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  1. Mr. Bio

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    Hi there!
    We were quite busy these days, but now we are back, and i've got something to show you:

    Titan's Cuirass
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    Thunder Helmet
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    Sentinel's Shield
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    Titan's Gladius
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    Titan's Thunder
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    Bow of the Sharpshooter
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    Cloak of the Undead King
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    Hope you enjoyed! :smile:
  2. Mr. Bio

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    yaback said:
    1.can you give the infotmation about the progress of scenes and plot
    2.will you use the music from HoMM 3
    3. what number of cities will have one faction?
    also do you plan to give players the possibbility to rise the buildings, which are neccessary for recruiting troops, or the recruiting system will be like in Native?
    1. Unfortunately we aren't able to give you such information, it's just to early and our work is not as systematic and regular.
    2. We are going to contact with authors of HoMM soundtrack and ask them for permission, and if they'll agree, we will use both original music and music composed by us (i mean 'by Devil_Imp' :wink:
    3. Probably one faction will have 2 or 3 cities and a few castles.
    We are going to merge this two systems of recruiting units. Each faction will have several types of troops, each with its own upgrade tree. Some of them you will be able to recruit at villages, castles or cities, and the other will require rising a building.

    ThaneWulfgharn said:
    Maybe you can reveal some information about The Forge through a Side-Quest line that makes the forge a Player-Town only.
    Oh,and now that I remember that in the Might and Magic universe there are the Pirates of Regna,which are supposed to have some sort of base near Erathia,cos' they're in a continuous war. Possible concepts about a Regnan faction could come from The Cove:
    Side-Quest with the Forge isn't the best idea. Firstly, action of our mod takes place in 1165, so Kastore - potential leader of the forge, hasn't even landed yet on Enroth. Secondly, a player with an army of cyborg zombies doesn't really fits in our plot.
    About HoTa - We aren't going to base on unofficial expansions for many reasons. They are inconsistent with our vision of the mod - the plot just doesn't match and there are many solutions and ideas in e.g. HoTa that we just didn't liked.
    The pirates of Regna are of course at war with Erathia, because they are pirates, but they aren't strong enough to be a faction with its own army. They are more like organised clan of bandits and smugglers.

    Sorry for the lack of updates, but Christmas and New Years Eve isn't the best time for posting, we were kinda busy :smile:

    Regards,
    Mr. Bio
  3. Mr. Bio

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    We have something to share with you! It's part of official soundtrack from our modification and some concept arts presenting vori units. Vori will appear in our mod as campaign faction, and it will be connected only with the plot, but you can be sure you will see this guys in action.
    http://www.youtube.com/watch?v=anwtI77hnGM&feature=plcp

    Regards.
  4. Mr. Bio

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    Of course, swamp terrains will be full of puddles of water and small water ponds, that surely will make cavalry less effective :smile:
    Tatalian Fortress is almost done, it needs only few models.
  5. Mr. Bio

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    I have added some interesting screenshots, you can see them few posts above. Feel free to ask questions about mod features :smile:
  6. Mr. Bio

    B Fantasy Chronicles of Might and Magic[0.6 released July 1'st 2016]

    First part of screenshots, presenting units from our movie and also some of those you havent seen before:

    Creatures from the movie:
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    Sharpshooter and Priest:
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    Chronicles of Might and Magic OST - Theme nr 1 - Vori/Snow Elves
    ...
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