Check out warband, it has about 16x as many options that all have in-game consequences. I'm not even saying we need that many, but more than 3+1quest would be nice.
in the early game, no quartermaster party size is 25, as soon as i appoint anyone it becomes 20.
This can't be intentional right? Having no quartermaster is MUCH better than having a quartermaster?? that makes no sense
There are a lot of posts that talk about a swath of things missing from the game. I'm not hating, I just want to try to focus our wants one at a time to finish the game where it is.
I honestly think, if they fix the dialogue options, the game will feel a lot more whole. If you agree, just post...
oh man that's really too bad! your mod seemed very very nice. but i entirely understand, thank you for he mod work you have done and will do in the future
this is a really interesting mod ty vm for your work.
I have to say.... aren't those names stolen straight from warhammer? I see the general idea is to mesh some of that world with this, but idk about using their exact names
If it's a one time bug, the developers would not be able to reproduce this. I'm marking this thread as solved, but please update this thread if you encounter this again. If it does, please check from the configuration menu if the display mode is set to borderless fullscreen.
no, it specifically says "do not decide which route to go" but to move forward you have to decide. Yes you can undo that decision later, but you don't have that information when you have to click it. it's a gaff of writing that needs fixed.
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