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  1. SP Medieval [WB] Crusade against Jihad [Poll Added]

    I just discovered this mod via steam workshop...

    I have to say, an excellent job all around. The map is enormous and well placed. The factions and equipment are phenomenal. The only issues i have found are a few dialogs need some work.

    If you need help writing some of the character dialogs please PM me as i would be happy to help in that department.  I am an experienced modder for several other games and have toiled a bit with the M&B python files myself. let me know, and keep up the good work!
  2. Kill enemy lords script help.

    as always thank you for your patience in helping us noobs out. Sometimes the information is right there in front of me but you jsut need someone who is smarter or understands it better to point it out.
  3. Kill enemy lords script help.

    ...the module system on packaging: Traceback (most recent call last):   File "process_dialogs.py", line 6, in <module>     from module_dialogs import *   File "C:\Users\Powers\Desktop\M&B\Eddie's Red Confederation MoD\module_dialogs.py", line 25442, in <module>     (try_for_range, ":troop"...
  4. Question about making my own companions

    http://forums.taleworlds.com/index.php?topic=130815.0


    Here is a step by step guide.... i have used it numerous times. works great.
  5. OSP Kit SP KAOS Bank KIT 2.1 Updated

    debug error removed...

    visit bank does not show in villages.
    menu option still shows up in all castles and towns.


    In the banking reports screen it only shows the towns where the banks are supposed to be. So that works fine.

    I can still deposit money at any town or castle. For example if i deposit money in Alburq castle it does not show on the banking reports screen yet Alburq castle is holding a deposit. I can also do this in any town where the bank is not supposed to be located. The towns where banks are located work just fine.


    If you want sir we can take this to private message or email, I hate to cloud up your topic trying to solve my error. i really wish more script "kits" like this could be released. Thank  you for all your help.
  6. OSP Kit SP KAOS Bank KIT 2.1 Updated

    lazeras said:
    that looks fine what do you have fro the module_game_menus under town

    here is what I have.

    Code:
    			(assign, "$love_interest_in_town_7", ":lady_no"),		
    		(else_try),
    			(eq, "$love_interest_in_town_8", 0),
    			(assign, "$love_interest_in_town_8", ":lady_no"),		
    		(try_end),	
    	(try_end),
    	
    	(gt, "$love_interest_in_town", 0),
    	],
    	  "Attempt to visit a lady",
           [
            (jump_to_menu, "mnu_lady_visit"),
            ], "Door to the garden."),										
    		
          ("trade_with_merchants",
           [
               (party_slot_eq,"$current_town",slot_party_type, spt_town)
            ],
             "Go to the marketplace.",
             [
               (try_begin),
                 (call_script, "script_cf_enter_center_location_bandit_check"),
               (else_try),
                 (jump_to_menu,"mnu_town_trade"),
               (try_end),
              ]),
    ########################################################################################################################
    #  KAOS BANKING KIT START																							   #
    ########################################################################################################################
         ("kaoses_bank",
           [    
           		(try_begin),
    				(eq, "$bank_availability", 0),
    			    (party_get_slot, ":has_bank", "$current_town", slot_town_has_bank),
    				(eq, ":has_bank", 1),
           		(else_try),
    				(eq, "$bank_availability", 1),
    			    (store_faction_of_party, ":centre_faction", "$current_town"),
    			    (party_get_slot, ":has_bank", ":centre_faction", slot_town_has_bank),
           		(try_end),
           ],
           "Visit the bank.",
           [
           		(try_begin),
    				(jump_to_menu,"mnu_Lazeras_banking_menu"),
           		(else_try),
    				(jump_to_menu,"mnu_KAOS_faction_banking_menu"),
           		(try_end),
               
               
    
            ]),
    ########################################################################################################################
    #  KAOS BANKING KIT END																							       #
    ########################################################################################################################
          ("walled_center_manage",
          [
            (neg|party_slot_eq, "$current_town", slot_village_state, svs_under_siege),
            (party_slot_eq, "$current_town", slot_town_lord, "trp_player"),
            (assign, reg0, 1),
            (try_begin),
              (party_slot_eq, "$current_town", slot_party_type, spt_castle),
              (assign, reg0, 0),
            (try_end),
           ],
           "Manage this {reg0?town:castle}.",
           [
               (assign, "$g_next_menu", "mnu_town"),
               (jump_to_menu, "mnu_center_manage"),
           ]),
    		
          ("walled_center_move_court",
          [
            (neg|party_slot_eq, "$current_town", slot_village_state, svs_under_siege),
            (faction_slot_eq, "fac_player_supporters_faction", slot_faction_leader, "trp_player"),
            (party_slot_eq, "$current_town", slot_town_lord, "trp_player"),
            (eq, "$g_encountered_party_faction", "fac_player_supporters_faction"),
            (neq, "$g_player_court", "$current_town"),
          ],
          "Move your court here.",
          [
            (jump_to_menu, "mnu_establish_court"),
          ]),
    								
