The short but sweet story of soon-to-be-lord Jouko, squire extraordinaire.
Born as the sole heir of the Venuskumpu estate, Jouko was an active and outspoken child, ever so keen on exploring the countryside, wandering the hunting grounds and playing knight vs. peasants with the servants' kids. He was always the knight.
As years progressed, Jouko got more and more interested in the more refined aspects of contemporary warfare, especially sieges. In his mid-teens, already recipient of regular warrior training, he decided that it would be fun to stage a real siege, complete with towers, catapults, trebuchets and archers.
Unfortunately, Jouko and his companions found it difficult to build genuine siege equipment, and thus they had to settle for archers. They decided to spice things up by making them shoot fire arrows, for atmosphere and authenticity. Jouko would be commanding the attacking forces comprised of seven boys with shortbows and oil-drenched missiles, while a couple of guys would hole up on the roof of the family manor, and toss a few rocks down as well as bring up the white flag at an appropriate moment.
The siege was a resounding success. As a slight downside, Jouko lost his home, four fifths of his immediate family, and had most of his inheritance eradicated due to the inferno that followed.
While mounting a quick escape from the scene, Jouko could not stop thinking the incredible martial possibilities those burning arrows could offer to a resourceful military commander.
- - -
After many adventures in the lands of Calradia, Jouko has managed to do well. He has gathered a group of loyal (loyal to his purse, anyway) followers, ready to follow him into any battle, no matter the odds. The power of denar is like that of gods, had Jouko discovered once when he led his company of eight hired blades against a Swadian war party, which, despite his best efforts, had managed to overtake his mercenary outfit. His troops did not care for the fact that the Swadian knights alone outnumbered them three to one. "All those plate armours and steeds of war bring a good haul of gold from the merchants in Zendar", enunciated Jouko to his enthusiastic party. "He who kills a knight gets to keep the spoils", he continued with equally ardent fervour while grandiloquently gesturing his Nordic sword.
His gallant forces needed not encouraged further. They galloped off, denars in their eyes and swords in their hands, dreaming of what services the generous inn maids at Happy Boar would render to men of significant wealth.
Jouko, impressed by this display of unusual bravery but anticipating the likely outcome, beat a strategic retreat. As his (former) hirelings were being slaughtered, he planned on returning to the scene, paying his respects to his fallen comrades-in-arms and relieving their mangled corpses from the burdens of the material goods.
After all, even a nobleman must eat.