Search results for query: *

  1. SP - General Place "Learned of Pregnancy" in the recent events section of NPC's Encyclopedia page.

    I think it would be helpful if encyclopedia pages indicated whether a character is pregnant.
  2. SP - General Fight your way out when staying in a city that turns hostile

    One of a thousand good ideas to make the game better. However, the problem I see with this is probability.
    First, you have to be in neutral territory for this to happen. Recently there's not many reason to be so. Trading (or finding rare material your peasants ask from you) is likely the only reason you ever go to non-friendly territory after becoming a vassal/king.
    Second, you have to be at peace which doesn't happen that often.
    Third, you have to be waiting in the city. I don't know if there's any reason to wait in a neutral settlement unless you want to get smiting stamina.
    I've been playing the game for several hundreds of hours and this happened to me only once.
    Good points - it's happened to me a few times because I tend wait a good bit in order to receive passive income from caravans/workshops and to increase the odds of new pregnancies.

    I just wrote up a different suggestion for emissaries to be able to resolve issues that could lead to increases to companion/MC criminal ratings which could also lead to a fight-your-way-out scenario. Maybe this is a solution in search of a problem, but I think there could be other ways to use this mechanic. For instance, criminal notables could try to rob/kidnap you if you don't have a >10 relation score with them which could lead to something like the sandbox start from Warband.
  3. SP - General Allow Companion Emissaries to solve city/village issues based on their perks

    I like the new emissary mechanic but think that it could be expanded to make it a more important mechanic. An emissary left in a city should have a chance to complete notable quests depending on their skills and whether they are a hired companion or a family member. Hired Companions should be...
  4. SP - General More control over companions and parties from Clan Menu

    Hi - I really like the new ability to control party budget and AI. I'd like to suggest adding a few more options, primarily to caravans - 1) Caravans could have AI options related to profitability that are similar to Aggressive/Defensive/Neutral - a more aggressive caravan would seek out the...
  5. SP - General Fight your way out when staying in a city that turns hostile

    Hi! I've been playing since launch and just can't stop playing. I've also been thinking about relatively small events that would add some variety to the game similar to the prison break mechanic. I suggest that when your party is waiting in a city that turns hostile due to an outbreak of war...
  6. SP - General Dedicate Tournament Win to a Noble/Notable in Town

    How cool would it be after winning a tournament to get to dedicate it to a noble or notable in town.

    Very cool is the answer.
  7. Modded 1.5.6 Older brother can’t be used to resolve issues or be assigned role in party

    Thanks @Lord Drenth and @DujekY. Have either of you had any luck with your wife's brother getting pregnant? Can't tell if I'm just unlucky or if it's a bug.

    Unfortunately, we cannot offer technical support for modded games and we need to be sure that mods aren't causing the problems. Check out our full statement regarding modding related issues. Could you please try removing all of your mods following the instructions on this article and update us if the problem persists? Thanks!

    I followed the instructions and have the same issue.
  8. Modded 1.5.6 Older brother can’t be used to resolve issues or be assigned role in party

    As the title says, I am unable to assign my adult brother to party roles and for alternate resolutions to quests/issues. I was able to successfully marry him off to a noble but have also yet to have his wife become pregnant despite them both being in my party and waiting in a town. I can’t tell...
  9. SP - Battles & Sieges Javelins should be more damaging to shields

    Currently, a shield can withstand hits by several javelins. I've been able to block about 10 in a practice fight. I think a shield with more than 2 or 3 javelins should be unusable. Since a mechanic to simulate this unsusability is probably more trouble than it's worth, I think a shield should...
  10. How is the spoils of battles processed by the AI?

    But I noticed that the cities remains with all the stuff that I sold them

    I've noticed that it's only somethings that remain. I think all the spoils with modifiers disappear after being sold - or at least.
  11. In the new year TaleWorlds should put out a revised update about their plans and timings for the game

    So the community really should be updated with new and revised plans for 2021 from TW.

    Right?

    I understand your frustration and have often shared it, but I'd rather they just keep working and not take the time to make a public-friendly release schedule which (I imagine) is more complicated than @Callum cranking out a forum post in 20 minutes. I have a backlog of other games to play a mile high anyway so I've been content to pop back in on Bannerlord with each patch and hotfix.

    Also, given the kind of cynicism in the forums right now - which kind of just seems to be the direction computer gaming fandom is headed anyway - I can't really imagine what they could possibly say that wouldn't just piss off large chunks of "the community." A big mea culpa that they promised too much and are narrowing their focus to things they know they can get done by March? People will be foaming at the mouth accusing them of fraud and pasting Wikipedia article excerpts from the Uniform Commercial Code to support that. They say they're on track to deliver what they originally said would come out in March? People will call them liars. Some announcement in between these two extremes saying they will spend more time in EA and will deliver less than what they originally promised? We'll just see a mix of people calling them liars and frauds, and that does nothing but lower their morale.

