back in 1.5.6 dev mexxico had caravans perfect and workshops were coming along but with the new economy everything it out of balance and passive income has become useless for the most part in Bannerlord since it was a great way to help fund your early game. But ill take that 30K for the shop that might give me 200-300 a day and grab some horses, sell it for 2X-4X times that, get some gear and a decent army and make 10x-50X times that as a merc. A great game always has options, it doesn't force you down one path. Bannerlord has now done that. It will take a lot of work to fix the 1.8 economy issues for caravans and workshops and I worry the devs just wont be able to as it took me about 6 months working with mexxico to get things somewhat normal. Can the devs commit to that now? Sadly what I keep saying comes true, you need to mod to fix thing and that would be the workshop mod as it let you buy your own goods to store at a cheap price to make profit but the 1.8 economy that's only half the issue. With the new dynamic workshop system, your shop could be flooded with others around it driving the prices down. Which again makes shop useless for reliable passive income. As for caravans, they are terrible early on as the economy needs to stabilize for them to make decent profit. Once the economy stabilizes around day 250-350 then they can start making money and by day 500 they are pretty good, but who wants to wait till then to get income when your fighting for it and caravans are a recipe for disaster when at war since they walk right into enemy territory to get captured, The I in AI is not there for caravans. I know the devs get frustrated by comments like these then use it as an excuse to clam up and not talk to use. But when you make huge changes that destroy features in the game, Don't ask the community who plays the game thousands of hours more than you do and trust your own internal testing compared to someone who tests it multiple times to for 10-100 years because you think you know more, then this is what happens. People get frustrated and you get situations like these. Workshops and caravans are nearly in the worst places they have ever been in Bannerlord. People want passive income early game. workshops, too expensive and very unpredictable unless your seriously micro manage, caravans with unstable economy making 100 a days is common for the first 100-200 days. Those are terrible risk and investments to make early game when people are looking for that passive income to help fund their early party. Yep keep reading, this is my only area of what I can call expertise in the game, workshops, caravans, economy and I know a lot about it as I have spent around 2,000 hours just being a trader. Making this massive of a change this late into early access was a bad mistake as a lot of work is needed if it is to be fixed right, that is if they even think there is a problem. I could just make another 30 minute rant video again if the moderators don't like what I have to say here since I am talking about the 1.8 patch. let me know I can just do it on Youtube instead.
Like I have been saying for over a year, TW I am here to help test. I offer my services. Give me the update and I will test it all in 48-72 hours and find thing your internal team will miss constantly. You have an asset right here to use and help you, but like the past year, my words will fall on deaf ears and we will just wait for them to scramble for 2-6 weeks to fix game breaking bugs/crashes/changes.
For those that say quit the game if you don't like it, because I've heard it, I love the game. I would say i have more hours into it than anyone on the planet(No joke) but that doesn't mean I am happy with how it is being run or implemented. Everyone gets frustrated, even the devs and they know it, but that doesn't mean you quit......."It means you work harder"