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  1. Warhorse

    Is it just me? Or do all the people look fat?

    This is what I see.

    VC1.png
  2. Warhorse

    Is it just me? Or do all the people look fat?

    Hi, I just started playing yesterday and have notice that the people look real large. Big heads and the woman look real manly, is my game corrupted? Thanks for reading, lol.
  3. Warhorse

    [S] A New Dawn

    Sounds good, going to give it a try  :grin:
  4. Warhorse

    Mount & Blade: Warband - Viking Conquest DLC (Release Date: 11th December)

    I'm not going to go crazy if there are no female warriors and if there are some female warriors, not going to effect my game playing at all. Don't see what the big deal is to begin with.
  5. Warhorse

    SP Musket Era [WB] American Slave Rebellion

    Try out small, don't know to much about modding. I think it would be better to have an Abolitionist Slave Revolt faction and not a slave faction. The more I think of this the less it makes sense in normal M&B Warband game play, where there are different factions that fight over territory. I say this because of a historical view of slave revolts, where slaves would revolt for freedom and go somewhere they would be safe. Like the slaves fleeing to the North, Spartacus trying to flee Roman Empire.

    I think you should either choose a setting from "Bleeding Kansas" where Pro and Anti Slavery forces battled or like in Haiti. Haiti has a background where you could have French, British, Spanish, Rebellion faction and even a African Slave faction. In the "Bleeding Kansas" theme it was mainly the two factions, but you could make some thing up like Pro Slave, Anti Slave which was for the USA as a state. But maybe have a separate faction for a new country, maybe a Native American faction.   
  6. Warhorse

    SP Musket Era [WB] American Slave Rebellion

    Hi, this is an interesting idea. I think you should should change the names of the troops. I think you should take the name of slave out of troop tree after the first upgrate. You should think that after they have escaped or whatever they should get their training and not be slaves anymore.

    Runaway or Runaway Slave -> Armed Slave -> Freeman Militia -> Freeman Regular -> Freeman Veteran -> Freeman Hero
                                    -> Freeman Huntsman -> Freeman Outlaw -> Freeman Pirate

    Also their is a lot of history about the slave moment, Preachers where one of the main leaders in this. If you have a Freedom Fighter group you should just make it like an good outlaw type(not a faction) or group that helps the slaves and attack bad outlaw type groups (Lynch Mob) or whatever your going to call them. I think Abolitionist fighters would be a better name.


    The Abolitionist Fighters . So the troop tree:
    Abolitionist Militia -> Abolitionist Soldier -> Abolitionist Veteran -> Liberator (Mounted) -> Preacher (Like a John Brown)

    You should change the idea of how the game is played if you the Slave Faction, the whole idea was to escape to the north if you where a slave. The whole idea of a Slave Faction should be to escape North and destroy Slavery. As they move to the North they should be raiding & freeing slaves and growing in numbers. I think you should have a map of the different Factions with Faction Towns & Villages. Then have neutral Towns and Villages spread out everywhere that are either Pro-Slavery or Anti-Slavery. I think the Slave Faction should be a Abolitionist Moment faction. I just started reading this today about you game, lots of thinking should go into this about game play. Like missions of taking runaways to freedom, like when you move cattle to another village. Good luck, hope this gives you so things to think about.
  7. Warhorse

    Expanding functionality of the Lair

    Hi again  :grin:, was wondering if everybody has the same problem that I have? I can't recruit any peasants from the two villagers that I made and I can't see the lords of the Dens that I gave to lords when I visit them at the den. The second Den I build I gave to a companion and he went there and never came out  :cry: Also don't know if it was the problem or just the way the second Den looked, but it was like it was squished together?? 
  8. Warhorse

    Keep the people happy

    Thanks for the reply, I was changing the settings every 25 days to give the merchants and people more power. It was going back and forth for a while. I built most of the improvements, like Guild Hall, Library and Shrine. Then I read some where about sending some spies into you town and it worked so far. Now up 21 points  :grin:
  9. Warhorse

    Keep the people happy

    Hi, I am trying to keep my relationship with the my town up. But it keeps getting negative and I don't know why. My villages are good, but the town is not. I keep paying for beer in the mead hall to hold it off. Is there a way to stop this with my domestic policy or by changing the tax settings...
  10. Warhorse

    good troops in the beginning?

    Don't to much about the ships, if you want to go to Ireland all you do is click on it and you will rent a ship to get across.
  11. Warhorse

    good troops in the beginning?

    What I do is recruit Frisans along the coast line in the south where the Saxons are. Herr Hiaw, Clacu Inga, Bucgan Ora, Cyminguraham, Gippeswic are the Villages that I have found so far(spelling might be off). I try to get around 30 and then head out of that Saxon area towards the middle of England and fight bandits and then start selling the ones you capture. It not easy, but if you save the game often in the beginning to avoid mistakes it should be rewarding. The Frisans are a nice heavy Infantry once they advanced to Skel(sp?). Also if you try the new modded Liar, it add features where you can train recruits will you are traveling about. Hope it helps, never give up.
  12. Warhorse

    Expanding functionality of the Lair

    I finally got it to work  :grin:. I had to put the first download 1.2 in the files and then override every file with 2.0. One file is missing in 2.0. Thanks, so far everything is working out fine.
  13. Warhorse

    Expanding functionality of the Lair

    Fire_and_Blood said:
    Are you using Brytenwalda 1.41 and started a new game? v 0.2 beta is no longer savegame compatibie. The initial thread hadn't been updated to reflect that. Sorry about that.

    No problem, thanks for creating this. I just started playing again the other day and noticed your work on the lair. It should give the game a more re-play value. I start a new game in a few  :grin:
  14. Warhorse

    Expanding functionality of the Lair

    Hi, Thanks for making this. I downloaded the files and placed them where they are supposed to go, but I having some problems. When I build my lair, it becomes a army that roams across the map. I tried this twice, same problem. Anybody have the same problem?
  15. Warhorse

    Bug Reporting HQ

    Hi, thanks Quintillius for making this mod. I have been playing testing out all the features and notice few things when fighting on the battlefield and in castle sieges or when defending from a siege.

    1. I noticed sometimes when I am fighting the Vaegir forces that the horsemen dismount and fight on foot.

    2. I noticed when defending a few towns that the invading troops lose morale after the first wave and will stop their assault for the most part. Only a few will come after a time. I think either you should change the morale feature or have the troops retreat from the battlefield.

    3. I have been fighting for the Agonic faction and noticed that you can't upgrade to Ritterbruders and Knights of Christ. Also I have taken over a town and see no option to recruit troops.
  16. Warhorse

    Final Final version of 1257ad

    Just started playing this mod again, can't wait for the update. Thanks  :grin:
  17. Warhorse

    The future for the Brytenwalda team

    Stopping by to see what is going on, can't wait to see whatever you guys make. Thanks  :grin:
  18. Warhorse

    [WB][S]Bellum Imperii

    Thanks for the update, and opening up the testing. When it is ready, it is ready. Can't wait to kick it around ; )
  19. Warhorse

    Mount&Blade II: Bannerlord Developer Blog 1 - Hairy Artists

    The new game is looking good,, can not wait to see what other changes are made in the gameplay.
  20. Warhorse

    Old Topic

    Looks interesting, I will be keeping an I out for this one.  :grin:
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