly debilitating effects of a projectile in my guts.
  10. Loot the bodies

    Being able to equip yourself with the weapons of your slain enemies: cool.

    Having the option to manually loot the same items, that show in the inventory screen after the battle, from your slain enemies: slightly pointless. Cool for some, but maybe not worth the extra effort.

    Perhaps we should get a minigame for sharpening the sword, patching the armour and tending the horse as well?

    I do not intend to say that the idea is bad as such. I think it just needs to be something more than an alternative way of getting the stuff.
  11. My soldiers are cheap.

    Support forces would be marvelous, if only as a money-drain. Dishonest people selling your stuff, thieves stealing your stuff, gate guards asking for ridiculous sums to get your troupe into a city...
  12. How are your frame-rates per second

    Harr-the-Ruskie said:
    Santtuvaltteri said:
    A "decent" system? WTF?

    50-60 fps is "slightly choppy"? Your brain can't even process more than sixty frames per second!

    But enough of that.

    Mine is XP1900+ with 768 MB and a trusty old GeForce Ti4200 64.

    Works fine enough, although with thirty kniggits slugging it out tends to put the framerate down to 10. That is more like choppy.

    Well, my eyes do not lie to me.

    When the frames drop suddenly from 140+ fps to 50 - 70 fps during large battles the picture gets choppy.

    Would it be possible that this is due to my monitor refresh rate or something else ?

    I do not doubt your eyes, it is most likely that it's your monitor's refresh rate. If the image seems to be tearing up when you turn the view, then it's the v-sync thing.

    It could also be that the framerate goes momentarily down to 30 or less, although I don't think that should be possible without some serious hard drive overhead or somesuch.

    Anyway, be glad and get chopping.
  13. How are your frame-rates per second

    A "decent" system? WTF?

    50-60 fps is "slightly choppy"? Your brain can't even process more than sixty frames per second!

    But enough of that.

    Mine is XP1900+ with 768 MB and a trusty old GeForce Ti4200 64.

    Works fine enough, although with thirty kniggits slugging it out tends to put the framerate down to 10. That is more like choppy.
  14. We have hit 1000!!!

    One thousand members! Splendid!

    We should get more... Perhaps we should start a petition to get credit cards issued to every citizen aged 15 or older. That'd make it a lot easier for all those potential mounters and bladers to pay up and get this rather beautiful piece of entertainment...
  15. Mount&Blade II: Rome ?

    I think that the medieval thing works better for this game. Roman Empire would be a fascinating backdrop for a plot-driven game, much more so than for a Pirates!-like combat game. There could be intrigue and plotting in Calradia, certainly, but for some reason it feels more natural to Rome...

    Not that I would mind another game like this, be it in Roman times, during Mongol invasion of Europe, or ancient China. I'd fancy myself driving a war chariot...
  16. Tell us about your character!

    The short but sweet story of soon-to-be-lord Jouko, squire extraordinaire.

    Born as the sole heir of the Venuskumpu estate, Jouko was an active and outspoken child, ever so keen on exploring the countryside, wandering the hunting grounds and playing knight vs. peasants with the servants' kids. He was always the knight.

    As years progressed, Jouko got more and more interested in the more refined aspects of contemporary warfare, especially sieges. In his mid-teens, already recipient of regular warrior training, he decided that it would be fun to stage a real siege, complete with towers, catapults, trebuchets and archers.

    Unfortunately, Jouko and his companions found it difficult to build genuine siege equipment, and thus they had to settle for archers. They decided to spice things up by making them shoot fire arrows, for atmosphere and authenticity. Jouko would be commanding the attacking forces comprised of seven boys with shortbows and oil-drenched missiles, while a couple of guys would hole up on the roof of the family manor, and toss a few rocks down as well as bring up the white flag at an appropriate moment.

    The siege was a resounding success. As a slight downside, Jouko lost his home, four fifths of his immediate family, and had most of his inheritance eradicated due to the inferno that followed.

    While mounting a quick escape from the scene, Jouko could not stop thinking the incredible martial possibilities those burning arrows could offer to a resourceful military commander.

    - - -

    After many adventures in the lands of Calradia, Jouko has managed to do well. He has gathered a group of loyal (loyal to his purse, anyway) followers, ready to follow him into any battle, no matter the odds. The power of denar is like that of gods, had Jouko discovered once when he led his company of eight hired blades against a Swadian war party, which, despite his best efforts, had managed to overtake his mercenary outfit. His troops did not care for the fact that the Swadian knights alone outnumbered them three to one. "All those plate armours and steeds of war bring a good haul of gold from the merchants in Zendar", enunciated Jouko to his enthusiastic party. "He who kills a knight gets to keep the spoils", he continued with equally ardent fervour while grandiloquently gesturing his Nordic sword.

    His gallant forces needed not encouraged further. They galloped off, denars in their eyes and swords in their hands, dreaming of what services the generous inn maids at Happy Boar would render to men of significant wealth.

    Jouko, impressed by this display of unusual bravery but anticipating the likely outcome, beat a strategic retreat. As his (former) hirelings were being slaughtered, he planned on returning to the scene, paying his respects to his fallen comrades-in-arms and relieving their mangled corpses from the burdens of the material goods.

    After all, even a nobleman must eat.
  17. Some suggestions

    I find the current system, if somewhat superheroic in feel, quite good. If plate would be useless, why did they wear it? Protection alone could not have accounted for it, since what's the point in wearing such an armour in battle if it slows you down so much that you can be pushed over and get a dagger stuck into your eye?

    I can't really say which would be a "realistic" way to go, since I have very little actual battlefield experience (with full plate or otherwise). I can only say that at the moment, things are lots of fun and seem to work nicely.
  18. Friendly fire?

    Eird-Way said:
    But doesn't it gross you guys out how fake the combat feels?

    Not really. It is only a game, and having to worry about your own guys getting killed by each other because they were all trying to go after the same river pirate... Well.

    Until the AI simulates real life much more accurately, I see no point in instituting real-life consequences.
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