Faction symbol floating on soldiers looks awkward. It block vision and hard to see which symbols are there on it, too hard to diffirentiate between own party and ally party.
- It is easier to diffirentiate between your party and ally party.
- Enemy soldiers can be indicated with red arrow.
-...
@mexxico Here is a quick brainstorm:
1. Creating an additional spear unit type in simulations with bonus against cavalry.
2. Just like sturgians, additional campaign speed bonus can be only limited to plains and ineffective at forest, desert, snow, river etc. Or it can be completely limited to...
Maybe they should start with extra units. Overtime they can start losing troops either by bandit attacks (bandit should attack regardless of strength difference) or desertion.
AI caravans should do the same so that it won't be cheating.
After the caravan compensate some portion of its cost it...
If they add another class as custom class and let us save our classes as perks in order to have more than one class without making the section too crowded, that would be great.
Siege weapons like catapults are deployed as soon as they made and they are destroyed immediately by defenders.
On the other if you click on them and undeploy before defenders could destroy them, after you redeploy 3 or 4 of them simultaneously, you manage to destroy defenders' weapons and...
They can also decrease the chance of lords getting captured after battles. Also after they escape, they should take proper amount of troops with them so that they won't get captured by some random bandits again.
Additionally, when a faction' lords in enemy's land, they can get additional food...
For multiplayer beta, there was different kinds of subforums like combat, game modes, general feedback, suggestions, bugs etc. After early, acces we had only 2 subforums for excessive amount of threads. Only last hour, 3 page thread in singleplayer is made/interacted and it is hard to follow up...
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