          ("castle_station_troops",
          [	  
    		(party_get_slot, ":town_lord", "$current_town", slot_town_lord),
    	    (str_clear, s10),
    		  
    	    (assign, ":player_can_draw_from_garrison", 0), 
    		(try_begin), #option 1 - player is town lord
    		  (eq, ":town_lord", "trp_player"),
    		  (assign, ":player_can_draw_from_garrison", 1),
    		(else_try), #option 2 - town is unassigned and part of the player faction
    		  (store_faction_of_party, ":faction", "$g_encountered_party"),
    		  (eq, ":faction", "fac_player_supporters_faction"),			
    		  (neg|party_slot_ge, "$g_encountered_party", slot_town_lord, active_npcs_begin), #ie, zero or -1


    There is also the part pasted to the bottom but that is pretty straight forward.


    I also get this error on compiling.

    WARNING: Global variable never used: $kaos_debug_mode

  7. OSP Kit SP KAOS Bank KIT 2.1 Updated

    I want to say thank you very much for putting this in "Kit" form. It was very easy to follow your instructions to integrate this into my module. Unfortunately the one error (most likely my fault) but I am sure we can find it to be an easy fix.



    I copy and pasted everything as per your instructions.

    this is my game start.

    Code:
    ####################################################################################################################
    # scripts is a list of script records.
    # Each script record contns the following two fields:
    # 1) Script id: The prefix "script_" will be inserted when referencing scripts.
    # 2) Operation block: This must be a valid operation block. See header_operations.py for reference.
    ####################################################################################################################
    
    scripts = [
    
    
      #script_game_start:
      # This script is called when a new game is started
      # INPUT: none
      ("game_start",
       [
          (faction_set_slot, "fac_player_supporters_faction", slot_faction_state, sfs_inactive),
    ########################################################################################################################
    #  KAOS BANKING KIT START																							   #
    ########################################################################################################################
    		#only put banks in capitals
    			 (try_for_range, ":center_no", walled_centers_begin, walled_centers_end),
    				  (this_or_next|eq,":center_no","p_town_1"),
    				  (this_or_next|eq,":center_no","p_town_5"),
    				  (this_or_next|eq,":center_no","p_town_6"),
    				  (this_or_next|eq,":center_no","p_town_8"),
    				  (this_or_next|eq,":center_no","p_town_19"),
    				  (this_or_next|eq,":center_no","p_town_23"),
    				  (eq,":center_no","p_town_10"),
    				  (party_set_slot,":center_no", slot_town_has_bank,1),
    			 (else_try),
    				  (party_set_slot,":center_no", slot_town_has_bank,0),
    			 (try_end),
    			 (assign, "$g_apply_Kaoses_bank_report_to_gold", 0),
    	   		 (assign, "$g_bank_debt_interest_rate", 14),
    	   		 (assign, "$g_bank_deposit_interest_rate", 5),
    ########################################################################################################################
    #  KAOS BANKING KIT END																							       #
    ########################################################################################################################	
          (assign, "$g_player_luck", 200),
          (assign, "$g_player_luck", 200),
          (troop_set_slot, "trp_player", slot_troop_occupation, slto_kingdom_hero),
          (store_random_in_range, ":starting_training_ground", training_grounds_begin, training_grounds_end),
          (party_relocate_near_party, "p_main_party", ":starting_training_ground", 3),
          (str_store_troop_name, s5, "trp_player"),
          (party_set_name, "p_main_party", s5),
          (call_script, "script_update_party_creation_random_limits"),
          (assign, "$g_player_party_icon", -1),
    	  
    	  #Warband changes begin -- set this early 
    	  (try_for_range, ":npc", 0, kingdom_ladies_end),
    	    (this_or_next|eq, ":npc", "trp_player"),
    		(is_between, ":npc", active_npcs_begin, kingdom_ladies_end),
    		(troop_set_slot, ":npc", slot_troop_father, -1),
    		(troop_set_slot, ":npc", slot_troop_mother, -1),
    		(troop_set_slot, ":npc", slot_troop_guardian, -1),
    		(troop_set_slot, ":npc", slot_troop_spouse, -1),
    		(troop_set_slot, ":npc", slot_troop_betrothed, -1),
            (troop_set_slot, ":npc", slot_troop_prisoner_of_party, -1),		
            (troop_set_slot, ":npc", slot_lady_last_suitor, -1),		
            (troop_set_slot, ":npc", slot_troop_stance_on_faction_issue, -1),		
    		
    		(store_random_in_range, ":decision_seed", 0, 10000),
            (troop_set_slot, ":npc", slot_troop_set_decision_seed, ":decision_seed"),	#currently not used
            (troop_set_slot, ":npc", slot_troop_temp_decision_seed, ":decision_seed"),	#currently not used, holds for at least 24 hours			
    	  (try_end),
    
    	  (assign, "$g_lord_long_term_count", 0),
    
    	  (call_script, "script_initialize_banner_info"),
    	  (call_script, "script_initialize_item_info"),
    	  (call_script, "script_initialize_aristocracy"),
          (call_script, "script_initialize_npcs"),
          (assign, "$disable_npc_complaints", 0),
          #NPC companion changes end
  8. OSP Kit SP KAOS Bank KIT 2.1 Updated

    Lav said:
    wld427 said:
    any chance you can upload this somewhere we don't have to pay a membership to download?
    Nexus membership is free.

