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  • Users: Rad10
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  1. I'm knocked out and my people run out of arrows.

    Hello all! I am playing as the Mamluks and I am having a great time. During my rather long playtime, I've experienced a few situations that have not sat right with me: 1. I get knocked out during a siege. Depending on my orders, there could be two issues. Issue a: I ordered the troops to...
  2. SP Musket Era Csatádi's Visual and Historical Mod

    Awww smack, it was not intentional :/

    I did end up equipping my troops with the rifled version. Even though I had more than enough money to buy the more expensive guns, it still feels like an exploit. I gotta find a way to counter it.

    Please let me know what you saw.
  3. SP Musket Era Csatádi's Visual and Historical Mod

    Hello Csatadi!

    I am greatly enjoying your mod. It brings WF&S to a whole new level. I have a question regarding the Cossack mercenary camp.

    I wanted to upgrade a unit with better firearms and I noticed that the Rifled wheellock musket costs only half as much as regular wheellock musket. It's also quite cheaper than the two available carbines.

    Is that intentional?

    Thanks in advance!
  4. Investigation: Merchant Guild Interest Rates

    Rad the Necromancer strikes again!

    The title of the thread is just perfect.

    Could someone please tell me where the script regarding the interest rate is located.
    I need to check some things.

    I have noticed that:
    1. there is no interest on interest (those damn merchants lied to me)
    2. the 14% interest rate is received for a period of 30 days, not for a period of one month
    3. the interest is paid daily
  5. How does party size work?

    I have also noticed that Charisma appears to give +2 instead of +1. What's up with that? Something that changed with fire and sword, but the game makers forgot to write about?
    Playing on 149% btw.
  6. With Fire & Sword: Questions and Answers

    Hello people. I am having an issue with the caravans I send.
    They seem to be earning more than they should.

    For example, let's say that bread is worth 50 thalers in the city I want to send it to. If I send 20 units of bread, I should make 1000 thaler. However, I don't make 1000 thaler, I make more. Am I missing something?
  7. Strange rune bow

    Well, the bow didn't disappear. I had it equipped when Wolfy got defeated. I kind of used it to kill a population of a(nother) small town...

    Me having the bow in my weapons slot instead of my inventory, did it cheat some sort of script?

  8. Strange rune bow

    Hi! I'm playing the latest version of the mod, enjoying it as always. Got a question. I got the Strange Rune Bow when ol' Wolfbode came to the North. Naturally, I equipped it and started kicking butt. However, one thing bugs me. Wolfbode got defeated by a third party, the bow did not...
  9. Weird freelance promotion

    Nope. Your choice stays within that faction. Pick a different country.
  10. Feedback current SVN revision - peasant abusion system

    G.Colonna said:
    stevehoos said:
    Make interprises cost more and give more money. It is ridiculous that I have 20 different businesses around the globe. How about making a Dyeworks cost 25000 and give say 600 to 1000 dinars? This would make things feel more realistic, instead of owning properties all over the world.
    Seconded, I would go further suggesting to bring more benefits and restrictions because of your social condition, for exemple:
    A Craftman/Merchant can have an enterprise but no join tournament nor hold a fief
    A Noble can't have an enterprise but can join tournament and to hold a fief

    I like to play as a commoner...actually I'm playing as a son of artisan who can fight Joinville or Coucy in tournaments and hold a fief and...its recalling me that horrible film "A Knight’s Tale".  :sad:
    Apologies to modders for being complaining  :smile:

    @Rad, yes, if there is no local lords to fight, the game bring famous knights in the party and wore the arms of the hosting lord/king... french lords Coucy and Joinville and that Joachim Cator who comes straight from the late14th century.
    http://en.wikipedia.org/wiki/Jousting

    Lol, you did not read what I wrote mate. I know that those knights fill in. I am fighting Joachim AND his 3 clones, it's a bug. A really annoying bug that made me stop playing until it gets fixed.
  11. Why do shopkeepers have so little money?

    There's a lot of cities out there. Travel, see the world a bit :smile:
  12. Feedback current SVN revision - peasant abusion system

    Tournament bug, you battle clones!
    There's 7 of those "professional" tournament knights you fight when no lords attend the tournament. Well, it's actually 4. The first 3 are OK, the 4th is the turning point. I think his name is Joachim Cator. The last 3 knights are his exact copies. Can you fix this please? Or at least make the Clones to look like the Star Wars ones and give me a lightsaber :grin:
  13. manors dont give tribuite

    The change happens, you get the tribute you requested, the text can't change, that's all. You get cash from the steward guy, and resources from the warehouse guy
  14. Novgorod character

    Ivan the Awesome said:
    I tend to use axes and maxes, and if I get a good sword I use that, though I try to get nordic swords.

    If you are a commoner, go for a spear and axe or mace. A noble, use a lance and a sword, maxe, axe, and/or 2 hand axe, and if you like javelins.

    The Bardiche is not included here because it was not in use until later. I also recommend the video posted earlier.

    Lol, made a new thread about this before seeing this one. So, is using the bardiche axe historically correct for this mod, and are there any units that use them?
  15. Bardiche axe?

    Anyone know if any units in this mod use Bardiche axes?
  16. Frelancer question

    I needed someone to tell me that I'm not a cheetah :smile:
  17. baby

    Mkhedari said:
    In Brytenwalda, you can make a baby with your wife.  After getting very high relations with her after a series of very expensive dinners, you get a dialogue option, and nine months later you get an item called "baby".  It weighs 50 lbs/kilos/the developers never bothered to say which unit was used, and can be sold for a few dozen coins.  It does nothing, so I usually keep my babies in my wooden chest in my castle.
    That's sick.
  18. baby

    How about pet dinosaurs? When they grow up, you can use them as a mount.
    I am thinking Velociraptors for the first patch, we can add T-Rex and Triceratops in later editions.
  19. Frelancer question

    But that would be a waste of weapons and armor :razz: :razz: :razz:
  20. Frelancer question

    Yeah, but why would I keep my gear lol? The first thing you do with a prisoner is to take his weapons and armor :grin:
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