    Sure, not everyone on the forums will grab the digital equivalents of torches and pitchforks, but the loudest always get the most attention and the TW employees most active on the forums spending almost as much time responding to attacks and demands as they do suggestions and bug reports.
  12. SP - General High Tier Weapons and Armor as Ruler/Noble Quest Rewards

    For the record I dont play with mods during EA.

    A perfectly valid choice. I started playing with lots of mods because I didn't like the companion number limits and then experimented around after that. Since June though, I've tended to play it as close to vanilla as possible for the reasons you gave. My only mod now is one that gives full xp in tournaments and I just have that because I have strong feelings on the subject.

    That said, mods can be useful as a way to test something out and I think can shape conversations about game features and dynamics by providing some datapoints on potential changes. I'm also paranoid about TW accidentally "shutting the door" on potential mods by making certain features unmoddable so I like that there's a mod community that's already active even though this means that playtesting an EA game with mods is problematic.
  13. Female Lords mod

    Like while i understand why people feel they want to remove them (histoical point of view) this game at the end of the day is low level fanstay set in a non real world based on medieval times in which the devs whose game it decided to add female lords.

    +1, I'm much more bothered by the inclusion of tartan kilts than I am by Mesui and Siga.
  14. High tier equipment as a goal for end game

    Another way is to add more ways to get higher tier items :
    - arena fights
    - duel a lord for an item
    - steal items e.g. when sneaking into a town
    - items as quest rewards
    - items as presents for marriages
    - items as presents when joining a faction as a lord
    - bartering for items with NPC lords
    -items as payment being part of diplomacy, e.g. as part of a peace deal between factions
    - paying a craftsman to make an item
    - adapt looting scheme to include (lower quality but high tier) items from the player side as well as the opponent's side
    - make certain unique items of artifact level quality that are available under specific conditions: e.g. the equipment of the ruler of a faction becomes available when the player is in control of that factions capital. Take a look at how the sword of Khaine is implemented in Warhammer total war 2 - it is an exrtemely powerful item that changes hands when the wielder is defeated in battle. May even make for a casus belli :smile:

    All great suggestions that would add depth.
  15. Who has only one faction's army?

    That said maybe some soft limits could be applied, moral hits for very heterogeneous parties for example.

    I'd like to see this. I don't think there should be a hard limit to recruiting across cultures but I think there should be some in-game benefits and detriments to this as modified by perks. We'd also need some more tangible benefits to high morale as well - party speed, how much they eat, that kind of thing.
  16. SP - Player, NPCs & Troops Ideas for Improving Tournaments and Tournament loot - other input welcome!

    I enjoy playing tournaments with some of my characters in the early game and have some suggestions for how tournaments can be improved. Generally, speaking tournaments are too easy to win and lose their relevance as the player character increases their level and wealth. I suggest the following...
  17. SP - General High Tier Weapons and Armor as Ruler/Noble Quest Rewards

    I still think a system like the one in Viking Conquest with 1 faction based blacksmith that would sell those top-tier stuff for high prices.
    The other system I think they could use is the one from Fire and Sword, where they had you "order" a piece by a master blacksmith, it would cost an arm and a leg and you'd have to wait some time for it to be crafted, but it is better than low chance at getting good items.

    I agree. At this point, I've logged many more hours on VC and Pendor so I sometimes can't remember what vanilla Warband actually had. I'd like to see this kind of mechanic expanded, too, with multiple NPC craftsmen who each have a specialty and maybe have some limitations to who they will work for. For instance, the majority of "knightly" armors could be made by NPCs who only sell to faction-aligned clans or the governor of the city they're in.

    I've gotten all kinds of good loot though from some battles with other lords.

    I just stopped playing with the better loot mods and to be honest, felt it to be unsatisfying. It felt very when it rains it pours and found myself getting more armor than I could handle. Felt a little like Diablo 3. That said, it may just be a matter of balancing to make things rare enough to feel exciting. That said, I wrote a suggestion here proposing that you could either take captured NPC's gear the way you could in VC and/or even have the banished NPCs try to bribe you with some of their gear.

    Rogue skill do impact it, and also note that afaik there is some of the skill that is party based bonus, so if you have a "rogue" in your party that will be a bonus from them on top of your own if I understood it correctly.

    That's a good point! I am playing a more bandit-focused player with a current level around 60 and have noticed some improvement. I'll pick up one of the rogue companions to see if that makes a difference.
  18. High tier equipment as a goal for end game

    Actually, trade penalty would not complicate the system so much. Currently, the system already has a trade penalty it would be like tweaking numbers. Of course, the exponential increase in prices is not something sacred which we should preserve at all costs. It just has the properties we currently want, i.e. high tier items being end game goals for the player. It is something we plan to improve definitely.

