Phyro said:Is this now impossible? I have been saving/reloading to see if there is even a fraction of a chance at succeeding at this, but after about 30 tries the guards have discovered me EVERY time.
How else am I supposed to rescue this Duke from Sarleon? I had a nearby town light a fire and everything. Not once have I been able to sneak in. Is this a bug? Or are my stats just not good enough?
MIHAI said:thank you for the fix.
also, does the cheat achevement reset? I mean I used one ctrl-H yesterday and one today (it was actualy a mistake )?
edit: do skills go over lvl 10? I have 8 leadership right now without the book or being king, so it will reach 10 after I do this, so shoul I invest in the elixires that increase charisma any more?
MIHAI said:I've been trying to tweak my morale up, from 12 to 15 or 20... is there any way to do that? as I understand mb tweak is no good.
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how do i make peace as sovereign king with other factions without a castle/town ?
Ryke said:Don't know if this has been asked before so go easy on me but is there a way for you to take a fief from a lord you convinced to join you through diplomacy or any option to take your fiefs back from the lord you gave them too?. Also while im here might as well say this mod is amazing on the hardest difficulty and really provides a good challenge .
mp84 said:StrikeQ said:On a new game near the beginning, riding around I saw 2 Lords imprisoned at Ansen Lodge (Next to Javiksholm) however they are inside the cages/behind the bars and I am unable to talk with them to initiate the break out.
Did make sure you talk to the Guard and ask for his "keys" then defeat him and enter the prison?
As the only way you can break Lords out of the prison they are in, is by talking to the Prison Guard, asking for his Keys, then fighting him and after he is defeated, take his keys, then enter inside the building.
If for some reason you still can't talk to the prisoners to free em after you have done that, then it most likely a hardcoded Warband bug that there may be nothing we can do about.
tbj28 said:You have to position your self right at the bars slightly to your left and look down ish before you can talk to the lords in that spot even if you got keys somehow you gotta look at the right spot so the "talk" option shows up. You got the same problem as me in my games as that castle.
A SINGLE PLAYER WARBAND MOD
Note that the download includes a readme in Word format that covers all of the stories, features and credits.
Caba`drin said:@DarkCoiote & lfish:
Thanks for the details on the Bandit Lair quest. Now I know what I'm looking for.
callahan9119 said:Thanks, why rebind the key?
And if I understand you correctly, you have your two companions flee? My guys get KTFO alot in battle, are they losing skills? Also from your PM to me, does my companions int translate to me? I didn't understand that, but my new guys int is only 6 as you said it wasn't important but I want to be able to get training high.
I'm thinking of following your advice about making a "trade" focused guy, but think I might need to buff up my combat skills a bit before dumping alot into that.
Larmantine said:If you want to rebel, then spoil the relationship whit your king, then conquer a center, and when you ask it for urself, i think that if the relation with liege is smaller, then smaller the chances you gonna get that castle/town. And then if he refuses to give you the fief comes the option of rebelling. Not sure about that relation stuff, but i would give it a try.
Azrooh said:Find a claimant, accept the quest, and then abandon it. That's the fastest way, and it's how I always do it.
Never Darktide said:You need 2 Tactics skill to access all of the pre-battle commands. I find pre-battle commands to be extremely useful, so it's a wise investment even if you aren't the one raising Tactics later.
In battle, 1 will give orders to infantry, 2 will give orders to archers, 3 for cavalry, and 0 for everyone (if you like to reform your lines when new enemies arrive, as I do, you might want to rebind "everyone" to something else, like 4). From there it's just a matter of pressing the appropriate F-key to give them the orders.
You can also change your units' assigned groups in the party menu, and then use 4-9 to control them (in order to keep my medic and scout from getting killed and losing their party skills, I usually have them retreat at the beginning of every battle).
Duh said:Q: How can I remove the polished trees, expanded horizons and new skyboxes?
You'll have to do the following:
In the module.ini, remove the following lines:
Enable the following lines again:Code:
load_mod_resource = env_materials load_mod_resource = par_particles_2 load_mod_resource = env_skyboxes load_mod_resource = env_terrain_borders load_mod_resource = env_grass load_mod_resource = env_objects load_mod_resource = env_snow_trees load_mod_resource = env_trees
Remove in the 'Data' folder flora_kinds.txt and skyboxes.txt, so the game reverts back to the native ones.Code:
load_resource = tree_meshes load_resource = xtree_meshes load_resource = grass_meshes load_resource = plant_meshes load_resource = xtree_meshes_b load_resource = particles_2 load_resource = terrain_borders load_resource = terrain_borders_b load_resource = skyboxes load_resource = tree_e_meshes load_resource = xtree_meshes_c load_resource = grass_meshes_b load_resource = rock
You can now also delete savely all textures starting with 'env_' if you want to save space.
Try Caba'drins guide and build a version that works for you: