looks like the team has abandoned this thread. However it is very uncommon for a popular mod to have everyone of its player base on Discord, especially those from “exotic” countries.
In any battle larger than 130 troops I played so far, formations of the two armies just Mindlessly rotate against each other for 15 minutes until they completely swap sides with nothing meaningful happening.
It is a huge waste of time and I tried to adjust a few battle ai settings in the camp...
Damn your mod works just perfectly with Separatism.
Because kings are "Generous" now, floating clans start to get steady. No more consistent faction hops.
And because the capturing clan gets the temporary fief and its bonus effect on the vote mechanic, more clans are getting land and people are...
Greetings your mighty zenDzee.
Could you please upload the code into a mod so plebs like me who know nothing about coding can have it too?
Many Thanks! :oops:
Those mechanics aren't really hard to figure out. Most people will try to do some tests on their own to decide whether they encounter a bug or a feature.
Plus, search the forum if you are confused, ask away if you could not find an answer. But you should not be so entittled to @ Devs in hope of...
Wow thats very informative, thanks a lot for your time and effort.
But.....there is another question risen from my curious little mind:
How can Ai lords lose relationship with a supporting notable? They don't do quests so they can't fail them apparently, and unless their fiefs are conquered by...
The mod devs have to be paid to work on this project. Or TW just buy it and officially publish it as a DLC.
The assests to be created are just way too detailed campared to warband and that require a lot of hard labour which does not come cheap.
For what I have noticed kingdom strength dropped to 3000ish, basically means one strong army or very weak ones. And because notables have 100 power, not only the armies don't have noble troops, but also lack high tier units since higher notable power spawns higher tier troops for recruiting...
This bug is downright gamebreaking and deserves top priority IMO. Crashes you may dodge, economy you may ignore. But this......just can't let people play.
It is a bug.....Even cities and villages never raided are slowly getting their power down to 100.
The devs said they will look into this next week, which means the game is basically unplayable this weekend.
Unless we can magically find a way around, otherwise you are not going to see noble...
About 2 patches ealier TW made a change in a kingdom decision that clans get influence points per notbale supporting them instead of per notable in their fief.
And that brings a question I still have not yet figuered out:
How do you gain the support of a notable?
Searched the forums so hard but...
Thanks for the help!
Well I can still drag my wife around to form a army just for the formation.
But still this method doesn't feel "organic"(Pardon my vocabulary, not a native speaker). Wish we can assign companions as captains in the future.
Sorry I have to bump this post.
This issue was annoying for way too long and I just don't know how to look into the codes to find the right answer.
Could someone please tell me is party leader counted for capatin or the perks are auto-effective within a radius of a hero?
Have anyone tested it...
Summary:
How to Reproduce:
Conquer the last settlement of said kingdom, and it may cause crash when the game trying to do
CampaignBehaviors.KingdomDecisionProposalBehavior.GetRandomAnnexationDecision(Clan clan) for that kingdom
Not 100% percent reproduceable, when it happens it is usually...
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