    Also, I was also in the armies should be more expensive camp as a developer. Analyzing the campaign behavior throughout the months made me understand why some decisions are made and why relatively low recruitment costs have a reason to exist.
    One of the outcomes of increasing party costs is its effects on NPC lords. Increasing recruitment costs buffs the NPC lords greatly as they get free troops with every respawn. (and before someone asks it requires a very very complicated AI behavior which would be harder to balance and more prone to fail if we want them to obey the same rules as the player. Nevertheless, AI is also something we're improving upon thanks to @mexxico.)

    I may be in the minority here, but I honestly don't mind that military gear has crazy high prices or is hard to find in cities. They shouldn't cost more than the city that's selling them of course, but I really don't like the idea of a medieval Bim Market (I shamefully googled "are there Walmarts in Turkey?" because I'm sorry to say I don't know a lot about the country) brimming with weapons and armors that anyone could buy. I would figure that if I was suddenly dropped into a medieval setting along the lines of Bannerlord, getting military-grade weapons and armor of any quality would be more difficult than getting a small band of recruits provided I could pay and feed them.

    To me, the problem is that stores currently seem to be the only way to get decent equipment outside of looting with a high roguery level which isn't particularly reliable and does not fit with all gameplay types. I'm hoping that different playstyles and perk will have different ways of getting better quality gear. Of course, quests could be utilized as a way of getting gear for any character, but people bandit characters with higher roguery levels could scavenge better gear from battles. People pursuing smithing would be able to loot broken quality gear and then fix it via smithing. More fighter-oriented characters could get things through tournament prizes. Currently, tournaments are an okay source of gear at the very beginning but they pretty quickly start offering sparring blades and other lower-quality gear as the host cities' economies begin to struggle. As an aside, I wish tournaments felt more connected to the governing clan than the city. I'd think it would be cool to do an imperial style tournament but be rewarded with Aserai gear by the Aserai governor. I'll head over to the Suggestions section for that.

    All that said, I'm guessing stores are an easy way to make implemented gear available to players for the purposes of testing the battle dynamics in the campaign so maybe things will get fleshed out later.
  19. High tier equipment as a goal for end game

    IMO, the game should offer reliable ways to get faction specific high end equipment. Quite some suggestions have been named on the forums by different users, be it quest rewards, gifts of fealty when joining a faction as a lord, paying some weapon/armorsmith to make equipment, etc etc.

    Agreed - I’ve made a couple recent suggestions on this subject. Personally, getting equipment via looting seems like it’s more of a roguery thing to strip bodies. I think it should be part of the game, but not the only way. Slapping some bondo on a dead bannerknight’s helmet doesn’t seem like the most reliable means of protection.

    If they want to be a end game feature please add some high tier armors not used by regular troops, something special that only lords can buy.

    It may have a slightly better stats but with precious (gold, gems,...) decoration also.

    Someone pointed out in response to my suggestion on the subject that there are already examples of this - namely, the legionary cone helmet is a more basic version of a noble helmet that has gems on it. Hopefully, new items will be added along these lines.

    One advantage to giving nobles a separate tier level is that it could potentially be easier to buff say all tier 6 items to increase the effectiveness of noble armors if the mortality rate seems too high.

    yeah, get back the armor IF you win the battle (if you lose, the enemy gets the loot). And make armor and weapon system more in-depth, as make it damaged once it goes through battle. That will reduce armor, and also will reduce price. Make it cracket, cut, it would be some really lovely aesthetic. The game has no money sink atm late-game. Smithing could be used to repair armor/weapons with mats, or you could pay a town smithie a good sum of money to repair armors/weapons for you. If you make these changes you can also increase the effectiveness of armor, to make it way stronger than it is. That would make for a nice balanced game, good way to nerf the ranged troops as well which are too strong

    I like these ideas especially giving an alternative to the smithing route by paying someone. I’d also like to see something along the lines of VC where there were special NPC’s who could make Uber weapons. They could also be able to increase the effectiveness beyond your average smith. I’m imagining something along the lines of Witcher 3’s appr
  20. SP - Player, NPCs & Troops Armor Adjustment: Give high tier troops lower tier armor

    Yeah, I'd rather see fancy new helmets added instead.

    I'm not super attached to the crown helmet but to each their own. I would like to see more celt-inspired helmets though, particularly some of the weirder eastern one that were influenced by the Greeks.

    Also looking at the legionary, they're not wearing jewel encrusted helmets. Its just that they're using a basic version of the imperial jewel helmet without gems, which gives them the effect of resembling them a bit.

    Ah! Good catch. I'd still like to see them use some of the under-utilized imperial helmet variations - there' so many at this point - and armor sets. I'm not super familiar with the Byzantine infantry but I always liked the off-the-rack standardization of the early western empire.
Back
Top Bottom