Hello! I stumbled on your work which looks very fine indeed! Will definitely try it out.
I have a question: have you tried, or know someone that has, to create new kingdoms and clans and entirely reassign the settlemnts and castles to the new clans? Or at least rename the old clans and reassign...
Agreed.
Another point: the merchants in cities now have only a few thousand dernars to spend. I bought linen for 1600d, went to the next city that gives a 34d profit, and the city coud only buy for 1400d worth of linen cause they didn't have enough cash.....
New save btw
Anyone has city mechant with only a few thousand denars? I bought linen for 1600d, went to the next city that gives a 34d profit, the city could only buy 1400d worth of linen because they didn't have enough cash......
I've posted a similar thread in the character/clan forum. I totally agree with you on that. Combat shouldn't be the only way to obtain renown.
Let's pull ourselves up on this forum :D
Yes, lesser lords or vassal should be included. I feel like an actual hierarchy should be made. Higher tier clans should be able to vassalize smaller clans. This would also open the possibility that the king can be threatened from inside his own realm, thus alleviating the snowball effect.
Bannerlord offers a lot of different paths to take during your adventures in Calradia. You can start as a sellsword and do minor quests, become a champion of the arena, accumulate wealth by being a merchant or work your way up the social ladder by interacting with nobles. The issue is that if...
Totally agree with you there mate. A bigger movement penalty would also help and make the player think twice before moving around in the snow. The AI lords should bring back their troops to towns, unless they have some kind of daring trait like said in the replies.
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