Docm30 said:They're plenty loud right next to you, but sound volume falls off at a ridiculous rate in Warband and I can't control that.
BushDweller said:Hmm so after the first volley, do they wait till you say volley again? Or to fire?
Do they shoot immediately when the enemy is in range?
In Kermit said:Why do you let your men sog their bright red uniforms in the mud and rain? I mean, I notice your troops wear greatcoats in the rain, but the other half refuses to!
Gewehr98 said:Nopkar said:i was actually thinking about this as well. sometimes the sound of footsteps is louder than a volley fire from a line. Some sounds are super quiet and some are too loud. Just needs some tweaking. I'd really like to see the cannons reworked...I'd love to hear them really BOOMING over the battlefield.
on the sound of the muskets though, specifically the french Charleville 1777 reports are that they were loaded with 150-180 grains of gunpowder, equaling about 170-175dB.
reenactments have a 70 grain maximum imposed for safety reasons (damage to the eardrums).
**I'm pretty sure that info is correct after a double check, feel free to correct me if i'm wrong
If that's true, something tells me computer speakers aren't able to produce 175 dB for obvious ear damage reasons, but I do think they should be louder than anything but the cannons (unless you're standing far away from them)
matthewsvu said:After finishing the tutorial quest with Laroche in Paris. I could talk to him again in the tavern and gain 15 francs to restart the quest, then gain 50 francs for ''completing'' the quest by talking to him over and over. This is entirely spammable and I gained at least 2000 francs doing it repeatedly!
Please fix, because well its really filling my pockets
shaken2dogs said:Yeah it only has 512MB, so if i upgrade to a 1GB would that do the trick. Dont want to buy on and still get the errors
JacobMunro said:Is marching music (drums, pipes, fife, bugle) in the game yet? If so, how are they acquired?
Ambrush said:EDIT: Could any of you guys who tweaked your game files upload said archives so I can apply this to my build while we wait for updates? I'm just not versed in doing such things, would be greatly appreciated, send it through PM if possible, thank you.
RanGer_SLO said:So I'll unload some things here that don't really belong in the bug thread.
Horses. Horses have too much armour. In fact, most of them have the same armour stat - 18. Even the "Worn out hack" horse has 18 points of armour. I suggest on getting rid of armour for most horses, with the heaviest ones having no more that 5.
Muskets. A bit inaccurate. Yes, they were inaccurate historically but the Warband AI can't deal with it. Increasing the accuracy rating by 10 points for all muskets (rifles are fine as they are) seems to have improved the battles quite a bit for me. Also, the M1777 carbine deals a lot more damage than the standard version.
Musket melee damage. It's quite low. A strike to the head from a butt of a musket would fracture a man's skull, here it takes 3-4 hits to down even the weakest opponents. I suggest upping melee damage of muskets by 15 points across the board. Also, the hunting rifle, which does not have a bayonet, can use the stab attack.
Peasant training. Maybe sometime in the future this can be changed. Right now you train the peasants with polearms like in native. I think a better option would be to train them shooting and reloading somehow (maybe spawn a target, and you "show them" how to shoot by destroying the target). For melee I think wooden swords would be a better option.
Anyway, those are my minor annoyances. Awesome mod so far. Wasn't able to enjoy it for long because every time I spotted an animation error I closed the game and opened up 3ds max, but what little playtime I had was fun as hell
pinstripepete said:Thanks for taking the time to post this Nopkar.