    It's just that their registration page is hugely misleading, showing tons of paid packages as options without a separate "free" option. Simply don't check anything and proceed.

    Thank you for this.





    I implemented this into my mod which is just a small expansion of native. I like how this works. Adds another dimension and possible income tot he game.


    I only have one issue. it seems the bank option is available to all the towns and castles I enter too. Any way to fix this?
  9. OSP Kit SP KAOS Bank KIT 2.1 Updated

    any chance you can upload this somewhere we don't have to pay a membership to download?
  10. Anyone good at editing Diplomacy?

    Looking for anyone willing to guide me on a few more edits of the Diplomacy mod. What i really want to do is add the ability for the constable to recruit mercenaries or recruit a specific troop type such as trp_watchman. thanks
  11. editing food items morale boost?

    I hate to talk to myself.... but i thought i would put this info i learned out there.




    there is another portion in module_simple_triggers that reloads the food information every 3 days... simply edit this version to match module_scripts and viola...
  12. Just some awarness on module system errors for newbies

    also when adding a new item you may need to run the MS twice so the new items are recognized and printed into ID items.
  13. editing food items morale boost?

    Is there a script that changes the boost you get from certain food items? What I have done is edit the boosts you get for certain items like honey and sausages that are more rare to provide more boost for morale.... yet after a couple days in game they simply return to their old values or...
  14. Chamberlain Equipment

    Yeang Yeah said:
    How do I change the Chamberlain, the Constable and the Chancellor's equipment? It doesn't work through TweakMB for some reason.

    EDIT
    found the portion of module_scripts that handles the advisers:


    Code:
     ("dplmc_appoint_chamberlain",
      [
       (troop_set_auto_equip, "trp_dplmc_chamberlain", 0),
    	 (troop_set_inventory_slot, "trp_dplmc_chamberlain", ek_body, "itm_tabard"),
    	 (troop_set_inventory_slot, "trp_dplmc_chamberlain", ek_foot, "itm_leather_boots"),
       (assign, "$g_player_chamberlain", "trp_dplmc_chamberlain"),
      ]),
    
      ("dplmc_appoint_chancellor",
      [
    	 (troop_set_inventory_slot, "trp_dplmc_chancellor", ek_body, "itm_nobleman_outfit"),
    	 (troop_set_inventory_slot, "trp_dplmc_chancellor", ek_foot, "itm_leather_boots"),
       (assign, "$g_player_chancellor", "trp_dplmc_chancellor"),
      ]),
    
      ("dplmc_appoint_constable",
      [
    	 (troop_set_inventory_slot, "trp_dplmc_constable", ek_body, "itm_dplmc_coat_of_plates_red_constable"),
    	 (troop_set_inventory_slot, "trp_dplmc_constable", ek_foot, "itm_leather_boots"),
       (assign, "$g_player_constable", "trp_dplmc_constable"),
      ]),
  15. Recruitable mercs?

    cah150 said:
    I don't know much about Warband modding, but I can tell you you can use TweakMB to increase merc party size for easier recruiting.


    No. what i am after is adding the ability for your recruiter to recruit mercs instead of regular kingdom troops
  16. editing a tournament

    Damian97 said:
    It's all in the menu town_tournament_won.


    Thank you Sir
  17. Edit party morale for battle

    phlpp said:
    wolonggong said:
    Those morale scripts are larger and not the same as other modules so telling him the name of the script and not the actual part of the script to change doesn't really help.
    You have got to be kidding me...

    wld427 said:
    I appreciate the input, but it really does help.

    I use notepad++ for editing the module and it gave me something to search for......

    now if i can just figure out exactly what effects changing these values will have.
    Trial and error is the way to go. Instead of changing values willy nilly, you should comment out the old lines you want to change and enter new lines with the change you're trying out. That way if you're wrong, you can at least put it back to the way it was without trouble


    That is a very good tip and much easier than saving a backup and trying to find the line again :smile:
  18. editing a tournament

    anyone know where the variables are located so that I may edit the results of winning a tournament? I want the relationship with the town to increase more.
  19. Edit party morale for battle

    wolonggong said:
    Those morale scripts are larger and not the same as other modules so telling him the name of the script and not the actual part of the script to change doesn't really help.


    I appreciate the input, but it really does help.

    I use notepad++ for editing the module and it gave me something to search for......

    now if i can just figure out exactly what effects changing these values will have. 
  20. SP Tutorial Module System How to increase party sizes for lords and players.

    Followed this tut. very nice and thank you for making it....

    but...


    is there a way to reduce the morale penalty for the size of the army also?
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