Bad example, as a car with 3 wheels isn't useable. You could fine play the game at release. It had bugs and issues, but you could fine complete a run on the campaign. As with most open world games of this nature it suffers late game, it all become about paint the map. Just as with any Total War game I got or similar games. If you define a game how complete it is based on what things you want to see in it or not, then no game out there would really be complete.
Then replace 'missing wheel' with 'no ac, radio that only plays am stations, a bluetooth system that never works, seats with no coverings, and no cupholders'. Whats everyone complaining about? You can drive the drive the car, don't you know cars didn't always have things like radios and ac as standard. You guys are just ungratful and have ridiculous standards. Be happy you got a car at all.
As somone else said, the Day Before was playable at launch. So nobody should have complained about it, right? Just a bunch of entitled manbabies. The game was "complete"
Lets say I tell you I'm opening up an amusement park. We'll call it... Calradialand. I show you a map of the grounds, tell you that it will have a hot dog stand, a tilt-a-whirl, a ferris wheel, a full experience with classic amusment park stuff!
We'll put aside that for some reason it takes me the better part of a decade to get it completed. But when it does finally open up you and many others excitedly buy tickets. When you get there you see that the grounds are almost entirely empty save for a ferris wheel, a hot dog stand, and a titl-a-whirl.
"Where's the rest of it?" You ask.
"What rest?" I say. "That's everything I told you was going to be here. its not my fault you expected there to be more."
You're frustrated, but you already bought your ticket so you decide to go for a ride on the tilt-a-whirl. So you get in and you sit down and wait. And wait. And wait. And nothings happening. Angry, you ask me what gives.
"What do you mean?" I say. "You're on the tilt-a-whirl."
"When does the ride start?"
"It doesn't have any power." I tell you. "I said there'd be a tilt-a-whirl, i never said it would be on. That's your fault for having expectations beyond what I told you."
On it goes. You go to the hot dog stand and there's no hot dogs. 'I never said it would serve food. I only said there would be a hot dog stand. You just got these big ideas in your head beyond what I promised' you go to the ferris wheel and there's nobody working it. 'When did I tell you there would be workers? I just said a ferris wheel would be here. You read more into it than what I said that's on you.'
By now all of my customers are angry. Many are wondering why it took me so long to make this place when its clearly unfinished. To address those issues, I take the flyer and cross out where it says 'a full experience' and hand it back to you. Safe in the knowledge that I've now amended what I said and nobody should be mad anymore. I have done nothing wrong, any frustration rests solely on the entitled customers whose money I took for having expectations for what an amusment park should have. If people still complain to me, I can simply tell them that not every amusment park needs to offer the same things, and if you aren't satisfied with Calradialand then you should go to six flags or cedar point instead.
By your arguments. I did nothing wrong with my amusment park, and my paying customers should be thanking me for the park existing at all. And besides, they spent all day there, and the amount of hours they spent at the park means they got their money's worth.